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I don't completely understand how the raider teams work, but they are repurposed multiplayer teams. So, I assume the game sees them as player teams, even though the units are all AI controlled. When a "player" unit spots a VIP, you get the "that's a confirmed visual" from Bradford, but the raider teams are hostile to the civilian team (the team VIPs start on). If they move within the activation circle, then a "player" has activated them and they switch to the XCom team -- you get control.
tldr: this is a problem with all raider mods. No one has been able to find a solution for it.
if gog raiders r near a neutral goal like a vip civilian or the alarm device when doing the ufo mission they activate them (sometimes u dont even get control, happens to the mission when trying to rescue a vip +2 soldiers, so aliens can shoot them but no way to get out of the danger zone). would be good if u can remove this.
I HATE THE ANTICHRIST!
But I got rid of LWOTC
Yes, boss units will sometimes spawn on lockdown sitreps. only if force level is 20 though
Turns out they're not broken at all, just so dark that I thought they were unshaded in tactical view.
Sorry for the false alarm.