The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Racial Abilities
34 Comments
nogare321  [author] 25 Dec, 2015 @ 1:36pm 
What about using a captured glow bug in a glass jar? That is one of the things added in the mod. Enjoy your holiday too!
zazzmagicmaster 25 Dec, 2015 @ 12:24am 
Have a happy Holliday !
zazzmagicmaster 25 Dec, 2015 @ 12:24am 
Well that's nice, and I took a clip of that for future reference. However, a conjured ghost lantern with a ghostly hand holding it above your head might be a cool way to get through a dungeon .:csgoct:
nogare321  [author] 24 Dec, 2015 @ 11:44pm 
You could always try a lantern mod. I recommend: Lanterns of Skyrim - All in one
zazzmagicmaster 24 Dec, 2015 @ 9:13pm 
Isn't anyone else annoyed by that pinhole in the middle of the screene? I'd make a spell myself, but my computer is an old goofer, and uncompliant .
zazzmagicmaster 24 Dec, 2015 @ 9:09pm 
Um. I want my spellsword to see in the dark without that annoying overly bright blue pinhole of light that you get from that candlelight spell . I've considered several ways of doing this, including... Conjure ghost lantern, Ring of night vision, Conjure glowing ghost with axe, Sword or Dagger of torchlight . I realy can't beleave Bethesda put that lowsy annoying bright blue pinhole spell in the game without any alternatives .
nogare321  [author] 24 Dec, 2015 @ 7:57pm 
um...I'm not really working on these mods at the moment due to time issues... what is it you are wanting?
zazzmagicmaster 24 Dec, 2015 @ 7:33pm 
I meant cool spell .
zazzmagicmaster 24 Dec, 2015 @ 7:32pm 
Oh yeah, as I dimly recall, when I had the highly disfunctional Oblivion for PS3, I made a coll spell that I called "Eyes of Lara Mars", after an old movie. I think it combined night vision with detect undead . I think you could make a ring to do that too .:droid:
zazzmagicmaster 24 Dec, 2015 @ 7:20pm 
All I want is Kajiti night vision for a Nord ... Any simple ideas???:steamhappy:
Kittekassitar 5 Mar, 2015 @ 7:44pm 
ok
nogare321  [author] 5 Mar, 2015 @ 6:54pm 
You need to use the blue button on the back of the plateform.
Kittekassitar 5 Mar, 2015 @ 5:06pm 
yes i hav and i used this handel
nogare321  [author] 5 Mar, 2015 @ 4:32pm 
Ok, I forgot to ask, do you have the Hidden Forge Gem in your inventory when you press the blue button on the back of the forge with the items in the box? You get the gem from the black hand in the mages room you travel to with the Racial Abilities Note.
nogare321  [author] 5 Mar, 2015 @ 4:04pm 
Just a question, are you using the handle by the offering box? (In front of the forge) or the button I've placed at the back of the forge?
Kittekassitar 5 Mar, 2015 @ 4:05am 
Nothing happens, everything is correct ingredients!
do exactly as instructed.
(Otherwise the altar works - if I do these fire creatures or sampthing. )
nogare321  [author] 4 Mar, 2015 @ 4:25pm 
Um...what happens when you use the alter? What alter do you mean? Which button do you use on the alter? Are you sure you have the correct ingredients placed in the offering box?
Kittekassitar 4 Mar, 2015 @ 6:50am 
Altar not working???
Netscape Vegetator 28 Nov, 2013 @ 2:58pm 
Ah. I was thinking a bloodlines mod- something that allowed you to take lesser versions of your existing racial powers (Instead of the normal ones) to get lesser versions of other races powers. Not the normal forms of either.
nogare321  [author] 27 Nov, 2013 @ 4:09pm 
Ok. I understand where you are coming from, but the entire point of this mod is that you gain the abilities of the other races through dark magick (black soul gems). I decided to do it this way so it would feel more lore friendly and less overpowered.
Netscape Vegetator 27 Nov, 2013 @ 11:39am 
Chargen=Character Generation. Basically when you make your character.
Zeraxen Sar'athin 26 Nov, 2013 @ 2:43pm 
This mod is compatible with Unbound, one of the alternate start mods (And in my opinion, the best one). I use Unbound and this mod still works, so it should be compatible with other alt start mods.
nogare321  [author] 26 Nov, 2013 @ 10:29am 
@ Linksys:
As this doesn't change any racial powers or game settings, it should be compatable with alternate start mods. However, I don't know what chargen is. If you could explain in more detail, I'll see what I can do.
Netscape Vegetator 25 Nov, 2013 @ 11:55pm 
Would love something like this that offered the abilities on chargen, and was compatible with alt start mods.
nogare321  [author] 15 Nov, 2013 @ 11:45am 
No problem. The main reason I made the mod was for the waterbreathing. I got tired of "wasting" and enchantment slot on waterbreathing.
Zeraxen Sar'athin 15 Nov, 2013 @ 11:02am 
Of course. It's only right that someone that uses the mod report bugs they find and try to help fix it if possible. :) This is definitely a fun and useful mod; giving people a way to get the other racial abilities is a great idea. The waterbreathing especially comes in handy :) Thanks for making this mod in the first place :3
nogare321  [author] 15 Nov, 2013 @ 9:19am 
No problem. Thanks for letting me know.
Zeraxen Sar'athin 14 Nov, 2013 @ 11:11pm 
I tested it; the extra notes no longer cause that issue when trying to teleport out of the mage's cell. Thanks for fixing it :)
nogare321  [author] 8 Nov, 2013 @ 4:33pm 
@Zeraxen Sar'athin:
The latest update should fix the issues you had. Let me know if you still have problems.
Zeraxen Sar'athin 8 Nov, 2013 @ 2:24pm 
Alright, no problem.
nogare321  [author] 8 Nov, 2013 @ 1:00pm 
The notes are there for players who have read, but not picked up the notes. Thanks for telling me though, as I need to link them up so your bug doesn't happen.
Zeraxen Sar'athin 8 Nov, 2013 @ 12:33pm 
As a note, you might want to remove the extra Racial Abilities notes in the Mage's Cell dresser in a future update, if you do an update. If you grab those notes and try to use one to leave the cell, it just puts you back at the spawnpoint of the Mage's Cell.
nogare321  [author] 5 Nov, 2013 @ 4:20pm 
Same way you entered it. Use the Note.
314 5 Nov, 2013 @ 2:07pm 
How do you leave the Oblivion cell?