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Planned to remake the arena's to match the decriptions found in the codexes, as well as remake the GUILD hub, add animations to the GUILD members, Resprite the weapons/buff them?
Mostly doing this for my own personal server, Will credit you of course. :3
I think the mod should still be perfectly playable though, but I have long since left modding. I had planned for Pandura to be my last project and it still is. Thanks for your interest though and I hope you have fun with whats there,
Is there more content planned?
I did not want to make it into an item as I did not want to make something that could possibly be exploited, it should be at the two stop teleshop teleporter. There was an odd bug that I never could quite identify that sometimes would keep the location from showing up on that teleporter, I can only imagine that some mod was changing that teleporter interface in a way that did not allow for it to properly work with other mods.
I suggest that you use this command to warp to the location independently:
/warp instanceworld:pandorasboxquesthub
from there you can book mark the location of the location from a teleporter I left in that place.
Simply go to the Outpost's two stop teleshop teleporter and look for the location "G.U.I.L.D. Ship" the location is there weather you have the quest or not, the monster data and quest are an easy way to tell you where to go and what is what around the place.
And yes it is compatible with Frackin' Universe.
@Cyan Spartan17
Thanks.
Some of the monsters themselves are inspired by Monster Hunter as well. The Deadeye Yokat shares its name with the Deadeye Yian Garuga. And the Empress Tintic's appearance is heavily influenced by the Ahtal-Ka.
If I had told you that this was not one big Monster Hunter reference, it would be pretty easy to point out that I was absolutely lying. (On a side note; much like Monster Hunter this too is geared towards multiplayer fun so try and get a team together to grind for those fancy weapons and armor.)
No armor! Only you, the monster, and your trusty weapon Monster Hunter Style! (I have some hilarious memories of hunting without armor in that game...)
For those of you who have played the mod before the 1.3 update; the update has added some lockers on the quest ship for you to stash the item you collect into. You do not need to worry about these items disappearing like they would on the Outpost. To update the ship though you will have to go into the "universe" folder (it is inside the "storage" folder) and find the file marked unique-pandorasboxquesthub.world, delete that file and revisit the quest ship via the 2stop Teleshop teleporter.
If you have any issues while doing this make sure to take it up in the "bugs" section.
First, I was pondering making a side mod that boosts their health to a higher level so that they would last longer against a group of players. (Or maybe make a raid version of them with higher risk plus reward, I have yet to decide.)
Second. The monsters do not drop weapons or armor, they instead drop crafting materials specific to themselves. Those crafting materials can be taken and used in making weapons and armor. In short there are weapons and armors to be gained for beating them, but you get to decide what kind of weapon you will get when you craft it.
(On a side note; while the mod does have armors the ones that you can craft are purely cosmetic.)
And lastly, please do not post multiple times. make use of the post editing if you want to add anything more to your original question or statement.
The bosses do not spawn in the overworld.
To elaborate, I chose not to make them spawn for a great many reasons that mostly have to do with tier systems, balancing weapons, easy grinding, or a monster conquering your fort.
The bosses are all battled in arena settings at a tier six power level. (If you direct your attention the the image of the Glitch ship above you will see that it is actually a hub for challenging these monsters.)
As for multiplayer; this mod is not client sided. To play it on a server all players will need to have it installed.
To be honest though, I intended this mod to be a more of a multiplayer experience. I wished for groups of players to form teams and take down monsters, collect the materials from them craft the weapons, and put together awesome strategies to really take down these enemies.
Once I am able to achieve that then I will be truly fulfilled by my work here.
Is it randomly (I have worries about Multiplayer friendliness) spawned or spawned manually?
As for the dependancy the mod may share the name use words like "add-on" and "expansion" but it is functional on its own. The reason though is because these monsters were a planned feature of Pandora's Box but never got their moment to shine because of certain time constrains. This mod is a chance to let these monsters shine while you wait for the successor mod.
Besides that, it sounds like a neat mod :)