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Anyway, the body size changes are just in the patches directory in the mod, you can change them to your liking, or disable them by just deleting the directory. The source code is included, if anyone wants to provide a slider for the yield amount, I'd be happy to accept a diff.
Hunting is much more exciting with this mod though, and it's great for tribal starts. Thanks for your work
<Operation Class="PatchOperationInsert">
<xpath>/Defs/ThingDef[defName="Bear_Polar"]/race/wildness</xpath>
<value>
<baseBodySize>3.41</baseBodySize>
</value>
</Operation>
<Operation Class="PatchOperationInsert">
<xpath>/Defs/ThingDef[defName="Bear_Polar"]/race/wildness</xpath>
<value>
<baseHealthScale>3.41</baseHealthScale>
</value>
</Operation>
Was
Line 137 <xpath>/Defs/ThingDef[defName="Bear_Polar"]/race/baseBodySize</xpath>
Line 409 <xpath>/Defs/ThingDef[defName="Bear_Polar"]/race/baseHealthScale</xpath>
Works for me
Line 137 <xpath>/Defs/ThingDef[@Name="BaseBear"]/race/baseBodySize</xpath>
Line 409 <xpath>/Defs/ThingDef[@Name="BaseBear"]/race/baseHealthScale</xpath>
[Meat Amount Fix] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName="Bear_Polar"]/race/baseBodySize) failed
file: E:\Steam\steamapps\workshop\content\294100\1918591417\Patches\bodysize.xml
[Meat Amount Fix] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName="Bear_Polar"]/race/baseHealthScale) failed
file: E:\Steam\steamapps\workshop\content\294100\1918591417\Patches\bodysize.xml
That said, there's still a fair number of other animals from other mods which have a similarly high mass, so partial butcher options would certainly be useful if you can manage that. Otherwise I can suggest it as a mod idea on the Discord.
I can't remember if it was one of my pawns, with an absurd carry weight limit I'd edited for caravans, or one of the Misc Robots hauler drones that carried the bronto over to the butcher table.
Wikipedia guesses brontosarus at about 36000 pounds, which would come out to around 230 cubic feet of meat. The real issue is that the corpse can be carried at all, and only takes up a single cell.
Anyway, I've decided to keep the mod, and just commit to never butchering truly massive beasts unless I'm prepared to haul a ton of meat.