Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Andy T The 'Hanoi' comes from the fact that actually executing the solution for a large tower size is 'Hannoying'
I really realized the feeling of Hanoi tower.
Not difficult, but awesome.
Blind run: https://www.youtube.com/watch?v=pqhvJGSJjms
@Narkodes Lol hmm...
@maggot.macdonald I love and hate you too :p Thanks for playing
I love you and hate you at the same time.
Thank god you didn't make me do it a third time.
Victory road was nice BTW.
Joking aside, I don't like that move. But in a map where it is kinda obvious (when you have no portal-gun for example, but need a cube on the other side of a fizzler), it's okay...
Joking aside, it's bullshit.
Unless it's part of a Narkodes map.
Or, for maximum efficiency, just use it to fly to the exit ;)
@Oblivious Owl Hmm... Sadly I do not know nearly enough about such complexity problems to give an educated answer to your question. Maybe someone else knows...
@Teo Haha thanks! No-one forced you to play the extra room you know :p I'm glad that you appreciated the implementation :D
This map makes me wonder (assuming you could make maps as big as possible, although I know that's impossible) if portal puzzles could be turing complete if all elements of a puzzle were automated.