XCOM 2
[WOTC] The Hive More
362 comentarios
Cyber Von Cyberus 13 JUL a las 2:00 
@Hayden, personally I recommend adding a mod that overhauls the lost into something stronger so that they don't become complete fodder for the chrysallids when they show up.

Something like Lost2Orks, World War L, The Flood or any other mod that buffs them; the longer they last, the less the chryssalids will multiply.
Haydern 12 JUL a las 11:29 
Dang, same with @Killerkitty641 too. Im FL 4. Lost + Infector makes the mission impossible. A single Infector made + 30 enemies.
Teemo Teemosson 6 MAY a las 8:51 
I liked everything in this except the needle rippers. There is no counter play when they just spawn out of the ground and kamikaze themselves into someone with Bladestorm dealing unavoidable damage.
Ikuzombie 12 MAR a las 7:17 
Interesting mod. The balancing fucking sucks.
Pizza carl 27 FEB a las 7:30 
why did you think giving the needle ripper 30 defence was a good idea?? like 15 i can see but 30???? these are an enemy spam unit they shouldn't have near high cover levels of defence for free
IVER DIgiTal 2 ENE a las 2:51 
The needle ripper is very broken, they spawn in a swarm sitreps mission, i count there was at least 30 of them. with their high mobility, defense and damage from explosive needle upon death, they easily wreck my entire team by causing a chain reaction exploding dealing huge amount of damage and unavoidable.
Lyra Hamstrings 25 OCT 2024 a las 17:31 
The ones involving civvies are a bit BS, since they get a significant headstart on infecting them and boosting their numbers before you even get into the area, and I've seen them move like 20 tiles across the map just to say "fuck you" to a unit they couldn't possibly have seen before that turn.
LightenedDark 2 AGO 2024 a las 14:01 
Does anyone know why alternate terror missions like the one in this mod are bugged to cause no civilians to spawn? The vanilla one works
Cyber Von Cyberus 1 JUL 2024 a las 23:10 
I highly recommend for anyone trying this mod out to also download some other mod that buffs or overhauls the lost in one way or another, otherwise they become infinite bug food.
RAAMPEAK 15 ABR 2024 a las 14:25 
i never get any of the special mission asides from the survivor one and may the crates, but sometimes the survivor one crashes
^4Cordie's^2Die 25 MAR 2024 a las 12:48 
I think I'll agree with Killerkitty641 too. Today, Advent did a lot of "explosive" things in one of my missions. Because of this, a bunch of Lost appeared on the map. They were killed by the Krissalids, which caused even more Krissalids to appear. As a result, it all ended with the fact that at some point the game completely crashed and the save can no longer load. And since I played in Terminator mode, I'll have to start all over again, but just in case without this mod. Be careful!
Behrg 23 FEB 2024 a las 1:10 
I agree with Killerkitty641 immediately below. Its too much when they spawn off of lost.

Not only is it the "because fuck you chump lol" style of difficulty, the massive number of units it produces will cause stability issues with running the program.
Killerkitty641 13 FEB 2024 a las 15:29 
Okay so I love this mod but there needs to be some tweaks, based on my recent experiences:

1 - Chryssalids should NOT be able to infect the lost. It makes very little sense given that they're literal rotten zombies. I get the base game Chryssalids can infect them with posion, but the infectors shouldn't be able to at least. They bloat in numbers super quick and make missions with the lost completely impossible.

2 - Units from gestation pools should not be able to act the same turn they spawn. Even advent reinforcements only get a movement/overwatch action, Chryssalids being able to spawn and attack in the same turn breaks the game flow.
AphroditeHex 5 ENE 2024 a las 9:20 
I fixed the hive enemies being replaced, but now whenever I have a Mission related to this mod, there's no enemies whatsoever. Going to delete config folder again hoping it fixes it :)
AphroditeHex 2 ENE 2024 a las 23:58 
For some reason when I encounter the "hive" I actually find mechs & common enemies taking it's place. So I find 10ish mechs & troopers pods. I believe it has something to do with ABA. Does anyone have a solution?
silverleaf1 3 AGO 2023 a las 23:55 
@Other users of The Hive More
Covert Infiltration provides the player with a lot more choice over what missions to accept. While I agree that some missions with both the Hive and lost are more than a little difficult, Covert Infiltration can alleviate the issue to some extent. If the mission does not have a remote evacuation zone, retreat, if necessary, is always an option. If the mission has large numbers of the Hive and a remote evacuation zone, then it is better to invest in a different mission. In Covert Infiltration few missions are required.
Taco Man 21 ABR 2023 a las 0:30 
Damn, this makes stuff rather difficult. For sure recommend if you wanna feel pain, but dont use it if you're like me and get pissed easily.
bean1413 18 MAR 2023 a las 0:21 
The hive literally break missions with the lost since it transform them into rippers: DO NOT INSTALL THIS!!!! :(
Kinsect 11 FEB 2023 a las 21:26 
Can someone make a Covert overhaul mod for this mod?
even though is it listed as compatible it also say's it needs manual edits for it to work which I'm not comfortable with.
(though luckily someone posted it in the Covert overhaul mod on what to do)
pooryawn 3 ENE 2023 a las 19:05 
i mean they r both good mods,but i almost got fxxked.
pooryawn 3 ENE 2023 a las 11:56 
dont activate this mod and worldwarlost at a same time in legendary,or in Hive Ambush mission u'll be fxxked.
RustyDios 29 DIC 2022 a las 13:57 
The Feral ones already are
Revengance 29 DIC 2022 a las 12:34 
is there a way i can make the Chryssalids hostile to advent?
RustyDios 3 NOV 2022 a las 17:45 
Depends on what team the HIVE spawn in on. They can be either hostile or friendly towards ADVENT, though there is a recent mod that forces them to be hostile (HIVE ALL Gone Feral)
Birb 3 NOV 2022 a las 13:56 
does the hive attack advent forces as well or just u?
ScriptGenius12 27 OCT 2022 a las 12:36 
Dang I beat a Hive Siege, then the game crashed while I was loading back to base. I try to load on an autosave for that mission, the game crashes again. Gangshit!
RustyDios 13 OCT 2022 a las 15:21 
Yes. HIVE get added to eTeam_One, this mod has no effect on the Lost
Falkeministeren 13 OCT 2022 a las 13:04 
is this mod compatible with anything that changes the lost?
RustyDios 10 SEP 2022 a las 14:13 
The ForceCompleteObjective console command only works for STRATEGY objectives, not tactical ones.

You want either KillAllAis to kill those units
or
X2AllowSelectAll true , TAB/SHIFT to the unit and then use ttc to put them in a valid spot (and then X2AllowSelectAll false to continue the mission)
RealPlatinum69 10 SEP 2022 a las 11:09 
What's the objective Id for the fishing town mission? Some chryslids glitched inside of the wall and I cannot reach them
ArcticJack 11 AGO 2022 a las 17:42 
Okay. This, in conjunction with WWL does turn the 'Gather Survivor' missions into a low-poly slideshow. However, when using a 'melee counts as headshots' mod, all of your melee units (IE: anything with a sword, and especially templars) ascend to gods of war, completely unrestrained by such trivialities as 'reloading'. Third mission of a new playthrough saw an astounding '7 kills per turn' ratio.
Lilith 26 ABR 2022 a las 6:42 
Hi. I was wondering if there are any ini edits I could make to stop HIve from appearing during Lost missions? my game turns into a grindy slideshow when they're both on the map
-=Jordan=- 7 ABR 2022 a las 7:28 
@Wild caT Слушай бро, у тебя там доступ закрыт по ссылке)
Wild caT 13 FEB 2022 a las 13:54 
Русификатор.
В некоторых названиях не разобрался т.к. сам все миссии ещё не видел. Так что поправьте если кто-то знает чё там за "Разрушитель" такой, который "the disruptor".
https://drive.google.com/file/d/1uOcYiHxnhT_90KLVohRkFKuE8IFjMp4i/view?usp=sharing
Wilson 12 FEB 2022 a las 16:53 
I am wondering if there's something I can edit in the files of this mod to increase the uses of abilities on the brood gauntlet? I really want to have more of those little bastards :d
RAVVSlathotep 5 FEB 2022 a las 2:48 
Thanks, @Dragon32.
Dragon32 5 FEB 2022 a las 2:42 
@RAVVSlathotep
I don't think there's anything to change. If you're using A Better ADVENT there is. I'm using A Better AI with The Hive and haven't noticed any AI problems.
RAVVSlathotep 4 FEB 2022 a las 20:53 
I can't find the settings in XComAI.ini that I need to disable in A Better AI to make it work with the Hive. There seems to basically be nothing mentioning Chryssies there. Could I be pointed in the right direction, please?
RustyDios 3 ENE 2022 a las 20:35 
Cut-Content ... it was being worked on, then the mod authors decided to comment it all out :)
Who knows for what reason, maybe it's not finished
Fizol 3 ENE 2022 a las 17:22 
[XComGame.X2Character_DefaultCharacters]

;[CXHiveWhale X2CharacterTemplate]
;+CharacterBaseStats[eStat_AlertLevel]=2
;+CharacterBaseStats[eStat_ArmorChance]=0
;+CharacterBaseStats[eStat_ArmorMitigation]=0
;+CharacterBaseStats[eStat_ArmorPiercing]=0
;+CharacterBaseStats[eStat_CritChance]=0
;+CharacterBaseStats[eStat_Defense]=0
;+CharacterBaseStats[eStat_Dodge]=0
;+CharacterBaseStats[eStat_HP]=500
;+CharacterBaseStats[eStat_Mobility]=0
;+CharacterBaseStats[eStat_Offense]=0
;+CharacterBaseStats[eStat_PsiOffense]=0
;+CharacterBaseStats[eStat_ReserveActionPoints]=0
;+CharacterBaseStats[eStat_SightRadius]=0
;+CharacterBaseStats[eStat_DetectionRadius]=0
;+CharacterBaseStats[eStat_UtilityItems]=1
;+CharacterBaseStats[eStat_Will]=0
;+CharacterBaseStats[eStat_HackDefense]=0
;+CharacterBaseStats[eStat_FlankingCritChance]=0
;+CharacterBaseStats[eStat_FlankingAimBonus]=0
;+CharacterBaseStats[eStat_Strength]=100
;+XpKillScore=40.5
;+DirectXpAmount=10




?????
ObelixDk  [autor] 30 NOV 2021 a las 19:32 
ABA has some settings for chryssalids that breaks the AI of the hive.. if you want to use them together you will have to deactivate the AI settings for chryssalids in ABA
Dragon32 30 NOV 2021 a las 13:48 
@Imperador de Olinda
If you're using ABA I think you need to edit XComAI.ini, check the main Hive mod's page
Imperador de Olinda 30 NOV 2021 a las 13:05 
they don't attack
Larsen 28 OCT 2021 a las 4:30 
Is there a way to give rippers the same status as the lost, so once one you kill dont count a 1 kill.
When you have alot of em on the map it make it so easy to level up fast.
silverleaf1 14 AGO 2021 a las 15:35 
@MrShadowCX Question: Are there any plans to make Bio Division 2.0, More Robots and The Hive More fully compatible with the new strategy overhaul mods. I noticed that The Hive More requires an edit and More Robots requires a bridge.
samsockeater 14 AGO 2021 a las 10:31 
the game kept getting stuck on the ripper swarm mission - in the fancy cutscene things of annoyance, any ideas what can cause this or is that run just doomed?
RustyDios 12 AGO 2021 a las 21:38 
The required steps are highlighted in the CI Compatibility Document's tab for HIVE More.
Please see this link here [docs.google.com]
silverleaf1 12 AGO 2021 a las 20:52 
@MrShadowCX What is the edit to make this compatible with the new strategic overhaul mods?
Dragon32 28 JUN 2021 a las 6:16 
EQandcivfanatic 28 JUN 2021 a las 6:07 
What is the force complete objective commands for this mod? I'm currently stuck in a terror mission wherein I've rescued all the civilians, cleared the map, but it still has the Alien Activity turn, with no sign of any actual aliens. It says to "Stop the Chrysalid Advance." What is the force complete objective for that, so that I can move on?