Stellaris

Stellaris

ACOT - SSx6 patch
17 Comments
Richard 22 Feb, 2023 @ 2:11am 
@estonianman Cruise acceleration is part of Real Space - Ships in Scaling Hard.
estonianman 30 Jul, 2022 @ 8:44am 
I have no idea where to ask this - is cruise acceleration part of the system scale mod SSx6? doesn't apply to any propulsion in ACOT Alpha tech or above.
Sjru 🐲 21 Apr, 2021 @ 5:37pm 
Will this be updated?
NuclearNarwhal 8 Jun, 2020 @ 9:52pm 
Second the below. Thanks in advance if you do!
AureliussMagnus 7 Apr, 2020 @ 5:14am 
@Misha. Hello. Real Space and ACOT have new version for 2.6.2. Any plan to update this?
loopmaster69 9 Dec, 2019 @ 6:36pm 
thank you good sir
Misha  [author] 6 Dec, 2019 @ 4:23am 
Misha  [author] 6 Dec, 2019 @ 3:10am 
@Spider oukey uploaded the fix into this patch and the acot+nsc version will make standalone just for the fix but i need to draw a starfish for it first :lunar2019grinningpig:
Spider 6 Dec, 2019 @ 1:43am 
You are awesome. :) Thank you. You've just solved my one remaining problem I had with Real Space: System Scale.
Misha  [author] 5 Dec, 2019 @ 2:19pm 
@Spider Hey i was able to fix that starting ringworld tho i coudnt scale up that dyson sphere that is in the middle (the infinite something something) so its kinda small. Will post it as a separate mod (patch) tomorrow. Need to get some sleep now :lunar2019piginablanket:
Spider 5 Dec, 2019 @ 11:03am 
That's awesome! Thank you so much.
Misha  [author] 5 Dec, 2019 @ 7:41am 
@Spider It is for the sins of fallen too but just the weapons :/

Ahh ok yep can see it now (never playd as Stellarborne nor see the systems im quite new to the mod :D) Will look into it and fix it if im able to ;)
Spider 5 Dec, 2019 @ 6:53am 
The problems specifically are with the OE/Stellarborne megastructures. The classic Ringworld spacing problem. It's especially noticeable if you play as the OE with Real Space: System Scaling, you'll see what I mean immediately.
Spider 5 Dec, 2019 @ 6:52am 
Oh, I misread this. Sorry. I thought this also included ACOT: Sins of the Fallen Empires.
Misha  [author] 5 Dec, 2019 @ 6:50am 
@Spider can you tell what the problem is exactly? Im currently in the game and can´t see anything wrong with planets/ringworlds :lunar2019piginablanket: is it the thing where the star is so big that some things are inside it?
Misha  [author] 5 Dec, 2019 @ 6:27am 
Unfortunately no :/ this is just for weapon range will look into it tho
Spider 5 Dec, 2019 @ 6:23am 
Does this fix the planet/ring world scaling problem with ACOT and Real Space System Scaling? Because if so, you are amazing.