RimWorld

RimWorld

Makeable Artifacts for Taming Artifact
19 Comments
Proxyer  [author] 14 Oct, 2024 @ 1:20am 
Update : 14 Oct, 2024
v1.5.0
- Update translations for Rimworld 1.5.4243.
- Manifest file for Mod Manager has been deleted.
- 1.5 support for Taming Artifact 1.5 (by firedragonmc )

@thaipuff288
Thank you thaipuff288 for providing me with information about the 1.5 version.
Proxyer  [author] 14 Oct, 2024 @ 12:47am 
Hello thaipuff288. Thanks for the info, I'll check it soon.
thaipuff288 14 Oct, 2024 @ 12:00am 
Version 1.5 finally roll out please update this to compatible.
Proxyer  [author] 27 Feb, 2023 @ 1:44am 
Update : 27 Feb, 2023
v1.4.1
- Update RimWorld 1.4.3641.
- Taming Artifact can be created even if there is no "Makeable Artifacts" mod.
However, there are warnings in the MOD list where there is no dependencies mod.
Proxyer  [author] 27 Feb, 2023 @ 1:32am 
Hello hottt3.
It is technically possible to create another mod. But, the mod dependence specified by the About.xml of this mod cannot be removed. Because this mod is a sub-mod of Makeable Artifacts.

For this time, a def like (MayRequire) has been added to see if "Makeable Artifacts" exists in the premise and conditions of the recipe. With this, even if you don't have Makeble Artifacts, you will get an error in the premise research and the recipe will not be disabled. However, the warning that there is no MOD in the MOD list will continue to appear. And, if Makeable Artifacts is disabled in the MOD list, there is no unfinished item, so if the creation of Taming Artifact is discontinued, all work will be reset. Please understand.

As a MOD author, it is difficult to fulfill all your wishes. Mod update after several tests.Thank you.
hottt3 27 Feb, 2023 @ 12:03am 
Thanks for the mod! Could you make it independent of Makable Artefacts?
Proxyer  [author] 17 Jan, 2023 @ 4:10am 
Update : 17 Jan, 2023
v1.4.0
- Update RimWorld 1.4.3580.
- Renamed the 1.2 folder to the Common folder.
This is because it became a common folder for Rim1.2/1.3/1.4.
Proxyer  [author] 28 Dec, 2022 @ 9:31pm 
Currently waiting for Taming Artifact update.

>Kikohi [author] Oct 24 00:16
>Clear Will be updated soon!
thaipuff288 28 Dec, 2022 @ 6:57pm 
Then please update for 1.4
Proxyer  [author] 9 Nov, 2022 @ 8:10pm 
Hello makoaluveaux.
Unfortunately, Taming Artifact , which is still 1.3, needs a dll update. Therefore, even if this xml still works, it seems that the item of feeling does not work.
makoaluveaux 9 Nov, 2022 @ 4:45pm 
does this still work in 1.4?
Proxyer  [author] 22 Jul, 2021 @ 10:47pm 
Update : 22 Jul, 2021
v1.3.0
- Update for 1.3.3067 Preview beta
Proxyer  [author] 7 Aug, 2020 @ 4:48am 
Update : 7 Aug, 2020
v1.2.0
- Update for 1.2 Unstable build
Proxyer  [author] 30 Mar, 2020 @ 12:00am 
Update : Mar 30, 2020
RimWorld 1.1.2587 rev830
- change Manifest.xml for Rimworld 1.1.
Proxyer  [author] 28 Feb, 2020 @ 2:55am 
Update : Feb 28, 2020
v1.1.0
for RimWorld 1.1.2557 rev1177
- Change folder structure and LoadFolders.xml
Proxyer  [author] 17 Feb, 2020 @ 4:45am 
Version 1.1 support :
Since the specification of 1.1 is still being confirmed, it will be only 1.0 for a while. I plan to start supporting 1.1 as soon as the confirmation work is completed.
Proxyer  [author] 9 Jan, 2020 @ 7:30am 
Update: 10 Jun, 2020
- Adjustment of production cost and production time.
- Added a bulk production menu to create two "Taming artifacts" at a time.

Make taming artifact x2:
Make 2 taming artifacts. Requires psychic animal pulser x2, and several other materials.

psychic animal pulser x2
Advanced component x8
Steel x 20
Plastic steel x 50
Uranium x 10
Gold x 20


Thanks to Thundercraft for suggesting this idea.
Proxyer  [author] 8 Jan, 2020 @ 10:16am 
Hello Thundercraft.
From a game perspective, I don't think it would be good to have a lot of production time with two artifacts, so let's test the balance adjustment.

The high cost is that production is for end games only. Secondly, the reason why it takes time is to prevent skill deterioration. If you're using the "Mad skill" Mod to prevent pawns from losing experience, that's fine. However, otherwise, experience loss at high skill levels is incredibly fast and maintaining skill levels is difficult.

What I originally assumed was that the artifacts needed to create it would be obtained from quests and used as materials. Making everything and producing this "Taming artifact" is certainly expensive in terms of cost, and I think it is cheaper to get it from a trader.
Thundercraft 8 Jan, 2020 @ 5:22am 
I'd like having the Taming Artifact craftable, but...Wow! That is ridiculously expensive !

I get that these are artifacts and that they should be expensive and difficult. But with this recipe, I just don't think they're worth it. Rather, it looks like players would be better off waiting to purchase from traders.

Crafting Lv 18 + 120,000 ticks crafting + TWO artifacts just to make a single Taming Artifact?! I don't think taming a Thrumbo would be worth that much, let alone taming anything else.

If the recipe only cost a single Psychic Animal Pulser + 60,000 ticks or if it produced two Taming Artifacts, though, I'd at least consider it.