Cities: Skylines

Cities: Skylines

Dutch Canals
69 Comments
Gøid 27 Feb, 2024 @ 12:28am 
Absolutely essential for building old Dutch themed cities. Thank you for making these!
MrMirkwood 7 Jun, 2023 @ 6:04am 
Those of you with LHT/RHD cities, you can now subscribe to my edited version of the road from this package here

You can also find some more Dutch canal LHT/RHD stuff here

@Epic Lurker - please let me know if you want to be added as a contributor (or if you want me to delete the item)
chrbordeaux 16 May, 2023 @ 12:35pm 
are these 4 trees really a must dependency? do i really have to subscribe to them?
Hayran 1 May, 2023 @ 8:13pm 
The bridge have bugs floating above of the street.
MrMirkwood 1 May, 2023 @ 8:02am 
@Epic Lurker - I wanted to use your asset in an LHT/RHD city, so I modified it slightly. I'd like to publish it in the workshop, but I wouldn't like to do so without your consent. Would it be OK with you if I published it (and obviously added you as a co-creator)?
White Feather 17 Apr, 2023 @ 6:07pm 
it does work, okay nice.
DocRainbow 8 Oct, 2022 @ 5:27am 
tryed to move the Canal Road to the Canal and my whole game Hard crashed...
Palpadaddy 22 Sep, 2022 @ 2:18am 
you cant build the bridge over the canal
Epic Lurker  [author] 5 Aug, 2022 @ 5:43pm 
@Zanabi Are you using left hand drive? I believe my road doesn't work properly for left hand drive.
Zanabi 3 Aug, 2022 @ 8:16pm 
why the trees, bench, props popping on the middle of the road?
Epic Lurker  [author] 5 Jul, 2022 @ 8:43pm 
@Musharaf Yeah because the roads are an oddball width some of the graphical overlays (education, traffic) don't work. But it's just a display issue, the roads work!
Musharaf 5 Jul, 2022 @ 9:28am 
Nice asset. But one problem, doesn´t show traffic flow.
Tie Advanced 2 Jun, 2022 @ 6:41am 
Love this mod. Is it possible to put any boats in the canals? If so can you explain how?
Gunboat Diplomat 15 Dec, 2021 @ 4:09am 
With Node Controller and Network Multitool building these is considerably faster, accurate, and easier. For anyone using them: Build the canal where you want it first, then use the parallel network tool (Network Multitool) to create the curbside roads with an offset of 16m and elevation of +0.2m. Whenever the canal bends (because you're an interesting person and do things other than 90-degree angles...right?), use Node Controller to adjust the offset of both ends of the curbside road's bending node until it lines-up. ... Now if I could just get this to reach the ocean without being a mess.
merrril 23 Aug, 2021 @ 11:03am 
Sadly enough I can't use bridges from this pack, they just don't want to be set on a groun level as in the screenshots :(
Epic Lurker  [author] 4 Aug, 2021 @ 10:10pm 
@teowens Yes I believe the canalside road doesn't work for Left Hand Traffic. Sorry! But if you subscribe to More Dutch Canal roads, that has a two way road with the exact same width that will work fine.
teowens 2 Aug, 2021 @ 10:51pm 
Hey Epic, really beautiful roads and canals, thank you! I am in Australia and using the left hand feature and noticed cars driving through the trees and benches. I suppose these roads are built for left hand driving in Cities? It's understandable but wondering if there is a fix for it? cheers!!!
Epic Lurker  [author] 29 May, 2021 @ 11:41am 
@squirrelarmyuk I don't want to add a dependence on Mass Transit DLC.
squirrelarmyuk 29 May, 2021 @ 3:10am 
These canals are great but I think there is an additional improvement to be made to the narrow versions. Would it be possible to make the narrow canals one way use the one way ferry lines from this asset pack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1792561923
mike 4 Mar, 2021 @ 8:41am 
All your canal assets are amazing. Thanks.
Epic Lurker  [author] 6 Dec, 2020 @ 3:49am 
@yawnyawns Canalside road has zoning. There is a little gap between the road and the grid, because the road is less than 16m wide. But if you have no zoning at all the problem is on your end.
Epic Lurker  [author] 19 Nov, 2020 @ 12:11am 
@blanco.raul You need to subscribe to the Regular Trees 4 pack for them to show up.
blanco.raul 17 Nov, 2020 @ 1:59am 
Amazing work !!.. However road is coming with no trees ..
any sugestions how I can get those threes in?
Epic Lurker  [author] 29 Oct, 2020 @ 5:23pm 
To anyone wanting to connect the Dutch Canal to Macwelshman rivers, the good news is the new Wide Dutch Canal can do exactly that.
Epic Lurker  [author] 27 Oct, 2020 @ 9:43pm 
Ok, I've published a tiny update to the canal. Transitions to the vanilla canals and when the canal ends because of the terrain slope will look slightly different. I don't think this should break anyone's city but lodge your complaints here if it does.
Epic Lurker  [author] 5 Oct, 2020 @ 9:50pm 
@Chamëleon: Thank you for making those extra roads, I don't mind at all!
GoT 23 Aug, 2020 @ 3:52am 
Can you support ferry path and little more wide dutch canal?
luukemans2007 19 Aug, 2020 @ 8:32am 
What is the name of the assets mod for the Amsterdam buildings?
Juananzaldo 18 Aug, 2020 @ 11:47am 
Love the way this canals work. They look 1000000 times bette rthan the vanilla ones. You should do a quay to go along this one :D
Raggsockan 10 Aug, 2020 @ 6:34am 
Anyone found a way to convert waterways from Macwelshman's rivers to Canals, so they flow together?
esther.marye 6 Jun, 2020 @ 8:00am 
I love it !
Luna 1 Jun, 2020 @ 1:13am 
Very beautifully done. Wanted to use but too bad is doesn't work for left-hand drive.

@Jessica. Mine too. The trees, benches all appear in the middle of the road.
Chamëleon TBN 30 May, 2020 @ 11:41pm 
Great work @Epic Lurker. Thank you so much for this Canals and roads. I have created for my local usage a Version of the Bridge Road w/o handrails and also one with colorable Asphalt. And i'm working on a third retextureing. Would it be okay for you If i Release them in the Workshop? Of course with a Link to your Great Work!
BraccX 30 May, 2020 @ 6:17am 
Beautiful! So much better then the vanilla "plain" canals. I just upgraded all of them in my city. That obviously caused 20.000 deaths through flooding, but I won't hold that against you ;-).
BERND 1 May, 2020 @ 7:30am 
Cool stuff! I really enjoy using this! Looks wonderfull! Is possible to make a canal like this with ferryline in it? How amazing would that be?!
Kenzo 27 Apr, 2020 @ 6:52pm 
I love your work! Would you consider making versions of bridges with 4 and 6 lanes?
jeremy.thunder 13 Apr, 2020 @ 12:27pm 
Would you ever consider releasing decals/non-canal walls with these amazing textures on them?
MisterHamstring 12 Apr, 2020 @ 2:13pm 
What sebesams said ;)
sebesams 3 Apr, 2020 @ 5:31am 
i used the canals extensively in my last city, but notice that none of the existing brick streets matches the decals you used. Would be so great if you could also add a regular (side) street with small sidewalks to the set, to recreate a real Dutch "binnenstad" feeling :)
Jess 2 Apr, 2020 @ 6:15am 
My goodness, these are incredible! I try to be conservative with my usage of RAM but these are genuinely beautiful, this might just be a problem only I have (or a problem caused by the latest DLC), but the trees do appear to be misplaced compared to the screenshots, does anyone else have this issue?
Actually just read comments below while writing this and it appears to be because my current city is left-hand drive, well I'll have to quickly find a way to change that, and again, this is awesome, thanks.
Jadix8 8 Feb, 2020 @ 11:36am 
Awesome!
snakesbrother 15 Jan, 2020 @ 10:04am 
Nog steeds fantastisch! Zitten er variaties in de pijplijn? Wat decals en networks met die textures zouden ook geweldig zijn :)
Azure  [developer] 2 Jan, 2020 @ 2:42am 
Hey @Epic Lurker - please accept my friend invite so I can send you a $25 gift card. You were selected as a Mod of the Month winner!
Optimistic Hoagie 3 Dec, 2019 @ 9:36am 
cool
Marxisbae 3 Dec, 2019 @ 9:20am 
Now all you gotta do is make a road full of tourists getting run over by people trynna get to work on their bikes
Epic Lurker  [author] 3 Dec, 2019 @ 2:10am 
@Karlstanza I didn't test with left hand drive, it was hard enough getting things to work for right hand drive! Height too high errors are annoying and the main reason why I recommend putting in the roads before the canals.
karl 2 Dec, 2019 @ 9:53am 
These canal roads are wicked. some other tips; you can use 8 units of space for the wide canals. and if you get height too high errors then Tiny Segments stopped that for me https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1586027591 .. I use move it with tiny segs to draw it before the canal and over the top then adjust it and delete the first segment and drag the last node to the end of the canal, let's me have nice curvy or non-straight canals (mostly straight mind). also, i tried using in left-hand traffic since I'm making British style place and it seems the cars will drive on the side with trees and path, not in the white lines, I haven't tried it but it looked that way from TM:PE lane selector, so I just set them all as no vehicles. I second the decal suggestion just for making little plazas that come off the canal roads. but ja, dit asset is baie goed my vriende. Dankie!
lillemingo 1 Dec, 2019 @ 8:21am 
These are superior to any other canals I've seen so far. Keep up the good work; looking forward to more beautiful content!
The Melon Felon 30 Nov, 2019 @ 3:42am 
If been searching for good Dutch Canals for a while. So thanks! Dankjewel echt een top aanvulling
828JWH828 29 Nov, 2019 @ 11:27am 
Thank You. Downloaded and already placed them Looks Great.