X4: Foundations

X4: Foundations

AbandonedShipExplorer
110 Comments
ShaggyRecluse 19 Jul @ 10:25pm 
xenon ships or bust
Siloxis 31 May @ 6:44pm 
Any posibility/chance we can get an option to restock marines for Mode 4?
SiRuS T 13 May @ 9:36am 
@PruritoIntimo there is a fix on Nexus mods here: https://www.nexusmods.com/x4foundations/mods/1630?tab=description
PruritoIntimo 11 May @ 2:41am 
7.6 the orders get stuck on the Super Hyperways. All the other portals are ok. Please fix it!
dostunuz 27 Apr @ 2:44pm 
can we ignore xenon ships somehow?
(TRFJ) Shoegobby bop 12 Apr @ 1:12am 
Xenon ships are still busted.
Ezraeil 23 Mar @ 8:06pm 
Blacklist sector fix posted on Nexus.
Nuad 2 Mar @ 8:02am 
in 7.5 the ship always get stuck at gates.
Titan Nya 26 Feb @ 3:43am 
Ok so the xenon ship not properly working isn't that new, on nexus there is a workaround posted in the comment in september last year...
LordUngol 26 Feb @ 3:14am 
for me it doesnt load in 7.5 giving an extention error
Titan Nya 25 Feb @ 8:36am 
I have the same issue, mostly on xenon ship, I managed to bypass it by manually using the spacesuit to scan them and they get captured and the boarding finish...
enterer 23 Feb @ 4:19am 
ship go to abandoned ship, launch boarding pod, pod entering ship, but nothing happen.
二天(Two sky) 23 Feb @ 2:52am 
@JanPanthera, hi can u explain how to restrict ships from entering xenon\enemy territory ??
global blacklist order not working for me
Ozzdin 1 Jan @ 2:10pm 
has this been updated for the newer content?
SDZ 31 Oct, 2024 @ 1:15pm 
Bug : on version 7.10 including the Timelines DLC
the script uses "Move to Sector" when trying to get to a ship to claim, and gets stuck on gates never crossing them doing so.
manually using "fly and wait", removing the "Move to Sector", and moving "Fly and Wait" before the claim command the script queued fixes that
canyonrunner01 23 Oct, 2024 @ 10:39am 
am having issue where mod does not recognize abandoned ships as abandoned so pilot just sits idle
初见 2 Oct, 2024 @ 7:17am 
I'm not very good at English.,I got off the module but I don't know how to use it, and I haven't seen it for a long time, and there are no instructions, can you give me a detailed description of how to use it?
shilum_nehum 30 Aug, 2024 @ 9:40pm 
@ wildride i am having the same issue but do not have any of the mods you listed installed
desertmomof5 29 Aug, 2024 @ 11:59am 
Enterprise, which X3 are you talking about?
enterprise1959 29 Aug, 2024 @ 4:43am 
I like another way In X3 they had this you can call a savage ship to pick up abandon ship and they pay you for and you tell them what abandon ship to pick up. Look it like you at home and you go out side there abandon car in front of your house the next day now there 2 who you going to call.
Duke Flapjack 23 Aug, 2024 @ 1:32pm 
This is absolutely an excellent script. The ONLY thing I could think of that would make it better would be if there was a mode where after landing the marine would leave the cockpit and rejoin the original ship. It's a bit annoying to have to talk to each individual captain and move them back manually.
[CDDN] DracusWhite 18 Aug, 2024 @ 6:54am 
update mod pls
wildride 11 Aug, 2024 @ 1:36pm 
On further testing I think this might be caused by another mod without that mod the AI ships appear to be functioning properly, moving between sectors as they should. So Nya do you have Satellite/Resource Probe & Laser Tower or Satellit Mk3/Mk4 - Resource Probe Mk 2/3/4 by J.L installed? I installed that yesterday and removed it today. Only had issues when it was installed.
wildride 10 Aug, 2024 @ 12:37pm 
I can confirm Titan Nya's comment, on all your mods this is happening since the game updated to 7.1 in my case (was ok in 7.0)
Titan Nya 2 Aug, 2024 @ 9:23am 
I hope you are going better @JanPanthera
I kind have an issue that it seems all of your mod I'm using (another explorer, satellite dropper, and this one) have the ship hate superhighway, they go to the entrance of one but not to their destination so I manually move the flying path on the other side to make a fly to order in between and they do traverse and resume the work normally... so not a big issue as I watch the map and going through the few ship that have these order on to check but well
enterprise1959 28 Jul, 2024 @ 5:57pm 
Hi I like the mod in X3 that XL ship you call in to pick up abandon ships and they paid you for it so you can use that money to buy a new ship. Anything but this can make you lose pilot, money and ship if you doing some thing. I hope you can make this mod
Loki 8 Jul, 2024 @ 4:47pm 
It looks like it's completely ignoring my blacklists. It really likes Matrix 451 lol.
Railgunner2160 4 Jul, 2024 @ 3:05pm 
Same here, using ASE 4 the pods are launched and then after making contact the ship fails to be captured and then the ship running the script will just sit there until I teleport over and capture the ship manually. Is there anything that can be done via the script? Or will it have to be something that fixed by Egosoft?
ltdan81 22 Jun, 2024 @ 6:22am 
Have a minor issue with ASE4 in 7.0, Xenon ships can be claimed, however there is no room for crew and therefore cannot be claimed with marines. this scripts however will have the ship sit and keep sending marines until its out.
the bailing mod im using seems to also cause probes to sometimes be abandoned.
Can an option be made (or perhaps have this hard coded to ASE4) to ignore ships that cannot be claimed with marines?
Thanks
ShaggyRecluse 14 Jun, 2024 @ 4:32pm 
ASE3 and ASE4 works for me still after not having played for like 2 years ;)
However, gotta manually purchase the marines, which really is just an inconvenience not a real problem.
jumbled 29 May, 2024 @ 6:30pm 
I use ASE 4, but you need marines onboard. However, it was not working if I used the idle docking mode. It seems to work if I simply have it move to a location on idle. I'll try the docking again, now that I see it working on the other mode, to check and make sure it wasn't simply a glitch. However, one thing I'm unsure about is what pilot default setting I should use for when an abandoned ship is found. Do I tell it to ignore, because telling it to claim it results in TWO marines being sent across.
Snuggl 27 May, 2024 @ 3:25am 
I tested all the ASE modes. It seems to work on ASE 3 but 1, 2 and 4 makes them not do anything.
Snuggl 27 May, 2024 @ 3:19am 
For some reason this doesn't work on my game (6.20). The ships are eternally stuck on 2 self-given commands: "Move to sector" and "Claim abandoned ship". The pilots have 3 stars and 11 marines each, none works.
desertmomof5 1 May, 2024 @ 11:43am 
JanPanthera, get well soon
JanPanthera  [author] 1 May, 2024 @ 8:52am 
No it does not, since i haven't figured it out how to code that, and currently all my projects are on ice because of bad health
shilum_nehum 1 May, 2024 @ 8:06am 
quick question does the ship restock on marines when it runs out?
Merluca Kitsokami 22 Mar, 2024 @ 5:48am 
One thing i woud Request if possible, just a short sentence in the Description if its safe to add midgame :D
HinterWolf 3 Mar, 2024 @ 2:32pm 
yea weird. the order isnt selectable
Swirru 12 Jan, 2024 @ 12:32pm 
My ships cant have this orders anymore, need update.
Sable Winters 9 Nov, 2023 @ 12:15am 
Oh no worries, I worked it out, I'm sorry to hear your health has worsened and hope you can share some good news soon!
JanPanthera  [author] 8 Nov, 2023 @ 11:07pm 
Its a rounding error in the star rating, so you need a 2 and a bit that is not visible inlthe ui, im aware of that problem but since my health is gone worse again the last months im not working on my mods, again
Sable Winters 8 Nov, 2023 @ 11:02pm 
Hmm, I can use it on a 3 star captain in a larger vessel though? Is it possibly a 2.5 star requirement behavior?
Sable Winters 8 Nov, 2023 @ 10:46pm 
Behavior seems to require a two-star captain. I got it working once, the ship died when I approached an abandoned Fenrir and died instantly to the fresh-spawned criminal fighters. I trained up a new pilot and, even though they are a two-star pilot, the behavior is permanently locked, I cannot use it a second time.
Proximus Cosmos 24 Sep, 2023 @ 3:07pm 
Found the behavior, but it's locked for some reason, help? I can't find out what is wrong
desertmomof5 10 Aug, 2023 @ 6:33pm 
I like the new update that you can send the abandoned ships to a safe place
wawrzul 20 Jul, 2023 @ 5:11am 
Oh, i thought this is the amount of time that has to pass until the ship goes idle. Now when i think about it that's very obvious. Thanks, Jan.
JanPanthera  [author] 20 Jul, 2023 @ 4:59am 
Idle Time.. after the time is over the ship checks again
wawrzul 20 Jul, 2023 @ 4:50am 
Is it possible to "un-idle" a ship automatically? As in - after a certain time of being idle (no ships to claim) it checks if there are "new" ones available to claim?
JanPanthera  [author] 7 Jul, 2023 @ 2:23pm 
Its the same Unfortunately
Starsong 7 Jul, 2023 @ 2:18pm 
Thank you, Jan, for the response. I'm wondering if it would be easier for you to implement if the script simply spawned in a marine/pilot as needed, then debited the player account 9k or so for the new crew member, instead of the ship actually flying to a wharf and legitimately hiring new crew.