XCOM 2
Raider Faction: Global Occult Coalition
277 Comments
Tommy 19 Jul @ 1:50am 
pistol have bug. Cannot be reloaded.
EvilBob22 30 Jun @ 10:17am 
@Shuri-Sama Unfortunately, that's a problem with the way the 3rd party teams work, all raider mods have the same problem. (I know Dark Eldar Raiders specifically blocks their sitrep on rescue missions because of this, I'm not sure if any other mods do though.)

I don't completely understand how the raider teams work, but they are repurposed multiplayer teams. So, I assume the game sees them as player teams, even though the units are all AI controlled. When a "player" unit spots a VIP, you get the "that's a confirmed visual" from Bradford, but the raider teams are hostile to the civilian team (the team VIPs start on). If they move within the activation circle, then a "player" has activated them and they switch to the XCom team -- you get control.

tldr: this is a problem with all raider mods. No one has been able to find a solution for it.
Shuri-Sama 30 Jun @ 9:43am 
i found an issue (not sure if i should call it a bug maybe its intended):

if gog raiders r near a neutral goal like a vip civilian or the alarm device when doing the ufo mission they activate them (sometimes u dont even get control, happens to the mission when trying to rescue a vip +2 soldiers, so aliens can shoot them but no way to get out of the danger zone). would be good if u can remove this.
Shuri-Sama 19 Jun @ 3:56pm 
these weopons so badass. only cannon is lacking abit bc not mod slots
smb9610 17 Apr @ 7:30am 
Is there a safe way to add extra mod slots on the GOC weapons? I have two on the Chiller by default, but I didn't see a spot to add them in the xcomdata.ini file.
Puma_The_Great  [author] 18 Nov, 2024 @ 3:28am 
@Epsilon-11, there is no chance, just a team changer that makes them always friendly.
Epsilon-11 12 Nov, 2024 @ 11:54pm 
How do I increase the chance that I encounter them as allies?
76561198251663188 12 Nov, 2024 @ 7:53pm 
ITS THE UNITED NATIONS

I HATE THE ANTICHRIST!
Haless 7 Nov, 2024 @ 12:19am 
It is a skill that some advent have, IIyatech. I think the dual pistol class also have. It work only with pistols, the character or enemy shoot on all visible enemies.
Ilyatech 27 Oct, 2024 @ 2:05am 
Good afternoon, is it the norm that fighters from this faction fire a pistol 7-9 times per turn?
EvilBob22 22 Sep, 2024 @ 4:39pm 
Only certain missions, --you'll see a sitrep for them. If you have the Raider Bases mod too, this one has an integration, so you'll see some special missions from that mod.
Helios 1-1 22 Sep, 2024 @ 3:42pm 
Does the GOC appear everywhere or just certain maps/missions?
EvilBob22 12 Aug, 2024 @ 5:00pm 
It was the first mod I ever made too (aside from a custom flag mod). Still works though, I keep it in my rotation.
Soul 12 Aug, 2024 @ 4:55pm 
@EvilBob22 Oh clean,goated,gonna download right now
EvilBob22 12 Aug, 2024 @ 4:38pm 
@Soul I had the same problem and made a workaround mod for that: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875191235
Soul 12 Aug, 2024 @ 3:15pm 
Can't reload the Distiller,please fix that,I guess its cause I used it as a primary,but it suck to be stuck like that...
Totally Not Ed 10 Jun, 2024 @ 5:16pm 
The Mechs should be orange, in lore they're called Orange Suits
Bnana 7 Jun, 2024 @ 3:09am 
Customisation not appearing for soldiers, no clue why tbh.
jahsinha 7 May, 2024 @ 12:04am 
Can you cook any of these mods man? I want to use them all the time but I keep taking them in and out due to size.
EvilBob22 6 Nov, 2023 @ 6:27pm 
Almost forgot, I manually changed the damage settings to match WIO, that part isn't automatic either.
EvilBob22 6 Nov, 2023 @ 6:25pm 
There are no problems with WIO, but the special abilities (like the shotgun's smoothbore barrel) don't get added.
Kinsect 6 Nov, 2023 @ 4:44pm 
Say does this work with WIO (Weapon and Items Overhaul)?
Vitklim 3 Aug, 2023 @ 3:29am 
Very good mod, but the Refiner is prone to crashing the game when used. Happened at least 3 separate times, firing the gun will freeze the game for a while, then crash to desktop.
Cereal 29 Jun, 2023 @ 1:35pm 
They shoot 5 times with the pistol to do a lot of damage, that is fine. But they keep shooting even after the XCOM soldier is bleeding out, executing the soldier every time, that is cruel.
Gronk 27 Apr, 2023 @ 12:13am 
is it intended for the Goc guys with the pistol to shoot 5 times? help would be appreciated :)
WarLLT1315 23 Apr, 2023 @ 7:54am 
Thank you for your MOD description, very detailed and useful. Like it!
Kinsect 1 Apr, 2023 @ 7:47am 
Does the weapons work for Covert infiltration and Shiremct's Weapon and Item overhaul mod
silverleaf1 20 Mar, 2023 @ 9:01am 
@Puma_the_Great This faction shows up in the sitrep but not on the screen where you load soldiers. If they are hidden then the sitrep is kind of a giveaway. These faction soldiers seem to stasis the odd a lot. I assume that is not intended.
EvilBob22 10 Mar, 2023 @ 2:49pm 
ToothlessTaco543 9 Mar, 2023 @ 5:11pm 
@Puma_The_Great
But I got rid of LWOTC
Puma_The_Great  [author] 9 Mar, 2023 @ 11:12am 
@ToothlessTaco543, It's a conflict with LWOTC. I think some folks tried to fix it but I don't think there is an easy way, only some config changing.
ToothlessTaco543 8 Mar, 2023 @ 9:09pm 
@Puma_The_Great they also don't count as people, I can just kill them and they move when they first see me but when in a mission where you need to kill everyone they don't count, they are like lifeless bodies standing up:jawafrown:
ToothlessTaco543 8 Mar, 2023 @ 8:59pm 
@Puma_The_Great, the guys don't get a turn
Shaggoth (Ищезаяц) 15 Feb, 2023 @ 8:28am 
seemed like it was some particular mission problem, with a lot of goc reinforcements. later on they became friendly :)
kirill_1807 15 Feb, 2023 @ 4:31am 
Hi thanks for the mod. I installed it, everything works and does not freeze, but !!! A faction does not get a turn in combat. There is only mine and the enemy, and this faction is just worth it. How to fix it???
EvilBob22 21 Jan, 2023 @ 10:46am 
1 should do it, it looks for any value above 0. Did you change it during a mission? It'll only work on a strategy layer save.
Shaggoth (Ищезаяц) 14 Jan, 2023 @ 11:24am 
hows that friendly thing works? i set it to 1 and they still hostile to xcom :Z
EvilBob22 28 Dec, 2022 @ 7:38am 
@FRAGNIFICO Yes, I run both with no trouble.
FRAGNIFICO 28 Dec, 2022 @ 5:29am 
Does it work with covert infiltration???
modifieda4 9 Dec, 2022 @ 2:49pm 
true primary secondaries is conflicting with another mod, so im only using primary secondaries.
Rasa 9 Dec, 2022 @ 2:49am 
Are their pistols supposed to get 5 shots when shot once (5 chances to hit, with each dealing basic pistol damage, so like 15 damage at best)? they can deal so much damage with those in the early game that I am not sure if thats supposed to happen.
EvilBob22 3 Dec, 2022 @ 1:13pm 
I don't use RPGO, but are you using True Primary Secondaries? The original Primary Secondaries had problems with individually built items (like the Distiller). Using TPS does give compatibility warnings with mods that call for PS, but it will work fine (I even see RPGO specifically mentioned as safe to ignore the warning).
modifieda4 3 Dec, 2022 @ 10:38am 
there is something up with the distiller, i cant equip it as a primary secondary, im using rpg.
Puma_The_Great  [author] 26 Nov, 2022 @ 12:07pm 
@orf, i believe the team changer for the foundation is located in configs of the Combo mod, if that's what you use
orfeas 22 Nov, 2022 @ 10:50am 
The raider factions are not responding to teamchanger value, i tried a SCP+XCOM+GOC vs ADVENT vs CHAOS but the foundation still shows up as hostile (i am using the combo mod you reuploaded
Puma_The_Great  [author] 7 Nov, 2022 @ 7:21am 
@Big Rigs: Over the Road Racing,
Yes, boss units will sometimes spawn on lockdown sitreps. only if force level is 20 though
Big Rigs: Over the Road Racing 7 Nov, 2022 @ 5:07am 
Is the Sanctuary Guardian supposed to spawn on Chosen Base Assaults? (I had GOC-Controlled Area roll on it) It spawned at the Sarcophagus area of the base assault. I see that it's supposed to be the boss unit for the Raider Faction Bases mod, which I disabled due to too many bases when combined with the MTF, the Chaos Insurgency, and all of the original raider mods. If it's unintentional, that's fine, it just really surprised me seeing it on the Chosen Base. And I'm wondering if this were to happen on Foundation Lockdown, would I see the bosses from the Foundation?
Puma_The_Great  [author] 6 Oct, 2022 @ 2:33am 
@A total stranger, haha It's okay, I thought it might have been the case, since they really have black uniforms, just not THAT black, (as when unshaded).
A total stranger 5 Oct, 2022 @ 10:53pm 
I -finally- got the GOC to show back up in a mission, and compared their uniforms to the cosmetics from the customization menu
Turns out they're not broken at all, just so dark that I thought they were unshaded in tactical view.

Sorry for the false alarm.
Puma_The_Great  [author] 1 Oct, 2022 @ 12:07pm 
@A total stranger, I tested it, and haven't seen any bugged texture, only solution i can suggest is unsubscribing and resubscribing to this mod, perhaps the update wasn't downloaded.