Team Fortress 2

Team Fortress 2

Rush
17 Comments
ShadowMan44 6 hours ago 
Hey is this going to be updated anytime soon? Like bugfixes or artpassing?
Serge Ivanov 10 Aug, 2024 @ 7:21pm 
Nice map, the fans on the second stage don't really work I feel though. Like they'd push me about half way to the upper area and I'd just fall and take fall damage.
Dr. FeelGoose 8 Nov, 2023 @ 1:51pm 
Kudos for multi-stage! I think that the middle of the 1st stage is a bit too open, and could be abused by snipers (though the amount of props and flank routes might mitigate this, not sure. I only explored this map by myself). BIG kudos to the jump pads on the 2nd stage. I really enjoy the track paths for the cart on each stage!

WE NEED MORE PAYLOAD RACE!!! #SMISSMAS2023
Angzarr Psyco 4 Dec, 2022 @ 5:41pm 
all i can say is DOG :steamthumbsup:
Pyro Attack 15 Dec, 2021 @ 8:34am 
great map
ShadowMan44 29 Aug, 2020 @ 6:46pm 
Payload Race is severely lacking in maps, and this could ease the pain that is hightower plr.
flavio.garcia.2013 29 Apr, 2020 @ 6:37am 
This map looks really well made, and is exactly what I'm looking for in my collection of official-looking community maps. But just a bit of feedback on the aesthetic.

One thing I don't like that much in maps are flat, open spaces on walls, without different textures breaking up the look, like wooden support beams, windows, protrusions, lamps, etc.

It's not all that nice to look at the same texture repeating itself on a big, flat surface, and it's a known design principle that if you're going to use a repeating pattern/texture on a surface, don't make it huge and flat without other elements to break it up.

I notice on a lot of the barns and large wooden structures that there's just big expanses of just a single texture, like on the walls and the roofs. Because I'm very new to Hammer, I don't know what features on a map exactly use RAM and affect performance, but could you use wooden beams to break up the textures, or lamps, windows, or balconies or something?

Thanks.
MegapiemanPHD  [author] 20 Feb, 2020 @ 11:52am 
@ReCommN Sure, I'm fine with you using it. If you've got it ported to work in SFM you can also put it on the SFM workshop and add me as a contributor.
recommn [3D Commissions] 19 Feb, 2020 @ 11:07pm 
Good time of day - I wanted to ask for a permission to use it in SFM animations, with the reason being that the location is bloody perfect for all things animated, and with all the credits included. I've already managed to port the map to work on SFM but I've decided to reassure that you won't mind about me using it.

So, can I use it, please?
S/0-ST4V0-13 30 Nov, 2019 @ 9:45am 
nice job,i wrealy want to see this in game :steamhappy:
Database Program: 00432 26 Nov, 2019 @ 5:19am 
So like Barnblitz, but it's not
n8five484 23 Nov, 2019 @ 3:16pm 
A really great map, one of my favorite plr maps.
Sir. Gameboy 22 Nov, 2019 @ 9:54pm 
Looks really well made. Good work!
The Original Starwalker 22 Nov, 2019 @ 7:16am 
good
The Original Starwalker 22 Nov, 2019 @ 7:16am 
good
hutty  [author] 21 Nov, 2019 @ 4:54pm 
A solid PLR map, nice work!
KrazyZark  [author] 21 Nov, 2019 @ 8:23am 
Nice!