Cities: Skylines

Cities: Skylines

PhatR's Cinematic Cams
29 Comments
PhatR  [author] 9 May, 2020 @ 3:05pm 
I added the rotation of subservices with publictransport cam, it should show a wider variety of vehicles.
Tuga_Venatus 8 May, 2020 @ 5:05pm 
thanks for considering it PhatR. you made a great work so far with so many cam options available now. :)
PhatR  [author] 8 May, 2020 @ 3:49pm 
I made public transport not show the same exact last 3 vehicle names. I will mess with revolving through the various public transport sub services, I could do that for the PublicTransportCam since it makes sense to do that. I will try it and see if it works ok. Most other services have almost no subservices, but public transport has many.
Tuga_Venatus 6 May, 2020 @ 6:34am 
And once again, thanks for your work with the cameras. cant get enough of sitting back in my chair, and chill just looking at the game with your camera on while i earn some more CIM BUCKS :P
Tuga_Venatus 6 May, 2020 @ 6:32am 
Thanks @PhatR.
So far i been enjoying the public transport cams mostly. Probably due the big amount of tram lines in my city, that is what i get most focused when camera is active. Is there any way to make it sort priorities?
for example, show a train, then a bus, then a metro, then a boat, etc, like rotating every kind of transport once (or a related building if no transport is running), instead of getting 5-6 or more trams in a sequence before other transports, trams in my case, since i have a lot of lines for trams, but i assume it happens for other transports also, where it will focus the most used transport being used over the other transports....
As for the mail vans, Other transports should be removed also, about every cargo transport as they are not considered "public transport", but at the same time i think that if they are kept, along with mail vans, it will help getting more dynamic changes for the camera with the higher choice of transports being used.
PhatR  [author] 29 Apr, 2020 @ 4:52am 
Sure, hmm, I actually coded it, but don't know why I didn't upload it, should be uploaded in 10 minutes or so.
Tuga_Venatus 29 Apr, 2020 @ 3:40am 
@PhatR on the public transport cam, can you remove the mail vans? its not really a public transport is it? :P
PhatR  [author] 27 Apr, 2020 @ 7:20pm 
All fixes uploaded, let me know if any more issues, I will now work on more cams.
If you want your cams to be in alphabetical order, you need to subscribe to them in that order. (or in backwards order)
PhatR  [author] 27 Apr, 2020 @ 6:44pm 
Ok, I guess my previous fix for the deleted vehicles or buildings didn't fix the problem even though I tested it, bugs are funny like that.
With the help of the TM:PE discord group, they were able to give me good code to properly check for the vehicle flags.
https://discord.gg/faKUnST

I'll be uploading the fixes asap, sorry for the mod spamming.
PhatR  [author] 26 Apr, 2020 @ 11:04am 
Thanks! Still to come:
-Helicopter Cam (police and fire, and disaster, helis, are there others?)
-Blimp Cam
-Hot Air Balloon Cam
-Postal Cam (as in Mail)
-Bicycle Cam (not sure about this one)
-The other cams that were not updated recently will get code updates and added buildings.
I should probably take a rest now...at least for a few hours, this code maniac will be back at it soon.
Darian Caplinger 26 Apr, 2020 @ 8:53am 
God, what a wonderful idea!
PhatR  [author] 25 Apr, 2020 @ 7:56pm 
I have updated or added:
Ambulance Cam
DOT Cam
Disaster Cam
Fire Cam
Hearse Cam
Police Cam
Vacuum Cam
PhatR  [author] 25 Apr, 2020 @ 4:56pm 
The all-plane cam kinda does that, I need to change the view distance to be farther out.
I will create a all-helicopter cam too now.
I can make a blimp cam and a balloon cam also.
PhatR  [author] 25 Apr, 2020 @ 4:18pm 
I can do that, I can filter all vehicles by name and service or just name.
Tuga_Venatus 25 Apr, 2020 @ 3:37pm 
That seems loads of details for the cams. Good work there.
Wondering if a plane and/or heli camera would also be possible, or if transport cam could have a version with more of plane and heli showing, some air views of the city with a plane or heli focused would be a great screenshot moment I bet :)
PhatR  [author] 23 Apr, 2020 @ 5:06pm 
I have also found a way, and am currently testing, to show the vehicles in-emergency first so you can see the action. All the features I have mentioned so far have been coded, and are currently under test, will be releasing soon.
PhatR  [author] 22 Apr, 2020 @ 1:19pm 
I will soon be changing all cams to show a random building related to the cam type if no vehicles are found. (so the Health cam will show a Health related building(like a Hospital) if no Ambulance or Hearse is found)
PhatR  [author] 20 Apr, 2020 @ 7:17pm 
Thanks to the guys over at https://discord.gg/RRGYkmN (Cities Skylines Creators)...
They were able to help me get the proper c# code to identify vehicles by name.
I also needed to add two more DLL files from the cities skylines folder.
So now all my cams will be updated to filter out vehicles that match specific names that don't belong there.
I will also now make a Hearse cam, A fire helicopter cam, a police helicopter cam, a postal vehicle cam, an industrial rail cam, industrial ship cam, industrial plane cam...etc and many more im sure.
I recall someone wanted a bicycle cam.. so i will make one of those also.
If anyone has any suggestions, let me know.
PhatR  [author] 19 Apr, 2020 @ 3:24pm 
No problem, its possible because many authors of mods make them open source!
I am currently looking at filters for the cams so I can make a hearse cam that is separate from the health cam, and other filters for public transportation to NOT include cargo vehicles. So far it looks like I will need to use a something like "ushort GetNearestVehicle(float x, float y, float z);" to determine the vehicle name and filter it out if it matches specific names. C Sharp is pretty easy to understand so I should be able to accomplish this fairly soon for all the cams.
Tuga_Venatus 19 Apr, 2020 @ 5:53am 
@PhatR thanks for making the new cam so fast. Subbed and in use whenever I don't need to change my city. :)
Sp3ctre18 13 Apr, 2020 @ 9:43pm 
Nice! I'll look forward to that one
PhatR  [author] 13 Apr, 2020 @ 7:24pm 
@Tuga_Venatus
Actually there is a Service.PublicTransport handle in the code.
I will make one for it and upload. It will take me a bit of time to make images for the mod page.
Tuga_Venatus 1 Apr, 2020 @ 9:07pm 
One to watch all public transport would be great, since you managed to get each type individually, woul it be too hard making it to all?
Subbed the tram one for now, great work. Still love action cam tho, make a full public transport cam and I change my mind :p
Sp3ctre18 19 Dec, 2019 @ 4:22am 
Ohh, I see. Cool. Subbing then!
PhatR  [author] 18 Dec, 2019 @ 10:09am 
You can sub them all, or only the ones you want.

In the content manager, they show up under the camera scrips tab, you must enable each one in that menu.

Then in the simulation, you can choose which camera from the ones you enabled, to view from the camera menu, and then you click the cam play button to view that cam.
Sp3ctre18 14 Dec, 2019 @ 1:27am 
Do these simply take over the camera camera once subbed and enabled, or is there a way to sub to a few and pick which one I want to run?
PhatR  [author] 12 Dec, 2019 @ 4:26pm 
@Ciar Aon

It may be possible, by using the "citizen service" and filter all except bicycles, but I need to learn more about this game on how to do that. I am trying to do it with the health cam so I can separate hearses and ambulances.

Also, it would probably be a city wide bicycle cam because I don't think any service uses bicycles. Service.Citizen
Madisonian 12 Dec, 2019 @ 3:04pm 
A bicycle cam would be a great addition.
benzoll 8 Dec, 2019 @ 1:35pm 
Good camera script series. :hardhat: :btlthumbup: