XCOM 2
[WotC] Laser Weapons - Magnetic Tier Replacer 3.1
28 Comments
Mask 13 Jan, 2024 @ 5:47am 
Can I use this alongside with Weapon and Item Overhaul?
RakkoHug~<3 18 Nov, 2022 @ 7:38pm 
BUG: Pulse Cannon seems to use Mag Cannon animation: The barrels do not rotate and display yellow firing animation of the Mag Cannon
Vegeta002 18 Oct, 2022 @ 5:02am 
Shame the Gremlin and Grenade Launcher was never made in this style.
Ufoshnik 25 Feb, 2021 @ 1:31am 
Will be update this mod for laser swords?
Lago  [author] 12 Feb, 2021 @ 7:05am 
Done.
Dęąth Viper 12 Feb, 2021 @ 4:40am 
can you update this with the new ghost templates made in the workshop?? +1
MrCloista 30 Dec, 2020 @ 5:48pm 
Any chance of getting a plasma tier replacer version of this?
Lago  [author] 5 Dec, 2020 @ 9:40am 
I found out how to fix the workshop icon.
Syro System 5 Dec, 2020 @ 9:05am 
Saw this got upated. What's new?
Kawaiiestkate 11 Nov, 2020 @ 9:07pm 
You're right I was remembering things wrong my bad.
Lago  [author] 11 Nov, 2020 @ 8:05pm 
The T3 Sawed-Off in LW2 Secondaries is already a Coil weapon. The T2 version matches TLE's magnetic tier.
This mod's just text files and WSR configs though, so it's fairly straightforward to tweak to your liking if you want to.
Kawaiiestkate 11 Nov, 2020 @ 7:53pm 
That was fast, much thanks for these replacers I can't wait for the Coil to be updated with whatever Iridar makes. Will Mag Shorty come back to replace the T3 Sawn Off from LW2 Secondaries since it matches the look of Coil weapons?
Lago  [author] 11 Nov, 2020 @ 7:43pm 
Updated. I've also gone through and added all the schematic images, so they'll look like lasers in Engineering too.
Kawaiiestkate 11 Nov, 2020 @ 6:49pm 
Do you plan on adding in the new Laser Sawn Off and Heavy Spark Rifle Iridar added to his Laser/Coil Expansion to this?
Syro System 8 Nov, 2020 @ 7:04pm 
Building my first SPARK now and almost got pulse weapons researched, gonna take a good look at that SPARK laser cannon soon :)
Cake_Knight 27 Oct, 2020 @ 10:56am 
Thanks king, appreciate it
Lago  [author] 27 Oct, 2020 @ 10:10am 
How's right now? Is right now good? :P
Cake_Knight 26 Oct, 2020 @ 11:55pm 
When will the SPARK Heavy Laser cannon be added to the list?
Lago  [author] 4 May, 2020 @ 4:30am 
With this mod? No, it's a replacer.
There are mods that add three tier cosmetic versions of Lasers and Coilguns on the workshop, though.
jane 3 May, 2020 @ 10:10pm 
Is there any way I can have both magnetic and laser weapons as cosmetic alternatives with this mod? I love you and your work I'm drunk on my birthday so this is a message and a plea.
Lago  [author] 5 Mar, 2020 @ 11:57am 
For the Laser replacer? No, it should quite happily use the NStriker mod the other one requires.
Cyberdisc 5 Mar, 2020 @ 10:52am 
Hm, I'll try that during my next run, thanks. I should keep the Laser and Coil Arsenal Templates mod on though, right?
Lago  [author] 2 Mar, 2020 @ 8:53am 
Another option is to use the old version of this mod instead, but keep the WSR config. The old version overrides the techs, and the WSR config will fix the attachment bugs in the old one.
Cyberdisc 2 Mar, 2020 @ 8:13am 
Fair enough, guess I have to dive into the SDK and change them.
Lago  [author] 1 Mar, 2020 @ 1:07pm 
Initially it was an oversight, but given people tweak what gets changed I figured I'd leave it be. It's such a minor thing that I chose compatibility over completeness.
Cyberdisc 1 Mar, 2020 @ 1:04pm 
I noticed that the weapon images in the engineering bay haven't changed, that a technical limitation or just something on my end?
Lago  [author] 10 Dec, 2019 @ 6:16am 
The laser guns don't have underbarrel attachment models by default.

You can add them manually using Iridar's Weapon Skin Replacer, but it's a little fiddly.
GreatOldOne 10 Dec, 2019 @ 3:15am 
Any clues how to get the underbarrel attachment mod to display the attachment properly? Oddly, I the attachments still work and I even get firing graphics - but the attachment is not visible.