Arma 3
The Guns of Aktinarki (SP)
141 Comments
Dator 5 Jul, 2019 @ 6:19am 
Спасибо! Очень всё сделано грамотно.
seashell 17 Nov, 2017 @ 1:57pm 
i didn't like the behaviour of the helo
why can't it destroy the arty for me with its atgms
Ianassa 19 Jun, 2017 @ 2:52pm 
Nice mission. Of course all my AI buddies walked and died to mines no matter how I tried to micromanage them to not do that but some enemies sneaked behind us so of course first thing the allies do is jump on the mines :D but I finished the mission solo
Boaboa 16 Jun, 2017 @ 9:17am 
Just for anyone who's confused, you need to pick up all the charges in box for the mission to proceed.
correyvola 17 Apr, 2017 @ 11:44am 
very nice mission :steamhappy:
varus 6 Mar, 2017 @ 7:46pm 
"Has an update broken this? Theres no gear to collect on the table and equipping myself from a box doesn't trigger mission stage advance. I can't do the briefing and get on with the mission. " -
The same for me.
Rich Grant 19 Aug, 2016 @ 9:15pm 
WOW! thx m8, well done!!!!!
Stimulated Emission 3 Jun, 2016 @ 11:21am 
No med kit??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????no med kit
Steel Thunder 12 Apr, 2016 @ 4:32pm 
Has an update broken this? Theres no gear to collect on the table and equipping myself from a box doesn't trigger mission stage advance. I can't do the briefing and get on with the mission. This worked fine the first time I played the game. No addons.
Liberty_Valance 22 Nov, 2015 @ 5:19am 
vey good, thanks
OFFA273 2 Nov, 2015 @ 4:16pm 
Brilliant mission, as always, Ubiquitous. All worked perfectly for me. Would really like to see more missions from you.

Steele (below) - you're told in the briefing that you have to enter the artillery site by the main entrance because there are mines around the whole perimeter. You should take the enemy helo out first - then he can't follow you til you get scared - it's in the briefing. As for the AA guy - that's war, mate - you have to go in and check you've taken out the complete enemy capability and you don't always know upfront. That's why these are challenging missions with a few surprises.
steele 23 Jul, 2015 @ 3:29am 

Lastly, PLEASE tell us that there are mines around the artillery vehicle. and warn me that I need to have a mine detector or to appraoch from a safe position.

while the beginning of this mission was fun, I found the ending (destroying the guns) impossible and frustrating, I dont know if there were mines, placing explosives gets me sniped for static units.

so in summary, I need more info: troop dispositions, red markers for enemy areas. details about mines.

make the gunship that i recieved as reinforcements a radio option I can call in isnteead of just joining my squad so he dies on the way over.

also, rethink the way you place enemy forces, in squads or fireteams that patrol / react to my discovery. why do they sit on site and wait for me to kill them?

what about assistance from command, if I destory some minor objectives, I get a mortar option from HQ to target enemy reinforcements that stream in once I am discovered.
steele 23 Jul, 2015 @ 3:29am 

further the AA emplacement seems to have AA missle soldiers that I do not know about, which wipe out the gunship on its route to my position. I need to be informed about them so I can kill them and move on. just destroying the AA vehicle is not enough. I need to be told this.

the enemy gunship reacts and follows me around, its really scary, but he never shoots at me and eventually halts in the air above his HQ where the originally started. why does he not keep patrolling and shoot me?

I encountered no reinforcements coming to defend the strategically important artillery guns I have to destory. do the enemy jsut stand there waiting for me?

my reinforceing gunship keeps getting destroyed by AA infantry with missles. I don't know where they are.


steele 23 Jul, 2015 @ 3:28am 
alright, I need to comment on this mission. 1st, great intro and selective options for gear. no sniper rifle thoug, which is what i sorely needed. whats great is the daylight stealth requires me moving into the ravines. the filter I think you have on is cool the terrain. nice british touches.

the chain of command pictures to see which units are which don't seem to work? why cant I see the commanders name, the platoons strength etc.

I dont like the enemy being statically place (from what it seems) they sit and snipe away at me. its frustrating and I dont know where they are. I feel they should be put into fireteams and patrolled, or dyanmically react and chase my squad. while the static placement of men is differnet from the norm, I feel they should move around and react to my squad. they dont.





R3vo 25 Jun, 2015 @ 5:30am 
Great mission, lost my whole squad though. The OPFOR squad arrived earlier than expected at the end.
Valtros 2 Feb, 2015 @ 8:57pm 
I greatly enjoyed this mission, although I played it a long time ago I had to come back to express my satisfaction with it. Yes, I also did not find the CAS to work properly, but I still enjoyed the mission nontheless, and boy is it a beautiful area of Altis, great work! :falkwreath:
Apocalypse 17 Jan, 2015 @ 8:17am 
Great mission. Just some feedback: Allow the use of the virtual arsenal so players can choose their main weapon or loadout.

I thought the addition of the AH-99 was nice, however, it didnt engage any targets for me. What is the purpose of the additional asset if it's not going to support my mission?
papy.rabbit.08 16 Jan, 2015 @ 12:24pm 
Many things doesn't work anymore apparently :S Player stay in briefing position, stuck...
И!EDERHALTER 3 Jan, 2015 @ 10:06am 
Great mission ++ makes lot of fun to play ++ good job ++ many thnaks
Ubiquitous  [author] 25 Oct, 2014 @ 8:00am 
Glover: the first task (which you can read in the tasks journal) is to collect some explosives from the supply tent; they you can report to the strategic map for briefing.
Malde 21 Oct, 2014 @ 10:16am 
Fantastic fun! Great mission! Loved it. If you place your team right you can ambush the enemy.
Loved it
Dave Glover 1 Sep, 2014 @ 1:20pm 
I loaded up the mission, and I just end up in a small friendly base with no team assigned to me. Everyone else just walking around or boarding a truck (which I can't get in). No waypoints, nothing on the map marking enemy positions. How do I get this mission started?
Pelonis 21 Jul, 2014 @ 6:37pm 
I loaded up the mission, and I just end up in a small friendly base with no team assigned to me. Everyone else just walking around or boarding a truck (which I can't get in). No waypoints, nothing on the map marking enemy positions. How do I get this mission started?
Valtros 8 Jul, 2014 @ 11:37pm 
Oh, maybe a note: There sure seemed to be an excessive amount of Auto-Riflemen in the compound :P
Valtros 8 Jul, 2014 @ 11:33pm 
Very good mission, I enjoyed the depth of the mission and the fact that you so much detail into it. Most of all, I liked the originality, there are few missions in the workshop that do more than just send you on a quick trip to blow up something. This isn't stressed enough for missions of this sort, but I truly liked how I felt as though this was a real effort in a campaign. It was as though I was playing a section of a campaign and not just a single mission from the steam workshop. I hope you make more missions that capture this feel, and props on the voice acting, that's just another thing that gets me immersed in the mission.

~Valtros
sequedo 1 Jun, 2014 @ 8:06am 
Muy buena esta muy bien echa congratuleisons gracias por compartir amigo
timokujansuu 4 Apr, 2014 @ 1:10pm 
Very nice mission, the location of the main objective was somewhat scenic which was nice. Enemy numbers and placement felt good. Placement of props and vehicles felt believable and overall it seems good amount of thought went into everything. I also liked the option to choose your first objective. Fun mission overall, nice job.
ineffabile 29 Mar, 2014 @ 12:39pm 
Enemy super sniper skills ruined this mission for me.
Andi_Bouletten 24 Mar, 2014 @ 10:54am 
Very good, well working mission. Nice, clean and fun.
Timlugia 2 Mar, 2014 @ 2:46am 
I like this mission, but I would like to ask the ability to set up gears for your teammates, or at least increase their ammo counts. They ran out ammo first few minutes into the mission. I have to equip them with OPFOR weapons pretty early on.
nadphiltrist3 28 Feb, 2014 @ 1:47am 
need to be able to change sqaud members in single player
dead_kennedy 13 Feb, 2014 @ 10:45am 
Nice mission, enjoyed gameplay as well as beautifull views of Stratis :-)) Moved trough the beach just after blowing up the AAA, and it looks cool. No, seriously, the right choice of a "scene" - is very (or even most) important part in every mission's atmosphere.

CAS helicopter threw me into confusion. It was absolutely useless - flew away without any shot, and i just wondering why it just not burned the arty to the hell down with hellfires or smthn.

But in any way - good mission at all, keep it up!
cookehouse6 8 Feb, 2014 @ 6:37am 
Enjoyed the mission all was good, missed the chopper at first engagement, but got him above the artillery with a aa missile that I picked up, I also use a AI mod that improves AI performance in how they act and fight both sides, but stops them having that perfect shot by a few hundred meters by a rifle man.
The explosives worked well for me.

Good stuff
donminimi 2 Feb, 2014 @ 4:50pm 
Klasse mission :) nichts für mal 5 minuten :)
dirtydollarz 15 Jan, 2014 @ 11:25pm 
Great Mission, If you pick the AAA mission first the heli comes and kills you.. MISSION OVER, NO way to know out enemy chopper once its airborn... PICKED the Helo mission 1st and Everything else was flawless
Capt. Mandrake 14 Jan, 2014 @ 3:19pm 
Shot chopper with AT missle and it then took off and shot me?
Ahmadi 6 Jan, 2014 @ 12:16pm 
thanks great mission no bug found on me
BeastlyJimbo 1 Jan, 2014 @ 2:58pm 
Be great if you could update the troops to be British, there is some British Units on Armaholic somewhere :)
DN GM 27 Dec, 2013 @ 5:38am 
Fun and very creative mission, but awful game mechanics.
Enemy AI is ridiculously stupid, and to compensate for that, they use their perfect aim against you. Ridiculous. "Fuck your strategy, we're gonna hit you perfectly from 800m away anyway." It's fucking pathetic.
Besides, the god damned satchels kill everyone in a 50m radius, but some artillery batteries require up to 4-5 to blow up.
Seriously. I destroyed 3 out of 4 Sochors, using ~10 satchels. Last one was still up. Not even the Ifrit (that was placed like 70 metres away from the arty batteries) could take so much damage without exploding, but that damn last Sochor was still up. It was the fifth satchel that killed it.

Nice mission anyway. Sorry for the rant, but man, that was the easiest part of the mission, yet it took me the longest. I literally spent 45 minutes trying to destroy those POS arties.
Ubiquitous  [author] 16 Dec, 2013 @ 10:01am 
Sorry, I misread. You are right about the explosives vs. AA and this should now be fixed. Thanks for spotting this.
CyclonicTuna 16 Dec, 2013 @ 9:53am 
I'm not talking about the Artillery, I'm talking about the Anti Air. I placed a charge next to it, didn't work, I placed 2 charges next to it, didn't work, even 3 charges didn't work.

The only thing that did work, was shooting my missle specialist in the head, taking his launcher (because he himself was to incompetent to lock on or fire at anything) and using that to destroy the AA.
Ubiquitous  [author] 16 Dec, 2013 @ 9:11am 
The explosives are strong enough to destroy the guns. In fact, the mission is hard coded with an event handler to ensure that a single charge will do the job. It's not obvious why this should not be working for you, but it worked fine in my testing.

You do not have to get in close: it is perfectly possible to neutralise the helicopter by eliminating the crew.

The total operational area for this mission is 2km across, which is well within the normal operational range for a foot patrol.
CyclonicTuna 16 Dec, 2013 @ 6:29am 
And one more thing, If i'm supossed to stealth give me stealth weapons, and don't deploy me on the enemy's doorstep. Give me a chance to sneak around and hit them from the back without having to walk around half the Island. Give me a car or an atv or something.

Very poorly designed mission if you ask me.
CyclonicTuna 16 Dec, 2013 @ 6:18am 
I have a couple of big problems with this mission:

1. My explosives arn't strong enough to detroy the AA for some reason
2. My missle specialist won't target nor engage the chooper whilts its on the ground

This in terms forces me to come close, I am being forced a certain playstyle and I don't like that one bit.
redsox1253 9 Dec, 2013 @ 2:37pm 
Everything went great up until I called the CAS mission all it did was fly in a pattern above the target and didnt fire a single round.
Engineer 5 Dec, 2013 @ 4:02pm 
how are you supposed to combat the mi-48 if youre going to AAA route?? with satchel charges?????
MilitantOldMatt 29 Nov, 2013 @ 1:50pm 
A brutally hard mission. The AA gun mowed me down every single time i approached it.
But overall, it was fantastic!

Please do more!
Kozak 26 Nov, 2013 @ 11:34am 
Nicely done - base has good atmosphere, strategic map usage is a big plus... Have yet to play through the full mission, but what I've seen so far is great.
GeekFurious 25 Nov, 2013 @ 12:23am 
Superb. But please make your missions MP as well. :KOh:
Strummer 24 Nov, 2013 @ 10:00am 
FWIW I have managed to get a CAS flight to open up on a target containing infantry but I suspect it's because I placed a few static AT weapons there. This might be a less kludgy solution…