Medieval Engineers

Medieval Engineers

More Minerals on 'Water in ME' Planet
11 Comments
onca77  [author] 11 Jan, 2024 @ 10:18am 
@vicman79 Yes, it is an addon to Peaceman water planet working only with it. Most of the map related definitions (common for any map using them) like 'grovable' ore chunks are in the 'More Minerals' mod. Here are only actual maps and definitions of biomes/ore deposits that need to be in the WorldData. Any existing map can be 'equipped' with these ores by an addon analogous to this one. Unfortunately it has to be done for each map separately. The only difficult part in adapting the new map is manual painting the ores (blue layer) and biomes (green) on the material maps. It is very easy, but tedious. The definitions can be copied from this mod. If you are planning do make such addon and encounter some problems, feel free to PM me on discord. I have retired from modding ME after a series of personal attacks by some of CTG members and have no plans of returning. For now I am waiting to see what Keen will do with Vrage 3.0, maybe will eventually mod subsequent game. Who knows...
vicman79 6 Jan, 2024 @ 4:15pm 
I did in fact get this mod figured out you must follow the instructions exactly and it unfortunately only works on the vanilla water world planets but I am now looking into that sure would love a new world that is stable correct maps (like vanilla) but has the ability to add the minerals got used to them now
Tanya Sapien 6 May, 2021 @ 4:45am 
I'm not on it, but I'm willing to join it
onca77  [author] 6 May, 2021 @ 3:29am 
@Tanya Sapien. This is indeed something strange. It will be difficult for me to help you without knowing what mod was there. Are you on KSH discord by a chance? It may be more convenient to communicate there.
Tanya Sapien 5 May, 2021 @ 12:59pm 
So I was using another mod, but removing it doesn't seem to have corrected the issue. in fact it did something weird. Existing coal in the world reverted to gravel and newly placed coal voxels still had the unminable nature.

Also, sorry for the delay on responding, real life is a pain.
onca77  [author] 3 May, 2021 @ 11:29am 
@Tanya Sapien. Do you by a chance use other mod adding voxels, like for example Angel's gravel mod? Unfortunately, many mod authors use a verbatim copy of vanilla mining specs instead of adding just their voxels to it. This removes all the entries added by any other mod (in this case mine), making added minerals non-mineable. This is beyond my control as it can be fixed only by the author of the conflicting mod.
Tanya Sapien 3 May, 2021 @ 10:35am 
Just a heads up, I finally found some coal on this map while playing and it refused to let me mine it with a steel pickaxe or with a steel shovel.

If you set it so only a very specific tool works, okay, fine, but I'm gonna go out on a limb and say this is a bug worth bringing to your attention.
onca77  [author] 14 Sep, 2020 @ 9:50am 
I have not tested it, but since the 25km map is just enlarged 'water in me' one it should work. Back up your save before adding the mod though, just in case.
[RTB] Sarianos 12 Sep, 2020 @ 10:53pm 
@onca77 Would this happen to be compatible with the 25km version of the 'Water in ME' planet?
onca77  [author] 18 Dec, 2019 @ 11:33pm 
Neither this update (nor any further) should require map reset. During the tests the newly defined deposits (sulfur) appeared on existing save (though already using this mod).
SLRPY_MN 18 Dec, 2019 @ 7:33pm 
Thank you so much, been waiting for this since .7 update, will the planned modpack require more map resets though?