GameMaker: Studio

GameMaker: Studio

Rage Tom Alpha Demo
2 Comments
Kevin(The Rock) 6 Nov, 2013 @ 6:54pm 
i agree
Irritant 5 Nov, 2013 @ 10:40pm 
It's ok, i understand what you were going for. Managed to finish 3 levels. Invisible death zones simply aren't fun though. The challenge should come from something visible or from the player being able to discern it from a clue of some sort. Trial and error becomes tedious. I'll watch this game though and see what you come up with. :)