Counter-Strike 2

Counter-Strike 2

Xenos
18 Comments
Donskioni  [author] 25 Jul, 2023 @ 9:01pm 
Update is up and at it :)
Titix™ 5 Jun, 2021 @ 2:03pm 
Cool, butt we can go on the roofs
Thisted 28 Mar, 2021 @ 6:38am 
You should playtest it. Looks interesting but needs to be more focused/trim down unnecessary spots.
MalaPečurkica 4 Apr, 2020 @ 4:52am 
The map is really pretty but I had trouble seeing CTs because they blend in the blue/gray theme of the map :"D
Mathis 27 Jan, 2020 @ 8:46am 
You really improved the map in the last update, it's nice to see some of my ideas getting implemented. I still think A site needs some work, but I can't pin it down to certain aspects.

I hope this map gets more attention soon because it will need playtesting to improve it further.
Good luck dude!
Mathis 10 Jan, 2020 @ 10:16am 
Thanks for the response, I'm hyped for the new update!
DLG ✩ Gunsmoke 29 Dec, 2019 @ 1:46am 
Really nice map, i think its a great idea to make Wingman editiion with B-site only:csgoct:
Mathis 21 Dec, 2019 @ 3:23pm 
Thanks for the update! You really improved the map! Heres some feedback and changes that I would personally make:
-Make the floor texture less fuzzy. it has a strong dark-bright-contrast. For gameplay it would be better if you make the white a bit grayer and the gray stones a bit lighter.
-add some crates and other cover to the alleys
-I abosutely love that some houses have different colors and that you added different signs, it gives the whole map some "identity" and makes it easier to navigate. It also makes it easier to communicate when talking about points in the map.("Theres a sniper at 'Alice'" instead of "Theres a sniper at small staircase behind Bombsite B")
- I made an imgur album with some other ideas, I think its easier to understand with some pictures https://imgur.com/a/qOdFqBt

Of course this is only my opinion, im not a professional map maker, these are just some random idead I had :P
This map has potential, my dude, definitely keep working on it!!!
Donskioni  [author] 21 Dec, 2019 @ 8:55am 
hey guys! never thought anyone other than my brother would play this lol. All your comments meant the world! This is a WIP for the mapcore contest and I plan on adding alot in the next month!

IIve tried to make alot of adjustments in this current build, let me know what is and isnt working!

Minus #SkinsMonkey 6 Dec, 2019 @ 6:53am 
i love this map i love that bc there is no cliping i can go to the rooftops but please try tp find all the suck spotst add textures to the rooftops and add a bit of clipping just dont close the rooftops
Mathis 30 Nov, 2019 @ 3:21am 
Love this map! But I think its a bit too complex for classic mode, let alone competetive. Ttoo many small alleys and corners. Also I would suggest to make the main routes a bit wider. and remove some of the obstacles and instead add fewer, but more useful ones. Especially the stairs that go up to the doors of some houses are kind of annoying. You cant really hide on them but they still obscure view. There are many well thought out examples of verticality, but its a bit overused. Especially the overlook that T's have over mid is wonderfully designed. The mid street in general seems very thought out, but with a bit too many nooks and crannies.

10/10 on radar design, nothint to improve, this is straight up official map niveau.

All in all an EXTREMELY good map. You just had too many good ideas. Take out some of the redundant routes and simplify a little bit in general. Other than that this map has great potential.
Would love to see version 2 :P
dosAçores 24 Nov, 2019 @ 11:38am 
Good on deathmatch, a bit too open for competitive however. B site might actually be fine, but A is kinda scary.
SAYAYO 24 Nov, 2019 @ 6:27am 
I like it. But it feels a bit too vast? Nice mid too. But the visibility was poor, playermodels blended in
1 15 33 23 Nov, 2019 @ 1:16am 
like
МАКТРАХЕР 23 Nov, 2019 @ 1:15am 
good map
DeadKnife 22 Nov, 2019 @ 11:04pm 
Absolute masterpiece. Teach me how to make something of THIS caliber.
fp 22 Nov, 2019 @ 11:04pm 
Hey gamer, VFuzball's friend here. I was with him and DeadKnife when we stumbled across this masterpiece of level design. We seriously had a blast just messing around on your map and have tons of thoughts on it. I really appreciate your dedication and amount of effort on this map, and especially the legend on the radar. It's very wonderful and would love to speak further on it. <3
vfuzball 22 Nov, 2019 @ 10:58pm 
Hey, me and a few friends like to test the newest maps on the workshop. We're very interested in the thought process and talking to you. Friend me if you're interested.