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for handweapons you would need a seperate mod, for example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882369004&searchtext=weaponcore
i dont run io and have no probs on my end.
could be a case of file corruption or a mod conflict.
did you already try if it also hapens with the wc internal replacer to sort out on which mods end it is?
are you using an up to date version of se?
Many mod authors have moved on and do not maintain their mods anymore.
wc itself has nowadays a integrated basic replacer which just makes the vanila weapons wc compatible but doesnt change any ranges or add more advanced stuff.
the replacers from the olden days are today a way to get these higher functionalities on vanilla weapons, an example would be making the rocket launchers fire guided munitions instead of dumpfire ones, or increase theyre ranges without needing to do a deep dive into the worldspecific cfg and alter stuff there everytime a world is made or saved under a new name.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3162229787
I removed the weaponcore version Star Wars weapons mod and that fixed it. In the chat, the mod author said they do not know how to fix the crashing issue.
Thank you for all your mods and contributions to SE by the way. I really appreciate it. It's been a ton of fun using your's, and other peoples mods since I got into SE back around 2013ish.
Origin: X:-56673.3620134641 Y:-1967107.51948139 Z:557003.439369352
Any chance this mod could be causing this? I am trying to narrow down the source on this and the log error file isn't being specific.
the rockets form this mod are no basic replaced versio nlike the wc integrated but have guided functions and require you to lockon to an enemy via the wc targeting system and beeing in range for them to hit to be able to fire them.
depending on your cameramode you will need to use a combination of ctrl or alt together with lmb or rmb for the different targetingmodes.
alternativly you can scroll troght the targets with pgup and pgdown.
might help you sort it out:
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Player-Tips
as long as they use the vanilla weapons and not vanilla based weapons they will be replaced by the wc internal replacer with the basic replacement or if a additional wc vanilla replacer is used the version of that additional replacer mod.
it will not touch any modded weapons based on the vanilla weapon system and these will stay incompatible with weaponcore unless you use a weaponcore based version of these weapons.
Do all (Vanilla and Modded) Ships use the replaced weapons from this mod
or do they use the vanilla weapons?
its not needed though it does a bit more than the integrated replacer which does not add any higher wc functionalities, it only has a very basic replacer which just makes it compatible with wc.
Since WeaponCore converts all the default vanilla weapons to WC versions.