Imperator: Rome

Imperator: Rome

Improved Warfare 1.5
31 Comments
IamNewb 12 Feb, 2024 @ 4:08pm 
So true that declaring war without a CB should add aggressive expansion. Does this work with Invictus? Update anytime soon?
mateuszn2007 22 Jan, 2024 @ 8:56am 
The siege of Troy contradicts your thesis
Facebob101 24 May, 2023 @ 1:56pm 
invictus?
applejuice 3 Dec, 2021 @ 9:36am 
any chance for an update?
Prime Strategus (Samurai Jack) 24 Jul, 2021 @ 12:43pm 
Sounds a great mod, looking forward for update master!
[Army of Two] AXIS 22 May, 2021 @ 8:54am 
Update I want, mm mm yes.
Regal Orangutan 11 May, 2021 @ 7:34pm 
it looks too good to be true, would be an absolute dream with 2.0
Regal Orangutan 11 May, 2021 @ 7:34pm 
update soon pls?
DarkLegion 31 Mar, 2021 @ 1:27am 
I guess you forgot the mod now you have to go back
Scotvince 4 Mar, 2021 @ 3:09pm 
I hope too.
DarkLegion 25 Feb, 2021 @ 10:44am 
I hope your update won't take long. I don't want to play without this mod :D
[BSB] xilanna  [author] 18 Feb, 2021 @ 1:47pm 
Due to the extensive changes to warfare and military in 2.0 this will probably take a little while to come back, I'm also focusing on updating my other mods at the moment. But I definitely intend to update this in some form in the future.
DarkLegion 18 Feb, 2021 @ 12:14pm 
update pls
extrasalty 19 Nov, 2020 @ 7:18pm 
Thanks for this mod brother i can finally conquer the east as rome
[BSB] xilanna  [author] 9 Sep, 2020 @ 3:04pm 
At last, updated and overhauled for 1.5 Menander. Enjoy!
[BSB] xilanna  [author] 19 Aug, 2020 @ 2:08am 
I might update this with a merged version of this and Imp. Sieges in some time. Internal management may not be updated for a while if at all. We'll see.
MensIuguolo 18 Aug, 2020 @ 12:27am 
Update to 1.5?
urban.privat 8 Apr, 2020 @ 6:12am 
please update it for 1.4
jonyman23 31 Mar, 2020 @ 7:37pm 
does it work with 1.4?
[BSB] xilanna  [author] 3 Dec, 2019 @ 4:52pm 
Updated to 1.3 Livy!
Disconnect 2 Dec, 2019 @ 6:23am 
Чувак, ваще норм твой мод зашёл. Давай не забрось смотри. Этот мод в корне поменял систему боя. Мне вкатило.
BoboMaximus 28 Nov, 2019 @ 2:07pm 
@Amyntas Its even worse than the EU4 battle system . They went backwards. reminds me of games I play in 1995
BoboMaximus 28 Nov, 2019 @ 2:04pm 
Its one of the biggest issues of the game . And from what it looks like paradox is not addressing it.
JC_von_Preussen 24 Nov, 2019 @ 6:46am 
I'll need to test this mod. It is aiming to adress essential issues that prevented me from enjoying the game.
[BSB] xilanna  [author] 23 Nov, 2019 @ 3:43pm 
Yes the 1k stack spamming is unfortunate, but exist in vanilla also. It is already quite unhistorical that a single battle can last several weeks (even more with this mod) unfortunately. But that is the constraint of the Paradox war game model, and making battles realistically long would completely destroy them within the framework of this game, so it is something we have to live with. I am personally fine with forts and creating strategic locations and chokeholds can be interesting, there is my Improved Sieges mod which makes fort sieges faster and assaulting something you can and should do often. Glad you like and thanks for the feedback!
TrJacobin 23 Nov, 2019 @ 3:22pm 
So yes, I played an entire campaign with this mod. So far, so good! :)
I'm getting more decisive battles with massive numbers partaking in them (ie, lastest had 75,000 up against my 60,000). Casualties and draining the man pool really impact how you want/avoid engagements.

One thing I have noticed is that battles tend to become long engagements with constant 1000 man spawns rushing to join them. Not that this is bad, but kind of ahistorical.

I'm wondering, perhaps all forts should be removed to make the game more about field battles? (except region capitals)
[Army of Two] AXIS 23 Nov, 2019 @ 3:01pm 
I agree, and also I dont like how late game looks more and more like HoI4 with armies all over the map.. I havent played since Pompey, and I am waiting for the Livy update and content pack to give it a go again (With of course extended time limit mod, because I cant spend a whole playthrough building something and then throw it away)
Amyntas 23 Nov, 2019 @ 1:05pm 
I applaud the intention. Keep it up. The ahistorical, copy-paste EUIV war system makes me almost weep at times.
[BSB] xilanna  [author] 23 Nov, 2019 @ 4:30am 
If you want to really try the effects of the mod I recommend the first 20 years of a Phrygia campaign with this and the Diadochi wars mod.
[BSB] xilanna  [author] 23 Nov, 2019 @ 4:29am 
@[Army of Two] AXIS I have that sentiment as well. Thank you for your feedback. I've been playing with the mod for around 2 weeks after finishing it to get a feel for it and finetune the numbers before publishing and I feel it's at a good spot at the moment.

Unfortunately I don't think it's possible to get close to a point where battles are as impactful as they were in history with the constraints of the Paradox model. One thing I hope for in the future is to be able to mod shattered retreat to not be able to manually retreat without using the forced retreat button and that it will be slower and take longer before you can use your army again making battles, and especially big battles, much more decisive for the overall war.
[Army of Two] AXIS 22 Nov, 2019 @ 11:25pm 
Anyone tried this out?

Btw, I do agree with modder that battles should be more decisive, many of the great wars of ancient times were decided after 2-3 big battles and maybe a dozen smaller skirmishes were they tried to measure each other up. Pompey vs Caesar, basically one decisive battle, and that's the civil war, which could have maybe had a second battle if Pompey wasnt killed in Egypt.