Transport Fever 2

Transport Fever 2

Shader Enhancement
48 Comments
joshwiz23 2 May @ 3:13am 
dont get it what does it do
Epislinki 26 Apr @ 9:36am 
Amazing mod, it's now crashing for me though, how do I fix it?
RadiKyle 23 Feb @ 8:32am 
@DrumSlayer hi this mod doesn't affect icons. Toggle icons on/off using the map overlay controls on the left side of the screen.
DrumSlayer 23 Feb @ 7:53am 
Hello, is there a way to keep icons (tram depot, stations etc...) after installing this mod ? Only cities name are shown
marekfame 5 Oct, 2024 @ 11:35pm 
To Enjojz: Please can send me, or somewhere all your mods BEFORE update?
Because my game crash ALWAYS, also as a new map without ANY mod, just yours. And yours mods are so useful in game.
RadiKyle 23 Sep, 2024 @ 5:42pm 
@Enzojz Ah! You fixed it! It renders correctly again! Thanks so much!! 🥳🙏
Rauschpfeiff 23 Sep, 2024 @ 4:49am 
Its quite unfortunate, to say the least, that it wasnt possible to keep it backwards compatible.

I have to stick to the pre-update version until CommonAPI2 is updated - and that may take a while. But your updated mods prevent me from loading the game with the pre-update version. Ugh.
transportrg77 22 Aug, 2024 @ 10:59pm 
This mod interferes with me
themeatballhero 21 Aug, 2024 @ 6:44pm 
good to know, thanks Kyle. Something i can fix on my end for sure.
RadiKyle 21 Aug, 2024 @ 6:34pm 
@themeatballhero I confirm your issue as well, and it looks like the same one I reported below: this shader mod doesn't render materials correctly that use op maps, especially if they are set to linear burn or multiply. It renders them excessively dark.
themeatballhero 21 Aug, 2024 @ 5:38pm 
hey Enzojz, this is causing the platforms on Buffalo Central Terminal to be a dark black, what could i do to fix that?
RadiKyle 24 May, 2024 @ 9:14am 
...Also confirmed this occurs on different PCs (UG devs confirmed as well), and it also occurs with Build 35049 from May 2022, so it seems it's not a new/recent issue. Your change notes indicate you first added op map support in ~May 2021? So maybe the issue has been there from the beginning?
RadiKyle 22 May, 2024 @ 5:43am 
Hey again, did more testing, it seems this mod is having issues with material operations/opmaps (both normal and transparent types). Getting significantly different rendering (usually darker) from this shader mod, especially with op set to multiply or linear burn. (Setting no_op renders normally.) This is with unshadowed surfaces in full light, such as rooftops and concrete platforms on vanilla cargo rail station buildings.
RadiKyle 20 May, 2024 @ 3:32pm 
Hey @Enzojz , I'm working on a mod and traced a rendering issue back to this shader mod. I'm getting excessively dark renderings on unshadowed surfaces (example screenshots: https://imgur.com/a/QglirpX ) . You can see the ballast, sleepers, and masts all render darker. There are also missing shadows for the background trees/buildings, and for the grass too it seems. Is this as expected with this shader mod?
silencer4 6 Jan, 2024 @ 10:12am 
Looks like this mod crashes my game when I'm doing some terrain manipulation. Mainly for example making passages for ships.
Enzojz  [author] 5 Jul, 2021 @ 2:04pm 
@ReCoKo nz meams the u = tangent direction and v = z coordiantes, it reads tangent data and bi-tangent data from the mesh, so please make sure the tangents are in horizontal direction (you should be able to check them in model editor, if I were correct)
In fact I don't know how tangents are calculated in each software, the principal is normals, tangents and bi-tangents are always orthogonale to each other, how ever if I export from 3dsmax, and if the model is in a cube, the tangents are always horizontal. I don't know the case of blender so maybe you need to reseach a little. but first, make sure you are woking on a cube or something regular if you use nz
ReCoKo 5 Jul, 2021 @ 12:10pm 
Hello. I encountered a problem with this mod. I am currently making a mod for train/road crossings with walls that should use this mod. For the first one this went perfectly fine. A vertical wall with bricks. On the second crossing though, it does not work at all. Everything i tried doesnt seem to work, even though i use the exact same .mtl for both walls.

I am using an opacity of -513 with a similar map_op1 to your nz.dds in the flying junction mod.
Pizzaguy 28 Jan, 2021 @ 5:48pm 
ok ive uploaded 3 screenshots, 1 with the glitched roads, one with normal roads, and the distance between the 2 screenshots I took at each city. The problem seems to happen around the edges. I am terribly sorry for the slow response time.
Enzojz  [author] 17 Jan, 2021 @ 1:58pm 
@james.walster Press F12 then upload it to steam
Pizzaguy 17 Jan, 2021 @ 1:09pm 
how can I send a screenshot?
Enzojz  [author] 13 Jan, 2021 @ 12:12pm 
@james.walster Screenshot?
Pizzaguy 13 Jan, 2021 @ 9:57am 
Its a decent mod but I have a problem where it deletes road textures incrementally when you go more south down the map and I really dont know how to fix it
mitchelltherailfan 10 Oct, 2020 @ 5:34pm 
please tell me i wont lag like a bitch with this
please tell me it disables all shadows
Blue Monkey 9 Jun, 2020 @ 4:49pm 
@Enzojz
Thank you :) As of that I will keep it.
Thanks for that mod :) Thanks for your other mods aswell, you are doing great work :)
Enzojz  [author] 9 Jun, 2020 @ 9:09am 
@Blue Monkey Almost invisible
Blue Monkey 9 Jun, 2020 @ 3:41am 
@Enzojz
Could you tell us about the performance impact of this mod on the game?
Enzojz  [author] 12 Feb, 2020 @ 7:31am 
@NanoCE Thanks anyway, just found it too complicated.
NanoCE 12 Feb, 2020 @ 7:15am 
I wish you the best of luck then in your future modding adventures. I am sorry to if I caused you any trouble.
Enzojz  [author] 12 Feb, 2020 @ 6:59am 
@NanoCE I deleted the message since I think you don't want others see it. I don't want to accept donation anymore. Thank you.
Enzojz  [author] 10 Feb, 2020 @ 3:06pm 
@NanoCE OK understand.
Enzojz  [author] 10 Feb, 2020 @ 2:47pm 
@NanoCE This mod does the thing as Shader Enhancement in Transport Fever but adaptes to the shader of Tpf2, the mod in Tpf1 uses the same cover screenshot so why I need to changed it?

The name, the description and the tag of the mod are exact.

This is the Tpf1 version of the mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1585346515
翼丶Scorpio 26 Jan, 2020 @ 10:52pm 
大佬,有打算在2里面出个高架车站吗???
Enzojz  [author] 22 Jan, 2020 @ 3:21pm 
@Freak-A-Zoid That's why you see this is mod and underpass published
Freak-A-Zoid 22 Jan, 2020 @ 1:22pm 
Your mods are always great, thanks for this. Is there any chance of a conversion of your ultimate underground station mod for Tpf2?
Theo$ 5 Jan, 2020 @ 4:22am 
J'aime très beau
Enzojz  [author] 29 Dec, 2019 @ 10:20am 
@Alexa Petrova That depends.
Enzojz  [author] 29 Dec, 2019 @ 10:20am 
@Aturchomicz

Yes, I will just remake the image when I can.
Since the mod is totally functional, very hard to really make a image to describe it
AturUwU 23 Dec, 2019 @ 8:40am 
Hmm the above Image is from the original game, will give it a shot though
Alessandra 20 Dec, 2019 @ 7:04am 
will you bring back your track Design Patterns like Concrete wall for TF2 and the tunnel you had in TF1 with the Flying Junction road extension and Flying Junction love your work
贵段火车迷 13 Dec, 2019 @ 4:58am 
大佬啊
Paule 12 Dec, 2019 @ 6:44am 
Da sage ich doch gerne Danke :-)
majid 001 8 Dec, 2019 @ 2:37pm 
Good luck @Enzojz
Enzojz  [author] 2 Dec, 2019 @ 1:44am 
@SlimNasty™ Not yet a thing to demonstrate...
SlimNasty™ 1 Dec, 2019 @ 7:48pm 
If you've updated this for Transport Fever 2, you might want to update the images above also as it may confuse people.
SpecialistZer0 30 Nov, 2019 @ 10:27pm 
@Enzojz Thanks mate.
Varlo 30 Nov, 2019 @ 1:37pm 
okay, cool
Enzojz  [author] 30 Nov, 2019 @ 1:31pm 
@cciacona In fact the fix of yellow cast is not there, since it seems no such yellowish cast in tpf2.

The mod is rewritten since the shaders are completely changed, but works in the same principle, it will serve as a base mod for underpass and my following station mods.
Varlo 30 Nov, 2019 @ 1:28pm 
does this do the same things as it did in TF for TF2