Torchlight II

Torchlight II

MEMM2 Unearthed Arcana Compatibility Pack (v.2)
11 Comments
Gulp DragonDawn 22 Nov, 2015 @ 2:14pm 
Ah. Thanks for straightening me out. It wasn't very clear to me.
mamba  [author] 22 Nov, 2015 @ 2:01pm 
The compatibility packs are not resolving conflicts between Synergies and Unearthed Arcana, only between my mod an EITHER Synergies OR Unearthed Arcana, not both.

I have no idea how compatible Synergies and UA are with each other, I assume you will have some issues when combining both, no matter what order you use.
Gulp DragonDawn 22 Nov, 2015 @ 1:24pm 
Is synergies loaded before or after unearthed arcana?
mamba  [author] 26 Jul, 2014 @ 7:38pm 
Of course WinMerge can compare text files. Once you have compared the directores and it shows you which files they share but are different, double-click the file to see it and the differences highlighted.

Don't think there are many changes in the dungeon files, only a line here and there, but I believe there are other changes too, just compare them with the vanilla ones ;)
Der Bestimmer 26 Jul, 2014 @ 4:01pm 
Agent Ransack is also a good tool for text editing / searching btw.
Der Bestimmer 26 Jul, 2014 @ 4:01pm 
Can WinMerge also compare 2 text files?
Thought only files as such. Did he change anything else in those dungeon files or just the portal stuff?
mamba  [author] 25 Jul, 2014 @ 8:05am 
Forgot to mention it before, I always compare my files with the other mods and the other mods with vanilla, to see what changes the other mod made.

I then add those changes to my files (or not, as was the case here at times).
mamba  [author] 25 Jul, 2014 @ 8:00am 
That is in MEDIA/DUNGEONS, compare against the vanilla files using WinMerge.

He added <BOOL>ALLOW_PORTALS:false to some of them.
Der Bestimmer 24 Jul, 2014 @ 2:59am 
Yeah, WinMerged Yesterday, have about 350 duplicate Files, think I will do an extra pack for AU. Could you help me out with where I can find that teleporting out of places stuff you mentionend? THX
mamba  [author] 23 Jul, 2014 @ 5:20pm 
It is and it has gotten worse ;)

First I compare both mods using WinMerge and then, yes, you have to look at pretty much every file that exists in both mods and check the difference to see what to do about it.

For this one I just focused on the major points, i.e. conflicts, not on keeping every change UA made (for Synergies I keep all changes, but there is a lot less overlap).

If you look through the fiels you will notice some recurring themes and can quickly decide for many of them, e.g. he changed the gambler icon on a lot of items, I do not care about that, so most item changes I could simply dismiss.
In spawnclasses he changed a lot, not all of which I agree with, I believe I took over some and for others I just kept whatever I had and so forth.

It doesn't actually take all that long that way, esp. if you do not try to keep every minor change (like the icons) but focus on the big ones and the actual incompatibilities.
Der Bestimmer 23 Jul, 2014 @ 5:07am 
Hy, I just found the Arcana Mod. Great Stuff. I would like to make my own Compilation compatible with it. How did you proceed with your own? The number of files to check is just crazy.