Total War: WARHAMMER II

Total War: WARHAMMER II

Allied auxiliaries SFO (Cheat Version)
38 Comments
The Dark Lord Panther 27 Jun, 2022 @ 12:39pm 
it keeps hard crashing wean i try to select a building
Commissar_Carne  [author] 5 Dec, 2021 @ 3:35am 
Well i played through some mortal empire games, went through a few factions as far as i can find, there is no issues with the current version so you should be all good to use this without an update c:
Fengxian0830 30 Nov, 2021 @ 11:05pm 
Good luck hope it's not too difficult, and thank you so much for this. Really helps build friendly relations when I'm playing as Vlad.
Commissar_Carne  [author] 30 Nov, 2021 @ 8:06pm 
havn't really had time to play warhammer recently (also slightly burnt out and kinda waiting for number 3) but i will check it over the weekend and see what is broken
randy 29 Nov, 2021 @ 3:03am 
The final update to SFO "Last Kiss" renamed some db keys, making all unit mods CDT on startup. This one will probably need one last update as well.
fredrowe234 30 Oct, 2021 @ 12:26am 
Thank you!
Fengxian0830 12 Oct, 2021 @ 11:52pm 
This will be interesting with the Dogs of War mod going too. Can't wait till I start steam minioning factions as Vlad.
Elemental Israelite 7 Sep, 2021 @ 7:31am 
Yay! Thanks!
Commissar_Carne  [author] 6 Sep, 2021 @ 11:22pm 
it was updated a week ago c:
Elemental Israelite 6 Sep, 2021 @ 7:47pm 
*Doe eyes*
Commissar_Carne  [author] 23 Aug, 2021 @ 2:55am 
i will update i swear, im just lazy
虚構抹殺杯アーガックス 23 Aug, 2021 @ 2:38am 
update,pls
Elemental Israelite 24 May, 2021 @ 9:03am 
Update?
unilateralism 23 May, 2021 @ 8:10am 
Anyway to add the ability to turn certain auxillaries on/off in MCT? I love the mod, but am trying to avoid bloating my global recruitment, so I really just want to be able to recruit one or two other factions auxilliaries (for example, playing as empire I should be able to recruit Brettonians, Norscans, and Dwarves, but not Vampires or Chaos).
perl 8 May, 2021 @ 7:44pm 
thanks for this
junitigapagi 29 Mar, 2021 @ 9:53pm 
Hello, thanks for this awesome mod! can you please update it to include the newer units?
fredrowe234 2 Mar, 2021 @ 12:11pm 
Thank you!
unilateralism 17 Jan, 2021 @ 6:27pm 
Awesome! thank you!
Commissar_Carne  [author] 17 Jan, 2021 @ 6:19pm 
soontm
unilateralism 17 Jan, 2021 @ 11:11am 
SFO has been updated!
unilateralism 20 Dec, 2020 @ 1:01pm 
Are you planning to update this once the new SFO update is released?
AKB48龙爷 27 Jul, 2020 @ 8:42am 
nice nice nice!
Commissar_Carne  [author] 16 Jul, 2020 @ 8:19pm 
i just did a test mortal empires run only useing this mod and sfo, i don't have the option to make 2 types of greatswords and horrors, also the ones i did make are very much killable. what is your mod list?
Lumiere 16 Jul, 2020 @ 6:48pm 
When recruiting units, there were two types of certain units.
For example the HElves greatswords had two options. And the one I grabbed did not take damage in combat. Same with the undead crypt horrors. I'm not exaggerating when I said they take no damage. I'd surround a unit with elites, (a full stack army) and they'd tick for like 10 damage, then it'd instant heal. They took no further damage. They had no other active healing effects on it other than their passive regen, and still couldn't die.
Commissar_Carne  [author] 16 Jul, 2020 @ 6:15pm 
@lightning jesus, basicly just roster bloat even with the cheat version i don't want all the units to be recruited.

@lumiere, heya, i'm abit unsure of what you mean by your issue. Crypt horrors do have regen and if the army was small and led by a vampire, they could of been spamming healing on them.

As for your Helves i am unsure as to what you are saying at all.
Lumiere 16 Jul, 2020 @ 4:31pm 
Hey, I might be looking at the wrong mod, but there seems to be two version of certain units available with this mod and SFO installed. And ONE of those versions of units is essentially immortal. They don't seem to take any damage. I got attacked by an undead armor with only a few units of crypt horrors, and I could not kill them. And they just eroded my army till I lost. I also noticed that something similar happened in my Helves with my greatswords.
Elemental Israelite 16 Jul, 2020 @ 4:10pm 
Thank you, my friend. Oh, I should also mention while I'm here, are Chaos Warriors w/ Halberds deliberately left out for some reason? I noticed the Chosen in the chaos embassy have all their variations but the chaos warriors do not.
Commissar_Carne  [author] 1 Jul, 2020 @ 2:11am 
It's updated to the latest version and such. ALSO you should be able to make giants and shaggoths now.
Elemental Israelite 30 Jun, 2020 @ 12:38am 
Any chance you fixed the problem with the chaos embassy not allowing chaos giant/dragon ogre shaggoth recruitment? Those two units remain at 0/0 while all the rest are limitless due to the cheat building.
Elemental Israelite 29 Apr, 2020 @ 9:29pm 
There is the continuing problem of dragon ogre shaggoths and chaos giants remaining unavailable even with the cheat building and embassy fully upgraded. Every other unit in the chaos embassy works as normal.
Pavl Pavlpav 28 Apr, 2020 @ 4:00pm 
there is a building that gives caps for all units.
Noternet 26 Apr, 2020 @ 6:34am 
Hi man , i really want to play with this mod in my campaign but there is a problem unit cap of all units remains 0/0 ; even having vassalized the faction concerned (dark elves) and i play with chaos and i already test this with no other mod except SFO , it would be very nice if you help me ^^
Elemental Israelite 17 Mar, 2020 @ 12:10am 
Hey, I was wondering if I could make a small request. I noticed that feral bastilodons and bastilodons w/solar engines are missing from the embassy. I love bastilodons and would like to use them in a High Elf campaign. May I request you add those two units into the embassy?
Elemental Israelite 23 Jan, 2020 @ 4:13pm 
Not true, though. Because I need no alliances to recruit anything. I've also found out this problem is specific to the Chaos embassy... I can recruit any other unit from any faction at will.

I do not appear to need an alliance/vassalage either, as I appear to be able to recruit anything from any embassy at any time.
Commissar_Carne  [author] 20 Jan, 2020 @ 1:19am 
heya again skye, even though this is a cheat version you still need the military alliance to be able to recruit any unit from an embassy in the first place.
Elemental Israelite 19 Jan, 2020 @ 10:27pm 
Hey my guy, I've encountered a bug. Even though I have the cheat building up to absolute max upgrade level (I'm playing as the Cult of Pleasure, FYI) it won't let me recruit the top two strongest unit from each embassy. In my case, I'm using Chaos embassies, and the unit cap remains 0/0 for the Chaos Giant and Dragon Ogre Shaggoth. I'm going to guess this would happen with other embassies I build too. See if you can fix?
Commissar_Carne  [author] 7 Dec, 2019 @ 9:59pm 
it's a building it is under the order tree, allows you to bypass all the caps.
Lumiere 7 Dec, 2019 @ 7:43pm 
What is the cheat