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As for Revelations, it seems that they've reworked on their version of boss armor. I haven't tested the mod yet so I can't say much but from what I've read on Discord some of the bosses put a more fair fight now. Not sure if applies to all of their bosses.
ALSO: i've temporarily disabled revelations functionality due to the Neapolitan update heavily changing how their hp scaling works to begin with, which will need to be reflected in my code for compatibility (otherwise hp scaling would likely remain as it was pre-update). if things have been made as fair as i've heard others say, i'll likely disable it by default for new installs (and have as of this emergency update)
HMBP is an incredible feat but it's not a cup of tea. I'm more of a vanilla player that's why Hush, Delirium and Ultra Greed armor always bothered me. Fighting those bosses breaks the flow of what the game ever was. And that's where your amazing mod comes into action :-) I'm looking forward for your incoming fixes. Once again, thank you.
i've gotta work on this again some time, i noticed at one point that the workaround required for the api lacking directly modifying damage taken breaks certain tear effects (jacob's ladder especially)
Now the only thing that I need to find is a complete overhaul of the Delirium mechanics.
use damagearmor_vanilla_all or find the toggle in the vanilla page of the config menu
I plan to add a setting to split the difference between unscaled and scaled health/vanilla damage armor