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thanks
I've gotten used to the thinner 3-lane width of the new mono but it's still far too fast and frantic (far too many greys and some of them are impossobly close to the color blocks meaning you can't avoid hitting them no matter what). So I much prefer your old AS1-style mod which I think has got the feel exactly right, it's still a relative challenge to get a perfect score (and uses the old scoring system) but isn't so mad and frustrating to make you not want to play.
Anyway, I'm so glad you made this mod and thanks for helping me adjust it for my own personal use.
But to make the car not go that far you have to change the calculations on this line for the mouse:
player.pos[1] = math.max(-6, math.min(6, player.pos[1] + mouseHorizontal * mouseSpeed))
Where the 6's need to be replaced with a 3. This should make the vehicle become unable to use the shoulder lanes since the lane positions are normaly: -6,-3,0,3,6.
Hopefully that is enough to make it work. Im not going to upload it since it doesnt match the original as1 setting
And if i am going to bother about changing the mods (for extra effects like for example the true grey blocks) it would take me even more effort. 3 versions (with potential iron mode versions later on) would be enough for me. Especialy since i havent worked on these mods for a quite long time.
I like the pace of your mod but don't really use the shoulder lanes much and so using a 3-lane version of your mod would be great. Or if you can let me know which line to edit in the txt file for your mod, then I could do it myself.
Thanks.
I've been using your mod together with DJ Pavlusha's Streetracer skin and that has addressed my issues with the smaller blocks as he uses a bigger car instead of a ship and the road blocks are also bigger and seem better than the standard grey blocks/dots.
Cheers.
Your mod is great for now though, cheers.
The mod is just for the gameplay.
In the first game, they seem wider and bigger and so easier to see, at the moment I'm just finding that the blocks are too rounded and small.
Also, does this still suffer from the same camera issues that all AS2 mono modes do, in that it is set too far back and then zooms in on a particular busy section?
Thanks.