Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1921697163
Dans la négative, est-il possible avec ce tramway (version 5 et 7 voitures) d'avoir la couleur qui change selon la ligne ?
Merci à toi et bau travail.
It is mainly the textures that represent the weight of the assets and here they are multiplied by 5 for nomenclatures reasons (each trailer needs its texture files). Nevertheless, since the same texture map is used for each trailer, if you go through Loading Screen Mod, it compiles to use only one copy of the texture and therefore the file size once in the game is reduced by 5).
Broken assets:
Custom Assets: 1918837415.Trailer0: Duplicate prefab name
Custom Assets: 1918837415.Trailer1: Duplicate prefab name
Custom Assets: 1918837415.Trailer2: Duplicate prefab name [BrokenAssetException]
Details:
No details
Broken assets:
Custom Assets: 1918837415.Trailer0: Duplicate prefab name
Custom Assets: 1918837415.Trailer1: Duplicate prefab name
Custom Assets: 1918837415.Trailer2: Duplicate prefab name [BrokenAssetException]
Details:
No details