Divinity: Original Sin 2

Divinity: Original Sin 2

Summon Rework Core
72 Comments
Timo4545 13 Mar @ 10:26pm 
Bloated corpses not being controlled by the player kinda kills this mod entirely for me.
Fenekku Kitsune 27 Dec, 2024 @ 1:20am 
TiL that infusions from pet power don't work with this. At least, I'm fairly certain this mod is the culprit as it makes changes to the dragonling, and I can't use necrofire infusion on the dragonling, despite the wiki saying you can.
Mindrivet 2 Oct, 2023 @ 10:14am 
@Stuff No idea, my comment is pretty old now so I don't remember.
Stuff 25 Sep, 2023 @ 9:10am 
Did you do that mid save or on a new game start? Thats to be expected if so, I would hesitate to put that on the modder
Mindrivet 14 Jun, 2023 @ 12:31am 
So, interesting warning for you all. I unsubscribed and checked my Larian/Mods folder and it isn't there anymore. The effects are still active. I still have two totems on cast, I still have piercing dimensional bolt, I have all the effects of the mod. Despite it being "gone". So, use at your own risk. Its a fantastic mod, don't get me wrong, I love it. Its just not what I wanted anymore.
mdender 22 Nov, 2022 @ 7:21pm 
This mod doesnt download unfortunately
kmcsjr 19 Aug, 2021 @ 6:03pm 
Hey - Summoning is still my favorite part of the game. Restarting for the way too manyth time and finally reading mod descriptions. This say the condor improves party accuracy and range. It doesn't seem to. DO you think its another mod that messes that up, or am I missing dsomething? Thanks
Durtnap 18 Apr, 2021 @ 12:51pm 
is steam not allowing anyone else to dl mods for divinity?
FloatingToadThing 15 Apr, 2021 @ 3:19am 
Is there any chance you could make the reworked infusion visuals a standalone mod? They're so much better than the ridiculously obscuring visuals of the vanilla infusions. I'd love to be able to use them in conjunction with pet power without breaking things.
Getsugaru 3 Mar, 2021 @ 10:25pm 
Is this mod compatible with the mod "Black Cat +[Definitive Edition]"? Asking because I really want the cat to follow/be summoned by Sebille, but since I am not playing as Sebille as my PC (Custom Undead), there's no way for me to reach and recruit her before meeting the cat...
kmcsjr 19 Jan, 2021 @ 5:15pm 
Hi This is one of my favorite mods. I'm wondering if you would consider 3 things:
1) the ability to use source based infusions on summons that aren't just the incarnate champion
2) Infusions with no visible change to the target. This would allow buffed Characters to look like themselves
3) Oil, Cursed Oil, Cursed blood etc infusions.
or. if I were going to delve into modding, would these be feasible as a first project?
Thanks

M@rio Underground 10 Jan, 2021 @ 3:57am 
there seems to be a compatibility issue with the divine talents mod from Larian. if you have the mod active along with your mod and then restart the game. some skills change back to their default like dimension bolt
Soy Story 4 Jan, 2021 @ 1:58am 
Yeah sure, no problem :)
Cheshirecrow  [author] 3 Jan, 2021 @ 11:13pm 
@rOy Oh, Thank you so much for creating a fix for the sound problem, I had problem changing it and forgot about it after. Sorry I am using a cheap head set without any bass.

May I put your link in the page just so people can find it? I'll fix other thing up and add more contents later.
DurdleTurtle 3 Jan, 2021 @ 3:54pm 
Will adding this mod to an existing save damage it?
EEEEE 1 Jan, 2021 @ 1:27am 
I'm using this mod in conjunction with the Occultist mod, and I can't seem to get the permanent summons part of the mod to work. Can someone help please?
Soy Story 24 Oct, 2020 @ 9:08pm 
I have created a mod that fixes the awful Warrior Infusion and Ultimate Infusion sound and aura effects.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2267201203

Enjoy
庞皮莱姆 18 Oct, 2020 @ 10:30pm 
my bad,there really is no problem at all,THX.
庞皮莱姆 18 Oct, 2020 @ 9:52pm 
1. All pet summons will have infinite time to stay with you, and they all have their unique uses.
2. As you level up summoning school, summons' critical chance will increase.

not happening,why?
Soy Story 11 Oct, 2020 @ 4:21am 
Actually, i think even the summon sound is really loud too. When you move away in the map then back to the summons, whatever that 'initiate' noise is, is REALLY loud! :)
Soy Story 11 Oct, 2020 @ 3:41am 
Hi @Vincent H.L
I came here specifically due to the same issue as @Baby_Naades

The audio file for Infusions (Warrior and Ultimate Infusion) is really jarring, especially when you have 2-3+ summons in a party, i have to take my headphones off, the bass and sound is overwhelming.

Do you know how i can mod this sound or are you able to please do it to make it much quieter?
Sperm Donor 29 Sep, 2020 @ 6:59pm 
downloaded this three times and for some reason it never wants to show in my mod list?
Eloora 31 Aug, 2020 @ 1:17pm 
Am I correct in assuming that enemy summoners don't have access to the reworked skills? I was actually hoping to find enemy summoners more challenging/dangerous, or at least pop out more than 1 totem at a time, but alas, not so.
jnavarrocruces2002 24 Aug, 2020 @ 7:37am 
How does Rally portal work? when anyone uses it nothing happens. Help
Schrader 19 Aug, 2020 @ 5:01pm 
Is raise bloated corpse supposed to raise 2 from one corpse? I can control one but the other one is AI controlled... Is this intended???
Rziha 25 May, 2020 @ 1:47pm 
BUG REPORT: ``FURIOUS TIDE`` summon becomes FIRE SLUG, if you invest 10 points into summoning. Is there any way to fix this issue? That is a great mod, tho!
LuckyVibes 2 May, 2020 @ 2:34pm 
Hey, great mod ! I have a small request Is it possible to lower down the volume of the FX of the warrior infusion. It is kinda lound. Thx !
tomdevin 4 Apr, 2020 @ 7:18pm 
Mod update broke (at least) Blood Infusion. Doesn't show up in my skill book anymore, the book itself doesn't have the spell icon in its description and it cannot be learned.
Also I cant infuse my Condor with elements. I don't know if its intended. I tried both Fire and Acid and it states "invalid target"
Moon 4 Apr, 2020 @ 12:53am 
Actually Divinity Unleashed makes all summons regardless of what mods they are from permanent. But it's probably using Norbyte's Script Extender to do so, which would be additional requirement for your mod if you copied technique used.
kurir 3 Apr, 2020 @ 5:33pm 
i dont if this is normal, but your mod dont show to me in the mod list inside game nether in the files.
Cheshirecrow  [author] 3 Apr, 2020 @ 11:07am 
@Ultra Instinct - GrandWarrior I actually tried to make that spell before, but out of blue that would also make summons resist death.

@(CG) Dreezlam I made a new one so that you can choose what add-ons you want to customize your experience instead of everything all together, and most importantly for those who still using the old version can still have their loot unremoved.

For the record, I used the Bone Crusher from DOS2's exiting library, the only thing I did was tweak it a bit so it won't be too OP. I suppose that doesn't count as stealing another mod author's work since it comes from the vanilla game? Otherwise using any model from the engine is a stealing process. (Just so you know, all mods are packed before upload to workshop, means things inside editor will be empty and you can't actually copy someone's work )

@Fixx101 Yes. There will be more pets, more boss fights, more summons after.
Soy Story 31 Mar, 2020 @ 12:00am 
Hi,

Is this still being worked on and updated?
Dreez 17 Mar, 2020 @ 8:54am 
This is just a copy of your already very broken Friends Forever mod, correct? Because you didn't even bother to change the name of the mod in the temp/public folders.

I was reading your coding as well, it looks like ALL of the summons still have the same old coding for infusions that wasn't working in the first place. For example: it references a 'Deathfog Infusion' but I see no evidence that actually exists, I'm interested to see if your 'multi-infusion summons' work as intended

You also stole that older Bone Crusher mod Steinar made if I'm not mistaken...

Please give the authors credit where it is due...
Gregor 8 Mar, 2020 @ 1:51am 
will there be an update for the gift bag variant? unfortunately it cannot be deactivated.
MUI.GrandWarrior 8 Mar, 2020 @ 1:06am 
Would it be at all possible to make it where this mod makes all 'companion' summons permanent or to add an infusion spell that makes that unit permanent.

It would help a lot as a lot of summoned companions aren't affected by the permanent summon mod.
Cheshirecrow  [author] 7 Mar, 2020 @ 10:06pm 
@Jaden Zekari Hope you didn't active the summon boost mod from gift pack and have every add-on below the core in list. Otherwise Infusions should work correctly. Regarding to why some minions are automated by default, it's mainly for weaker summons to have a play in battle without removing your main summons because of number limit.
Loner 7 Mar, 2020 @ 2:06am 
This is a nice mod but I wish I was able to use modded infusion like the blood infusion on my undead summon like from Odinblade's Necromancer Overhaul.
Summer Rose 5 Mar, 2020 @ 8:20pm 
this mod is not compatible with any mods that increase summon limit, meaning that having so many buffed minions, you still can only summon 1 at a time.
Vythica Novern 18 Feb, 2020 @ 1:43pm 
Upon further testing, I believe I have narrowed down some of the issues. Just going to post for anyone else to read, since this stuff is not in the mod descriptions.



Apparently, the little bone Crawlers are unable to be controlled at all, just like totems. Kinda a bummer, but they are really meant to quickly harass the enemy and buy you time to set up your other summons, so ok. Thankfully, other summons seem to be controlled normally.

Also, it seems that all summons can recieve infusions, but any NEW summons from this mod collection CANNOT be buffed by Power/Farsight Infusion. You can sort of work around this by using the Warrior infusion on them (3 turn cooldown tho, so unless using an apply to all mechanic (which seems OP) its hard to constantly armor up summons from the backfield. (although default spells such as fortify/armor of frost would work as well.)
Vythica Novern 18 Feb, 2020 @ 12:25pm 
Don't get me wrong, I really appreciate the time and effort that must have gone into making this mod. But I'm really hoping that someone can post a quick explanation or the author can bug-fix this real quick, I really want to use this mod but its a little game-breaking atm.
Vythica Novern 18 Feb, 2020 @ 12:23pm 
First: Why are summons AI controlled by default? (Tested on Lvl 4 crawlers) The Independence skill does not work. I went into combat with one crawler (normally) and one with independence applied to it. The AI moved both summons, away from the fight weirdly enough, and even applying independence to each again during the fight, i could not gain any control over them at all.

Second: The infusions dont work on the summons. I tried power, farsight, etc on the crawlers, and it kept saying "invalid target" and wouldnt apply. This is one of the main reasons i wanted to try this mod, so it would feel like a natural part of the game.

Third: Why, God, why, is the Incarnate's duration reduced to 5 turns? This wasnt apparent in the description, and other people's comments seem to confirm that this is a bug. I would really like to play this without infinite summon time (seems too overpowered), but the 5 turn duration for the Incarnate really bothers me.
Vythica Novern 18 Feb, 2020 @ 12:23pm 
I dont get it. This mod seems awesome but there also seems like there is a lot wrong with it.
leon2356 30 Jan, 2020 @ 4:25pm 
How does the "Rain of feebleness" work? It says that it will apply weapon effects. What does that mean? If my weapon applys mark, will the rain mark enemies? If my weapon does air damage will the rain do air damage? If i use "Elemental Arrowheads" does that affect the rain?
leon2356 30 Jan, 2020 @ 4:22pm 
I have been using this mod with Divinity Unleashed and so far I have had no problems. I have DU above Summon Rework. If you have it the otherway then you get a small bug where some summons are not permanent.
Dada 28 Jan, 2020 @ 5:53pm 
So is it compatible with Divinity Unleashed or not?
manifold samurai 10 Jan, 2020 @ 8:10am 
Is this compatible with Larian's own summoner rework? (In the latest gift bag)
Vҽɾɱιʅʅισɳ🀄 3 Jan, 2020 @ 5:10pm 
seems that the bloated corpse is till counting toward a summon number removing my incarnate
lbhgaming 23 Dec, 2019 @ 11:10am 
Having same problem as Matx here . Summons stays max 5 turns .
kennyzxc 17 Dec, 2019 @ 10:01am 
i'm having the same problem as Matx only using this mod no modifications to the game besides that and the incarnate has a 5 turn duration. i didn't try it with other pets because i just started the game over to try this mod.
xanaN 16 Dec, 2019 @ 10:57am 
@Poetic Cinema Had the same issue when using this mod with Odinblade's Necromancer Class Overhaul.
Basically to solve it put this mod near the top of your load order and Odinblade near the middle bottom.