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Nah, I'm done with the game. Maybe someone forks it, makes a game I want to play again. It was a good game, then a great game, then a cool game, and now it keeps getting less cool.
Borderlands 2 has more moddability, and it wasn't designed for it.
Also FOSS games for FOSS engines is good for everyone. Commercial games benefit, if the license for the assets works with their design, license and business model.
No idea what the progress is on a new set of assets for OpenMW, but it's a laudable goal, so people have a starting point for new games. That engine is very capable, at this point.
This engine is dang good, from what I can tell.
A non-procedural game using it would be tasty.
To be honest, I don’t know yet. I'm currently developing another big Baroni project. I can't select the "More room" development option:
Creating anew by adding custom content, excluding the ability to play with other mods or create anew, but being locked into only original content, which imposes a very strong limitation on creativity.
love btw how its exactly 1 year after i posted it XD
glad you returned to this mod
I disabled random spawning so that players at the first (custom) levels would not receive level 30-60 items (crystal set)
true, in Vanilla you can also run around finding no food, but having no "random" items laying around makes this so much harder, especially the food aspect.
I had to remove most of the ways to get items. Unfortunately there is no way to get rid of autolevelling in custom levels.
If I leave the default setting for that level, players will randomly get things from the last levels. This will create an imbalance that makes the game easier.
we are confused as if this is intended or a bug, since theres no loot, food or ANYTHING laying around.
Must have global mod if you prefer the vanilla experience, but really, I'm praying and waiting for a day the base game overhaul settles down enough to where the two can be combined.
Were there any other problems with the mod?
There will already be a decision whether to start the development of the mod from the beginning or delete it.
Baroni Big replaces the gameplaymodifiers.json file
This file contains modifiers for different levels. Try everything should work, but in custom levels you will have errors.