XCOM 2
[WotC] Laser Weapons - Magnetic Tier Replacer 3.1
28 kommentarer
Mask 13. jan. 2024 kl. 5:47 
Can I use this alongside with Weapon and Item Overhaul?
RakkoHug~<3 18. nov. 2022 kl. 19:38 
BUG: Pulse Cannon seems to use Mag Cannon animation: The barrels do not rotate and display yellow firing animation of the Mag Cannon
Vegeta002 18. okt. 2022 kl. 5:02 
Shame the Gremlin and Grenade Launcher was never made in this style.
Ufoshnik 25. feb. 2021 kl. 1:31 
Will be update this mod for laser swords?
Lago  [ophavsmand] 12. feb. 2021 kl. 7:05 
Done.
Dęąth Viper 12. feb. 2021 kl. 4:40 
can you update this with the new ghost templates made in the workshop?? +1
MrCloista 30. dec. 2020 kl. 17:48 
Any chance of getting a plasma tier replacer version of this?
Lago  [ophavsmand] 5. dec. 2020 kl. 9:40 
I found out how to fix the workshop icon.
Syro System 5. dec. 2020 kl. 9:05 
Saw this got upated. What's new?
Kawaiiestkate 11. nov. 2020 kl. 21:07 
You're right I was remembering things wrong my bad.
Lago  [ophavsmand] 11. nov. 2020 kl. 20:05 
The T3 Sawed-Off in LW2 Secondaries is already a Coil weapon. The T2 version matches TLE's magnetic tier.
This mod's just text files and WSR configs though, so it's fairly straightforward to tweak to your liking if you want to.
Kawaiiestkate 11. nov. 2020 kl. 19:53 
That was fast, much thanks for these replacers I can't wait for the Coil to be updated with whatever Iridar makes. Will Mag Shorty come back to replace the T3 Sawn Off from LW2 Secondaries since it matches the look of Coil weapons?
Lago  [ophavsmand] 11. nov. 2020 kl. 19:43 
Updated. I've also gone through and added all the schematic images, so they'll look like lasers in Engineering too.
Kawaiiestkate 11. nov. 2020 kl. 18:49 
Do you plan on adding in the new Laser Sawn Off and Heavy Spark Rifle Iridar added to his Laser/Coil Expansion to this?
Syro System 8. nov. 2020 kl. 19:04 
Building my first SPARK now and almost got pulse weapons researched, gonna take a good look at that SPARK laser cannon soon :)
Cake_Knight 27. okt. 2020 kl. 10:56 
Thanks king, appreciate it
Lago  [ophavsmand] 27. okt. 2020 kl. 10:10 
How's right now? Is right now good? :P
Cake_Knight 26. okt. 2020 kl. 23:55 
When will the SPARK Heavy Laser cannon be added to the list?
Lago  [ophavsmand] 4. maj 2020 kl. 4:30 
With this mod? No, it's a replacer.
There are mods that add three tier cosmetic versions of Lasers and Coilguns on the workshop, though.
jane 3. maj 2020 kl. 22:10 
Is there any way I can have both magnetic and laser weapons as cosmetic alternatives with this mod? I love you and your work I'm drunk on my birthday so this is a message and a plea.
Lago  [ophavsmand] 5. mar. 2020 kl. 11:57 
For the Laser replacer? No, it should quite happily use the NStriker mod the other one requires.
Cyberdisc 5. mar. 2020 kl. 10:52 
Hm, I'll try that during my next run, thanks. I should keep the Laser and Coil Arsenal Templates mod on though, right?
Lago  [ophavsmand] 2. mar. 2020 kl. 8:53 
Another option is to use the old version of this mod instead, but keep the WSR config. The old version overrides the techs, and the WSR config will fix the attachment bugs in the old one.
Cyberdisc 2. mar. 2020 kl. 8:13 
Fair enough, guess I have to dive into the SDK and change them.
Lago  [ophavsmand] 1. mar. 2020 kl. 13:07 
Initially it was an oversight, but given people tweak what gets changed I figured I'd leave it be. It's such a minor thing that I chose compatibility over completeness.
Cyberdisc 1. mar. 2020 kl. 13:04 
I noticed that the weapon images in the engineering bay haven't changed, that a technical limitation or just something on my end?
Lago  [ophavsmand] 10. dec. 2019 kl. 6:16 
The laser guns don't have underbarrel attachment models by default.

You can add them manually using Iridar's Weapon Skin Replacer, but it's a little fiddly.
GreatOldOne 10. dec. 2019 kl. 3:15 
Any clues how to get the underbarrel attachment mod to display the attachment properly? Oddly, I the attachments still work and I even get firing graphics - but the attachment is not visible.