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What if Megascarab Spore can, if the corpse is in the dark and there is no hive/ queen, it will instead form a Insectoid Hive ( vanilla [www.rimworldwiki.com]) or a queen ( Vanilla Faction Expanded - Insectoids )
Just a thought!
It almost definitely does, as it is now called " Better Infestations 1.4 " (So, you mioght want to consider changing the link title to say 1.4, but that's just OCD, not necessary), and was last updated on October 22, 2022
Edit: I can't believe so much time has passed! I remember being so glad to get Biotech, and it feels like just a few months. But, that's an updated for Biotech almost a year ago! Time really does fly!
Insectoid Evolved is now compatible for both owners and non-owners of Royalty DLC!
Also nerfed Megascarab spores to one unit per 20kg to 25kg; this results in one less Megascarab from Spelopede and Megaspider, still serving an reinforcement function but not to ridiculous degree without access to external source of corpses.
Could not resolve cross-reference: No RimWorld.StatDef named PsychicEntropyMax found to give to RimWorld.StatModifier (null stat)
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
New ability Hivemind Network is rare, but one mutant is enough to discourage use of psionics in the entire map; note that they don't stop the use of ability itself, so when push comes to shove, player could find well-placed berserk pulse to be well worth the trade-off of temporarily disabled colonist.
As is the case with all abilities, Hivemind Network can be disabled at the mod settings.