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So far, disabling all story traits always causes the fail,
but even with it only worked once.
I dont know if thats related.
Sorry for the late answer and good play
when this mod is enabled, superconductive, tundra and moo asteroid don't get their randomly generated name assigned, but are instead called
asteroid_niobium, asteroid_ice and asteroid_moo.
this behavior is consistent on all cluster types and affects newly generated clusters
@Sgt_lmalas, thanks I added it
you use
"
exclusiveWith:
- traits/FrozenCore
"
this doesnt prevent a lush core from being picked.
the new core traits use
"
exclusiveWithTags: # Not related to traitTags (checked against other exclusiveWithTags)
- CoreTrait
"
now
I'll wait for a spaced out start of the other planets though. I just like Ganymede as a start and Titan's liquid methane sounds fun
You must fill it quickly
but i can't start the world i just dont find it in chosing screen even tho the mod is enabled
Thanks! DM'ing a link to the log now.
Windows: C:\Users\%username%\AppData\LocalLow\Klei\Oxygen Not Included\Player.log
Mac: ~/Library/Logs/Klei/Oxygen Not Included/Player.log
Linux: ~/.config/unity3d/Klei/Oxygen Not Included/Player.log
Here are the worldgen mods (note that I am not using the features of the challenge collection when generating Solar worlds seeds). https://imgur.com/a/YUnNi1h
I'd be happy to send along my logs, but I'm not sure where to find them (the game isn't crashing, so there'd be no log for that specifically). Just let me know. Thanks for all your help thus far!
Can you send me the game logs ?
Unfortunately, it seems to be happening regardless of which world I generate from. I've also tried each world multiple times to no avail. I do have other worldgen mods but they shouldn't be affecting this one (don't affect world traits). Any reccomendations?