Stellaris

Stellaris

HullPointAddons
3 Comments
Gergoric 4 Dec, 2019 @ 3:28pm 
How about plating over weapon hardpoints to get only armour and lower debuffs? with things like psyonik shield you often run into energy-problems and just taking the few shield you can afford and filling the rest wilth armour/crystal plating sound like an easy way to turn your fleet basically immobile. It might also be interesting to add some sort "light-weight-strukture" module that counteracts the debuffs and reduces hullpoints. I'm thinking about something along the lines of the T1 component counteracting the health buff and lower debuffs for higher tiers.
Tron-  [author] 4 Dec, 2019 @ 2:01pm 
Hii ExaBit - I'll take a look this weekend and get your suggested change added.

Originally I had left crystal plating alone in order to provide an armor option which doesn't reduce evasion, but what you have said makes sense.
ExaBitGaming 4 Dec, 2019 @ 8:56am 
would it be possible to add a change to how crystal plating works with this too? it just seems like this would make that completely obsolete, and I like using 2-4 on ships that have enough slots to support it.