Team Fortress 2

Team Fortress 2

The Morphing Manneuverer
29 Comments
Rawken Stone 15 Apr @ 3:04pm 
This is way too much.
why so serious 12 Jul, 2024 @ 3:42am 
this is good
Starscream 21 Jan, 2024 @ 11:47am 
*starts playing the transformers theme song*
Dr. Manninton 17 Aug, 2023 @ 7:37pm 
My recommendation would be to smooth out the animations of this, and perhaps simply make it all-class, TF2 doesn't tend to relegate taunts to a handful of classes, it's either All of them or only one, doing that may also get it more possible to be added
Pezos 16 Oct, 2022 @ 11:35pm 
sus
$$$$$MR.Krabs$$$$$ 21 Aug, 2022 @ 11:57am 
valve plez and ad sniper
Banjo34 22 Feb, 2022 @ 11:04am 
it definitely could use some tweaks to smooth out the animation and bring a bit more character into each class using it, but so far, you've got an amazing concept going on!
Popsie 27 May, 2021 @ 3:32am 
i need this
doodoohead3255 24 May, 2021 @ 6:27pm 
PLEASE VALVE PLLLEEEEEEEAAAAASSSEEE
homie 4 Nov, 2020 @ 1:54pm 
WE NEED A TRANSFORMING TAUNT IN TF2
SpungBobEnjoyer 7 Sep, 2020 @ 4:47pm 
all class would be good
The Meatinator 25 Jul, 2020 @ 11:43am 
ALL CLASS MAKE IT ALL CLASS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
76561198962684739 11 Jan, 2020 @ 10:04am 
Valve... i swear the god if you wont add this.. il steal your cookies...
Bucket Buffoon 24 Dec, 2019 @ 11:45pm 
Is that a muther-fucking MACROSS REFERENCE?

God that brings me back
TheLemurSoldier 19 Dec, 2019 @ 12:24pm 
dear god....
Zaku II (Alias WatcherZigzagoon) 3 Dec, 2019 @ 10:09am 
Okay, was anyone else thinking Macross/Robotech when they first saw this?
BossBTL 26 Nov, 2019 @ 12:12am 
like, id get rid of the 2nd form just so it has enough room for the other shit, because a non moving hovering mech is lame :[
heinous  [author] 26 Nov, 2019 @ 12:00am 
i ran out of space. the importer only allows 10 seconds of animations, and i already had to shorten the outros just to fit all the basic animations into one submission. i have firing animations in a separate submission instead, but thought it would be unfair to showcase them here, because they are technically not part of the submission. https://www.youtube.com/watch?v=eC6sTbDun40
BossBTL 25 Nov, 2019 @ 11:48pm 
it gets legs, and arms, yet it still floats & doesnt move its limbs...

why?
Golden Squidward 24 Nov, 2019 @ 8:51am 
Ohh, I see. Honestly, I thought the characters probably clipped inside the armor, so hearing you say that shows you definitely put a lot of thought into this stuff.
heinous  [author] 23 Nov, 2019 @ 3:13pm 
it was originally going to be exclusively engineer, with a paintjob that makes it actually resemble the engineer. when i realized he won't have enough bones to support the animation, i opened it up to the other classes who do and also physically fit in the vehicle, but had to make the colors more generic. :KScared:
Golden Squidward 23 Nov, 2019 @ 9:02am 
I feel like this should be a thing for Medic and Engie as the team's resident smart guys. Bonus points if each one was individualized - Engineer's being more like what we see here, while Medic's is similar but with a 'waterlogged lab coat' paint scheme.
esponja marina 22 Nov, 2019 @ 12:33pm 
It's a little too much for team fortress, don't y'all think??
Superender 21 Nov, 2019 @ 3:20pm 
would be better for engie in my opinion
Snotto 21 Nov, 2019 @ 1:40pm 
Nobody
Starscream from Transformers:
LosPysnos 21 Nov, 2019 @ 9:12am 
spy is giving his son a cool present
Great Knight Guloth 21 Nov, 2019 @ 7:22am 
Really cool concept
Animations need a bit of a clean up, but other than that, this is really cool
heinous  [author] 20 Nov, 2019 @ 11:34pm 
no, i did not.
vaultshadow 20 Nov, 2019 @ 10:38pm 
did you used shape keys?