XCOM 2
[WoTC] Purge Priests
96 Comments
Epic Dovahkiin 13 Oct, 2024 @ 9:44am 
from my experience SPARKS can't even be targeted by Psi attacks (or at least the AI prioritizes attacking SPARKS with their primary weapon) and they are immune to fire though you can use volt on robotic enemies so idk honestly it's just something you'll have to figure out while playing
Ehlookatthat! (She/Her) 25 May, 2024 @ 2:02pm 
So, as Psi attacks, do robotic units like S.P.A.R.K. null Purge Bolt, Blazing Storm and their upcsast variants? Or are they affected by the fire?
Since XCOM treats Psi as both Psi and Mental type.
dmc32 26 Feb, 2024 @ 6:48pm 
One of my favorites awesome graphics, well done.
[Lore] 7 Feb, 2024 @ 7:59am 
Размер файла
Добавлен
Изменён
0.000 MB
HaziTru 20 Nov, 2022 @ 3:35pm 
Or a Grenade that has the mass jail ability. Just some ideas.
HaziTru 20 Nov, 2022 @ 3:32pm 
Not sure why you didn't make a autopsy for the purge gun
.l3lackstar. 12 May, 2022 @ 9:58pm 
Of all the modded enemies I have, these are my favorite. Both exalted ones are pretty dangerous and are top priority, but if you have a psi op who is strong enough.. you can command them and they become some of the most useful mind controlled enemies. CC with them is great. Also my snipers eat them for breakfast lmao.
OnyxLock 6 Feb, 2022 @ 2:10am 
Any chance these guys will get tech rewards any time soon?
Aks 20 Nov, 2021 @ 5:56pm 
UPDATE RUSSIAN TRANSLATION!

Русская локализация обновлена:
https://drive.google.com/open?id=1bF_9-PMTZ0FoE_WsErI77zvvIs7ARA9m&authuser=axaaaid%40gmail.com&usp=drive_fs
AKA Illogical 18 Oct, 2021 @ 5:40am 
Purge Priest seem to be able to target units with blazing storm or melting stream (not sure which), that they have no line of sight on.
TheProtofire 11 Aug, 2021 @ 4:30pm 
Does the plasma damage reduction on the archbishop have an abilitytemplate name? I'm trying to see if I could give that ability to other aliens.
Shaolin 8 Aug, 2021 @ 3:56pm 
All in all, good mod but the archbishop is just dumb. I see this trend among modders to just make their enemies immune to almost everything and call it a day. That enemy does that to an extreme to the point where the only reason to do so is because "haha memes". Especially invalidating an entire tier of weaponry that took a huge amount of effort to get is laughable.
steven777 6 Jul, 2021 @ 5:20am 
Amazing mod.
Spookmaster 7 Apr, 2021 @ 1:59pm 
Absolutely horrifying ADVENT dudes! Even in the late game, they can be trouble if you aren't running a maxed out PSI operative or some form of execution cheese, and I love it. One of my personal favorite enemy mods, good work!
The Beaver-Sword 20 Mar, 2021 @ 11:37pm 
Perhaps the most terrifying ADVENT unit- no, alien unit addition I have made. They have made me reevaluate my tactics time and time again in just the few days I've had the mod. And I am more than happy with that, I'm glad something is here to properly test my units!

And Sparks help when they're available.
Jon Phones 7 Mar, 2021 @ 12:34pm 
These guys look dangerous! Unfortunately it just crashed my game and gave me the perk error: mass jail. They do look bad ass though!
ERROR404 12 Sep, 2020 @ 8:51am 
Met my first purge priest today. Gotta say - love how bullshit they are. And the animations are top notch. 6/10 on Newfoundland PTSD scale.
BearEatsYou 31 Aug, 2020 @ 5:23pm 
absolutely out of control and awesome
RoxeusRose 16 Aug, 2020 @ 12:23am 
tiene alguna recompensa matarlos ?
Cyber Von Cyberus 24 Jul, 2020 @ 10:36pm 
Sad to hear, oh well. I can live with it
bstar 24 Jul, 2020 @ 11:51am 
@Cyber Von Cyberus

Just investigated the same thing. Sadly, that value is not exposed in the config files, but is hard-coded. Love the mod overall, but the plasma mitigation in combination with the immunities is just over the top imo.
Cyber Von Cyberus 11 Jul, 2020 @ 8:08am 
I'm trying to reduce the damage mitigation the exalted archbishop has, sadly I'm unable to find the setting in the config files. May I get some instructions on how to achieve this ?
Birefringence 17 Jun, 2020 @ 9:37am 
This is by far the most badass and well-animated enemy mod on the workshop holy shit.
These fuckers are so heavy metal!

Maximum praise towards this creativity
Loginnathan 8 May, 2020 @ 2:57pm 
Damn those reveal intros, amazing. Makes me wish that armor was avaliabe for XCOM lmao
EtherWolf 4 May, 2020 @ 1:48am 
they're dangerous in close combat, so if you kite them, they will do no harm, exept fire psi or jail ability
it's helpful to have templar with fortress ability and mind shield
Cyber Von Cyberus 2 May, 2020 @ 2:56pm 
I'm already scared just by thinking about them and I'm just at the start of my beta strike campaign, any advice for when these guys inevitably show up ? @EtherWolf
EtherWolf 2 May, 2020 @ 2:14pm 
x2 HP makes them even better, especially archbishop
Cyber Von Cyberus 30 Apr, 2020 @ 8:18pm 
No it doesn't, it adds new "boss" units. There usually is no more than 4 or 3 of them that can appear on a mission.
Deathtone 30 Apr, 2020 @ 6:56pm 
This is fking scary, does this mod replace regular advent priests?
Lost Machinegun 26 Apr, 2020 @ 11:43pm 
This is an incredible mod. One thing I thought of, it seems that the bishops and archbishops do not have a high enough psi defense. My max rank psi op with a tier 2 psi amp had 100% chance to dominate bishops and an 85% hance to dominate the archbishop on legend. I went for the mind control on archbishop and it saved the mission, otherwise I would've probably squadwiped. So maybe it would be a good idea to bump those up a bit or can you already do it in the ini? Thanks so much for this mod, loving it! =) Hope to see the autopsies/drops from these guys at some point.
4rrakis 24 Apr, 2020 @ 1:39pm 
At the moment nothing, they just drop vanilla priest corpses.
TannerA 24 Apr, 2020 @ 1:22pm 
what do we get for research them ?
endersblade 18 Apr, 2020 @ 8:13pm 
Is this still being worked on? Not saying there's anything wrong with it, just noticed in the description you have some things you wanted to do with this. It's been quite a few months now and was just wondering if you decided to leave it as-is.
Valvatorez(Cox Cable = awful ISP 8 Apr, 2020 @ 8:35am 
Too bad he didn't release the shotguns as their own mods. Their pretty cool. Had to edit ini files to stop them from spawning as more enemies means a longer game.
Muttley 28 Mar, 2020 @ 3:12am 
can we just admit that at the point you download this and the custodians you've most likely beaten the game. Also I plan on having a friend download this and custodians, it'll be adorable
jhopkins518 22 Mar, 2020 @ 9:36am 
Hey what a cute little mod, I'll just install it and OH GOD THE FIRE IT BURNS!!! WHY WOULD YOU DO THIS? WHY?
I hate you.
请问女厕在哪里 7 Mar, 2020 @ 6:48am 
Fresh strong enemies let me get back the original excitement
-=Fl!x=- 5 Mar, 2020 @ 1:15pm 
Hey man, I just wanted to leave a quick thank you. This mod is amazing! Thank you for creating such amazing content for us!
PancakeBandit 5 Mar, 2020 @ 7:28am 
Is this eventually going to be like your Pathfinders mod in the future?
请问女厕在哪里 3 Mar, 2020 @ 10:44am 
Awesome design
Bone Glove 23 Feb, 2020 @ 6:53pm 
Thanks!
Claus  [author] 23 Feb, 2020 @ 12:10pm 
The problem with spawns is that every enemy(modded or not) competes with each other to spawn, picture it this way, when the game wants to spawn an alien, it looks at the list of aliens it can spawn and picks at random, so the more enemy mods you have, the bigger the list, the smaller the chance every enemy has to spawn.
Bone Glove 17 Feb, 2020 @ 7:07pm 
Hey uh nevermind they do appear just took a while to see them.
Bone Glove 17 Feb, 2020 @ 12:09pm 
hey mod maker i just want to know where they appear? or have i not seen them becuse the other mods i have if you know any probems with this mod when these mods are subbed please tell me. advent medic, alien elite pack, sectoid abdocter, armoered vipers. also mod maker very cool idea!
Gguy 13 Feb, 2020 @ 11:26am 
@A.Jensen All ADVENT troops look similar to each other, and it's like that on purpose. They're an army, and an army requires uniforms that are similar in design.
Gguy 13 Feb, 2020 @ 11:24am 
@Venrez Odd, seen a lot of them myself. Must just be your luck.
Cyber Von Cyberus 7 Feb, 2020 @ 11:44am 
Whew, never quite realized how strong they were, and I was scared of the exalted custodians....
Still that damage reduction the exalted archibishop gets is a tad too high, I think I'll reduce it a little bit.
Slackboy101 7 Feb, 2020 @ 11:12am 
would be hellish if you gave the Archbishop the Ruler's abilities
GargakOfTheEast 21 Jan, 2020 @ 1:32pm 
Oops! My mistake! This is the wrong mod! The mod I have installed is the Fanatics mod, not the Purge Priests!

Please disregard. Sorry! Thank you :)
GargakOfTheEast 20 Jan, 2020 @ 6:44pm 
Just a heads up, I ripjack-pulled a purge priest who had the "Solace" ability next to my Skirmisher, and the Solace ability cured the Andromedon shell I had taken control of it. It cleansed him of the hack.

Was it always supposed to do that, or is this a bug?