RimWorld

RimWorld

Insectoids Evolved
91 Comments
Tunnel Bait 5 Jun @ 3:23am 
Spawn more Overlords!
Duck 14 May, 2024 @ 6:35pm 
Is this ever going to be up[dated for 1.5? Love this mod <3
femoral2 24 Feb, 2024 @ 1:52pm 
Vanilla insectoids should evolve to the VFE Insectoids ones...
CTH2004 29 Sep, 2023 @ 8:46am 
Just came up with an idea.

What if Megascarab Spore can, if the corpse is in the dark and there is no hive/ queen, it will instead form a Insectoid Hive ( vanilla [www.rimworldwiki.com]) or a queen ( Vanilla Faction Expanded - Insectoids )

Just a thought!
CTH2004 29 Sep, 2023 @ 6:04am 
@NilchEi
It almost definitely does, as it is now called " Better Infestations 1.4 " (So, you mioght want to consider changing the link title to say 1.4, but that's just OCD, not necessary), and was last updated on October 22, 2022

Edit: I can't believe so much time has passed! I remember being so glad to get Biotech, and it feels like just a few months. But, that's an updated for Biotech almost a year ago! Time really does fly!
NilchEi  [author] 12 Sep, 2023 @ 4:28pm 
Better Infestations does exactly what you're suggesting, though I don't know if it still works for 1.4 (I like to keep my mod list light)
Kaz the Mercenary 12 Sep, 2023 @ 4:15pm 
Any chance for an overhaul on the Insectoid evolution chain? I was always surprised that insects didn't do 'the insect thing' as advertised... which is to say the workers gather, the hives feed them once fed bits, the queens lay eggs, the eggs hatch, etc, etc.
femoral2 16 Feb, 2023 @ 8:42am 
We need more for 1.4!, this is awesome
NilchEi  [author] 27 Nov, 2022 @ 11:41am 
Nah this mod is about adding more options for hostile Insectoids.
Rince 27 Nov, 2022 @ 9:55am 
so, if i tame evolved megascarab it will dig for me?
NilchEi  [author] 13 Nov, 2022 @ 7:05am 
Do you mean Evolution Chamber? When Insectoid changes its AI to Job_AssaultColony, age check are encoded to ensure all Insectoids below 1 yrs old have an immediate birthday. I did notice when testing for 1.4 that Insectoids from cave terrain have separate Job now, so it'll only apply to Insectoids from Infestation.
Hamacelos 12 Nov, 2022 @ 10:32am 
how does the hive power work? i assume by just being on the map it would take effect but no, and and nothing on hit either
FallinDred 28 Oct, 2022 @ 11:43pm 
yahhhhhhsssss!!!! XP
NilchEi  [author] 28 Oct, 2022 @ 4:44pm 
Preliminary 1.4 update. Been stuck on this one for awhile because 1.4 removed custom gas types and I have no idea how to make orange gas work, but instead of stalling on this for weeks I just made Spelopede pop normal smoke instead.
FallinDred 28 Oct, 2022 @ 1:40pm 
oh god...... i'm one of "those" people...... do you plan on updating this mod? :P
NilchEi  [author] 17 Dec, 2021 @ 11:59pm 
Added option to give visual identifier to Insectoids with special abilities, though it's very preliminary and will only appear when they are engaged.
LaBonez 27 Nov, 2021 @ 9:52pm 
Understandable, bit of a busy time for all of us around this season.
NilchEi  [author] 27 Nov, 2021 @ 7:03pm 
No plan for expansion, I'll see if I can add any visual indicator during Christmas break because I don't have time until then
LaBonez 27 Nov, 2021 @ 9:52am 
I agree with tMoist, a visual difference or an icon above their heads would be very useful. Also, do you plan on expanding on the abilities of other modded insects?
tMoist 24 Nov, 2021 @ 6:42pm 
Is there any kind of visual cue to show insectoids that have special abilities, so there's no need to click on all of them? Mod looks very interesting by the way, good stuff
Hogwobblin 23 Aug, 2021 @ 7:40am 
I'll trust that, sorry to bother!
NilchEi  [author] 23 Aug, 2021 @ 5:39am 
Ah yeah, I don't think Hulk needs my abilities as well because it's already interesting (has unique behavior, and no pain sensitivity like Chitinous Plating).
Hogwobblin 23 Aug, 2021 @ 2:09am 
Oh I meant about adding evolution to the insectoid hulks in that mod, perhaps should have explained that haha
NilchEi  [author] 22 Aug, 2021 @ 10:32pm 
i took a brief look at mod files and don't see anything that should conflict (hopefully :assassination:)
Hogwobblin 22 Aug, 2021 @ 4:21pm 
Possible to add support for the insectoids in the new vanilla animals expanded - caves mod? Love the concept!
Arcanant 18 Jul, 2021 @ 1:39am 
Holy crap NICE! Thank you so much!
NilchEi  [author] 17 Jul, 2021 @ 5:42pm 
This mod has built-in compatibility with Vanilla Faction Expanded - Insectoids. New hostile Insectoid faction from this mod will use abilities as raiders. Adds Chitinous Plating to Royal Megaspider, and Dark Swarm to Gigalocust.
Arcanant 17 Jul, 2021 @ 3:40pm 
Is this compatible with the VFE: Insectoids?
UpTheArts 14 Jul, 2021 @ 6:18am 
Thank you for 1.3! BroodWar is eternal!
DMCurt 13 Feb, 2021 @ 8:42pm 
Damn, that was fast! Thanks, man. That seems like a good timer for it too- long enough an attentive player can guard bodies, fast enough the megascarab stampede can still spiral.
NilchEi  [author] 13 Feb, 2021 @ 12:36pm 
I had some time, so I pushed rudimentary update that gives 5 second casting time to Megascarab Spore. Player will be able to protect specific corpses from being consumed by killing any Megascarab that goes above it and stays still.
NilchEi  [author] 13 Feb, 2021 @ 12:39am 
That sounds like good suggestion. I'll implement it within this month.
DMCurt 12 Feb, 2021 @ 9:17pm 
Would you consider adding a work time/delay to the megascarab spore implantation? In current implementation, megascarabs can instantly implant and destroy corpses, which can be a real bummer when one kills a colonist and eats the body in the next second. Giving them a small work time for implantation would give an opportunity to shoot them off before they can lay their eggs.
76561198023963578 29 Sep, 2020 @ 4:15am 
Im so pleasantly surprised that you not only updated it to 1.2 but also gave the insects an upgrade. Keep up the good work m8! Take a unicorn.
NilchEi  [author] 22 Sep, 2020 @ 7:06pm 
I don't play CE so unfortunately no.
saqib126 22 Sep, 2020 @ 6:38pm 
Does this mod work with combat extended? I'd like to confirm before installing it in my playthrough.
R@id_78 23 Aug, 2020 @ 12:12pm 
Thank you for the quick solution to this problem. Now the mod works both with the Royalty DLC and without it. (Had to install DLC). I assume that your mod will not end my problems. There will likely be similar problems with other mods. I still can't "make friends"> 400 mods since update 1.1, and suddenly, almost immediately - update 1.2
NilchEi  [author] 23 Aug, 2020 @ 11:03am 
[UPDATE]
Insectoid Evolved is now compatible for both owners and non-owners of Royalty DLC!

Also nerfed Megascarab spores to one unit per 20kg to 25kg; this results in one less Megascarab from Spelopede and Megaspider, still serving an reinforcement function but not to ridiculous degree without access to external source of corpses.
NilchEi  [author] 23 Aug, 2020 @ 9:53am 
@roman_kh Error log confirms that your are correct. Try to turn off Hivemind Network on mod settings and see if that fixes the problem. It might take few in-game hours for error to go away.
R@id_78 23 Aug, 2020 @ 8:23am 
This error remains after disabling all other mods, leaving only the core and Insectoids Evolved. After re-subscribing to the mod, the error still remained. Is the reason, perhaps, in the new abilities of the insectoids that require the Royalty DLC in addition to version 1.2 of the game?
R@id_78 23 Aug, 2020 @ 7:26am 
The current update was causing me an error
Could not resolve cross-reference: No RimWorld.StatDef named PsychicEntropyMax found to give to RimWorld.StatModifier (null stat)
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Robostove 13 Aug, 2020 @ 11:13pm 
You're cruel NilchEi, love it!
NilchEi  [author] 13 Aug, 2020 @ 7:54pm 
Insectoids join the psionic warfare with this update! Or to be more specific, they want to even the grounds by preventing their use.

New ability Hivemind Network is rare, but one mutant is enough to discourage use of psionics in the entire map; note that they don't stop the use of ability itself, so when push comes to shove, player could find well-placed berserk pulse to be well worth the trade-off of temporarily disabled colonist.

As is the case with all abilities, Hivemind Network can be disabled at the mod settings.
NilchEi  [author] 12 Aug, 2020 @ 3:22pm 
Updated for version 1.2. Added Evolution Chamber ability which bumps age of all agressive Insectoids less than 1 year old by one; the testing seemed to suggest that all Insectoids spawned from infestation are fixed with age of 12 days, so I added this as otherwise they would never get a chance to obtain my Hediffs before combat.
Lord Of Scissors 19 Jul, 2020 @ 2:08am 
waiting the protoss mod now lol
NilchEi  [author] 3 Jul, 2020 @ 1:35pm 
Creating unique abilities for Insectoid from other mods are compatibility disaster because I have no control over how they are coded, nor when & how they are updated in the future. I'll likely try adding new abilities when new Insectoid type is officially added by Tynan though.
Syzal 3 Jul, 2020 @ 11:07am 
Since there's more insectoid unit types to play around with, would you consider adding additional upgrades? i.e. ranged attacks, temporary speed boost, cannot be downed or killed until the brain or heart is destroyed, etc
NilchEi  [author] 2 Jul, 2020 @ 10:51am 
Updated with preliminary VFE - Insectoids compatibility which allows their new Insect faction to use my abilities. Also Royal Megaspider can get Chitinous Plating, while Gigalocust can get Dark Swarm; this allows these two Insectoid units to serve their function better.
Je suis DedPol 1 Jul, 2020 @ 10:53pm 
A compatible patch is way too good already, love this mod XD