Portal 2

Portal 2

Hanoi
62 Comments
Crimson Phoenix 24 Mar @ 6:32pm 
Thank you for the recommendation. Both chambers are genius, and quite inspiring. Thank you once again.
Mikeastro  [author] 22 Mar @ 5:51pm 
@Crimson Pheonix I appreciate your dedication! You might be interested to check out this map which somehow completely blew this implementation of the same concept out of the water... I think it's genius!
Crimson Phoenix 22 Mar @ 4:59pm 
Alright, I've played this test so many times now that I have become obsessed with the concept, but I don't have enough brain cells to recreate something like this without just copying some one else. I've played this chamber enough times that I don't make any mistakes anymore though, which makes me happy and all the more satisfied.
Crimson Phoenix 24 Aug, 2024 @ 2:48pm 
BTW, N=4 was what drove me crazy. Still good though.
Crimson Phoenix 24 Aug, 2024 @ 2:45pm 
I really liked the puzzle, despite it taking me a very long time to complete. Honestly, there was nothing that felt more satisfying than the reward at the end of the extra hard puzzle. I don't usually like a long puzzle like this that drives me almost insane, but this one was different. Thank you for the puzzle, and keep up the good work. :steamthumbsup:
Daniel Shine 7 6 Jul, 2024 @ 7:49am 
Really satisfying to find the algorithm! After a bit I didn't even know what I was doing and was just bhopping around while my brain was in automatic.
StackSmasher789 7 Apr, 2024 @ 7:12am 
A ton of running in this. Bunnyhopping is the quickest way to solve this if you already know the algorithm.
QuickSinger21 27 Jan, 2024 @ 2:21pm 
I like this it's fun if you know how to count in binary
Probably John 5 Dec, 2023 @ 3:35pm 
Cool map and cool concept, but n=4 was too much I think...
Mr Fab 26 Dec, 2022 @ 12:15am 
10/10 would Hanoi again :steamthumbsup:
Aneonen 6 Dec, 2021 @ 7:34pm 
Very creative chamber! The Hanoi structure definitely checks out. I'm sure someone could formalize the type of structure you can get out of Portal 2 to describe what ideas can be translated into this format, but maybe that wouldn't be worth the time, haha. I am curious to see how 2*3^(n-1)-1 is reached by generalizing, though; maybe I'll come back some day.

@Andy T The 'Hanoi' comes from the fact that actually executing the solution for a large tower size is 'Hannoying'
Andy T 15 Aug, 2021 @ 12:15am 
OK, I do wonder why the game is called Tower of Hanoi? I can understand the Tower, no idea why Hanoi.
kwinten 7 Oct, 2020 @ 9:05am 
this is a great idea ! (this is not the best implementation i can imagine, but with PTI only that seems fair enough), thumbs up !
Mikeastro  [author] 2 Oct, 2020 @ 4:45am 
@freddiPhil Thank you :] I'm glad you enjoyed this silly map
freddiPhil 1 Oct, 2020 @ 8:15am 
Really nice implementation of the hanoi tower principle. Thank you for that experience.
Mikeastro  [author] 6 Sep, 2020 @ 10:26am 
@meowmini Thanks a lot for playing! I'm happy to hear that you liked it :]
meowmini 6 Sep, 2020 @ 8:01am 
My friend recommended it to me.
I really realized the feeling of Hanoi tower.
Not difficult, but awesome.
Mikeastro  [author] 22 Jul, 2020 @ 4:52am 
@Asd417 Haha thanks. Indeed, that second room is optional for a good reason... :p
asd417 22 Jul, 2020 @ 4:49am 
props for coming up with the mechanic that simulates Hanoi pretty well. But 14 companion cubes were not worth the labor...
Mikeastro  [author] 15 Jul, 2020 @ 1:47pm 
@BehindPortal Thank you so much! I'm really happy to hear that you could appreciate this :]
BehindPortal 15 Jul, 2020 @ 7:51am 
wonderful puzzle. room 1 i solved in normal manner, and room 2 i solved in fast forward. sometimes i feel its deja vu. exit with companion cube :p2blue:fav:p2cube::p2orange:
Mikeastro  [author] 21 Dec, 2019 @ 6:03pm 
@Spacekitten97 Thanks for playing once more :D Indeed, once you have figured out the pattern, all that remains to be done is just executing the algorithm. I'm glad you liked it
SpKi 21 Dec, 2019 @ 4:33pm 
Really cool map. The sequence took me a bit to figure out but after that it was just the execution, which took what felt like forever - I sometimes lost track of everything in the 2nd room :P. But overall an interesting map. Thumbs up.
Spider_Dawg 18 Dec, 2019 @ 4:44am 
@Mikeastro I can't speak for anyone else, but I felt like I would be missing something if I didn't turn left.
Mikeastro  [author] 17 Dec, 2019 @ 1:52am 
@Spider_Dawg Haha thanks :) Honestly, I'm surprised to hear that so many people actually went through the effort of completing the second room. It was optional for a reason xD
Spider_Dawg 16 Dec, 2019 @ 6:53pm 
Ditto the sentiment about being glad there wasn't a third room, I would have thrown something. Was tempting to skip to next test chamber once figuring out the sequence, but I stuck it out and finished. There are 10 kinds of people playing this puzzle: those who understand the comment by @•‹†ρđ› ĐūšР2ķ• , and those who don't. On second thought, anybody playing this would understand it. Nice job, well done.
Mikeastro  [author] 10 Dec, 2019 @ 1:03pm 
@•‹†ρđ› ĐūšР2ķ• Excellent! Once you figure out the sequence, all that's left is executing the algorithm. Thanks for sticking with the map the whole journey :]
•‹†ρđ› ĐūšР2ķ• 10 Dec, 2019 @ 12:32pm 
I took both rooms as a man! After a while you get a hang for it. It's like counting in binary ;)
Leo 7 Dec, 2019 @ 4:47am 
Well now I have a bit more context about that meme. Just a tiny bit.
Mikeastro  [author] 7 Dec, 2019 @ 4:07am 
@Leomievs Thanks!
Leo 7 Dec, 2019 @ 3:21am 
Nice implementation! Surprising how many moves it takes. I must say I noclipped a lot too, because as you said in response to jandlml's comment: https://www.youtube.com/watch?v=bFEoMO0pc7k
Mikeastro  [author] 5 Dec, 2019 @ 3:59pm 
@asears16 Thanks a lot for playing! I enjoyed watching you speed around carrying cubes over and over and back again :D I'm really glad you enjoyed it. Also, why kill all the lovely cubes ;_;
asears16 5 Dec, 2019 @ 3:05pm 
Brilliant execution of the Towers of Hanoi concept, Mike! There was a lot of running around and moving of cubes, but I managed to complete both rooms. Oh, and I fizzled every companion cube, too. :P

Blind run: https://www.youtube.com/watch?v=pqhvJGSJjms
Mikeastro  [author] 26 Nov, 2019 @ 1:02pm 
@The Anti-Ninja Haha yeah that would have been too sadistic, even for me :p Thanks for playing!
@Narkodes Lol hmm...
@maggot.macdonald I love and hate you too :p Thanks for playing
maggot.macdonald 24 Nov, 2019 @ 10:59pm 
I didn't take notice of the chamber title. After a few moves I thought to myself - "this is towers of Hanoi".
I love you and hate you at the same time.
Thank god you didn't make me do it a third time.
Victory road was nice BTW.
Narkodes 23 Nov, 2019 @ 9:00pm 
@Mikeastro: "that no-one should ever include in the intended solution of their puzzles" - someone could take this as a request.

Joking aside, I don't like that move. But in a map where it is kinda obvious (when you have no portal-gun for example, but need a cube on the other side of a fizzler), it's okay...
Joking aside, it's bullshit.

Unless it's part of a Narkodes map.
The Anti-Ninja 23 Nov, 2019 @ 5:17pm 
Very fun! If it had dropped down again, to an even deeper basement, I would have cried. Thanks for creating!
Teo 23 Nov, 2019 @ 3:24pm 
@Quixote
Or, for maximum efficiency, just use it to fly to the exit ;)
Quixote 23 Nov, 2019 @ 9:36am 
@jandlml You totally can cheat with it. With the boxes off the buttons the fizzlers are off. Just fly them side to side. And also get a portal gun. But then again that is cheating and takes away the fun.
Dark Rozen 23 Nov, 2019 @ 6:28am 
5 cubes version when?
Mikeastro  [author] 23 Nov, 2019 @ 4:07am 
@bullfrog Haha thanks :] I'm glad you liked it
bullfrog 23 Nov, 2019 @ 4:04am 
Excellent puzzle; I love it, even though I'm not entirely sure how I did it! Definite thumbs up.
Mikeastro  [author] 23 Nov, 2019 @ 2:37am 
@Nobody No-One If only the monks had host_timescale 6x in the story... Thanks for playing.
@Oblivious Owl Hmm... Sadly I do not know nearly enough about such complexity problems to give an educated answer to your question. Maybe someone else knows...
@Teo Haha thanks! No-one forced you to play the extra room you know :p I'm glad that you appreciated the implementation :D
Teo 22 Nov, 2019 @ 7:24pm 
woah, after looking up the Towers of Hanoi, this is a truly genius adaptation. I can see why Joric added it to his best of collection !
Teo 22 Nov, 2019 @ 7:18pm 
probably the most repetitive map I've ever played but still liked. even after I got down the process I had to do it still took a long time, especially the extra room :P . Cool concept for sure
Oblivious Owl 22 Nov, 2019 @ 4:55pm 
@Mikeastro True, but implementing it into portal must have taken some thought too!
This map makes me wonder (assuming you could make maps as big as possible, although I know that's impossible) if portal puzzles could be turing complete if all elements of a puzzle were automated.
Nobody No-One 22 Nov, 2019 @ 4:21pm 
Kind of tedious but host_timescale 6x made it bearable. Cool concept.
Mikeastro  [author] 22 Nov, 2019 @ 9:59am 
@Joric Oh yeah I forgot about that awful, awful move that no-one should ever include in the intended solution of their puzzles. But fair, I should probably fix that or something
Joric 22 Nov, 2019 @ 9:32am 
@Mikeastro it's also possible to do that: https://youtu.be/dGjOObOaHp0 (drag boxes under the fizzlers) but it's so obvious that I assumed it was intentional. This move isn't even sneaky it's pretty common and intended in a lot of maps.
klaus.sfc01 22 Nov, 2019 @ 9:06am 
cool map indeed