Space Engineers

Space Engineers

WeaponCore - Replace Vanilla Weapons
969 Comments
YOYOMAN_MODDER 22 Jun @ 12:24pm 
Thank you Abisius!!!
nukeguard  [author] 22 Jun @ 11:41am 
Thank you Abisius for another assist :-)
@YOYOMAN_MODDER
for handweapons you would need a seperate mod, for example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882369004&searchtext=weaponcore
YOYOMAN_MODDER 21 Jun @ 3:15pm 
Hello! Mod changes only block weapons& no hand weapons?
zombie_hunter 21 Mar @ 3:25pm 
[ERROR] Keen: Block-pair MyObjectBuilder_LargeMissileTurret/SmallMissileTurretReskin MyObjectBuilder_LargeMissileTurret/LargeMissileTurretReskin is not in the same block-variant group
to my understanding io also alters stuff of the vanilla weapons and thus you would need an io specific wc replacer if you want to use io together with wc.

i dont run io and have no probs on my end.
nukeguard  [author] 17 Feb @ 1:52pm 
weapon core without this mod replaces all vanilla weapons, with this mod it replaces all vanilla weapons and add range and some seeking missiles
CHEWBACCA 17 Feb @ 1:50pm 
Yes but my question is do i now no longer have access to vanilla rail guns or have they been replaced with new ones?
nukeguard  [author] 17 Feb @ 1:45pm 
yes, weapon core disables all vanilla turret logic, you should see a warning on world load about that.
CHEWBACCA 17 Feb @ 1:06pm 
worth noting i do use industrial overhaul so could be the issue.
CHEWBACCA 17 Feb @ 1:06pm 
I had to disable this mod as it was causing massive issues with some vanilla weapons my rail guns where being recognised as a production block and had no weapon core properties at all.
Abisius Xarvenius Carbensius 17 Feb @ 10:38am 
@Jakeplayer
could be a case of file corruption or a mod conflict.

did you already try if it also hapens with the wc internal replacer to sort out on which mods end it is?
are you using an up to date version of se?
Jakeplayer 17 Feb @ 9:11am 
Even though I have the latest version of Weapon Core installed and the vanilla mod, I'm getting an error stating the current vanilla weapons aren't compatible? I don't have any other weapon mods installed. Any ideas?
CHEWBACCA 11 Feb @ 9:06am 
Does anyone know how to get my turrets from shooting into voxels? they target enemy grids that are behind mountains and waste a lot of ammo shooting at a wall bec they think they have LOS.
nukeguard  [author] 14 Jan @ 3:48pm 
It replaces core functionality to function with WC and increase ranges and improve AI. It still looks the same and you won't even know the vanilla guns have been replaced visually.
Mrooshoo 14 Jan @ 11:04am 
Does the mod actually replace the vanilla parts with brand new ones or does it just change the stats of vanilla parts so that in effect they're replaced?
Sakana 13 Jan @ 6:27am 
"Many mod authors have moved on and do not maintain their mods anymore." Damn, I guess this game is 12 years old now...
MomBasti 26 Dec, 2024 @ 8:46am 
I use the mod on my server. I use the Torch Launcher as server software. In the console I get the error message “Block-pair MyObjectBuilder_LargeMissileTurret/SmallMissileTurretReskin MyObjectBuilder_LargeMissileTurret/LargeMissileTurretReskin is not in the same block-variant group”.
nukeguard  [author] 10 Dec, 2024 @ 2:39pm 
have to edit ammo range
nukeguard  [author] 10 Dec, 2024 @ 2:33pm 
No, this is not required, this just extends the ranges and changes rockets to guided missiles.

Many mod authors have moved on and do not maintain their mods anymore.
ServTechnic 10 Dec, 2024 @ 6:51am 
I want to change the firing range of the weapons from this mod.
nukeguard  [author] 9 Dec, 2024 @ 3:10pm 
you want to make the ranges longer?
Abisius Xarvenius Carbensius 9 Dec, 2024 @ 4:59am 
@TheDave
wc itself has nowadays a integrated basic replacer which just makes the vanila weapons wc compatible but doesnt change any ranges or add more advanced stuff.

the replacers from the olden days are today a way to get these higher functionalities on vanilla weapons, an example would be making the rocket launchers fire guided munitions instead of dumpfire ones, or increase theyre ranges without needing to do a deep dive into the worldspecific cfg and alter stuff there everytime a world is made or saved under a new name.
NorfolkDave 9 Dec, 2024 @ 4:15am 
is this needed with weapon core 2.5?
ServTechnic 8 Dec, 2024 @ 12:35pm 
In which files can I change the firing range string of each weapon block?
JohnJ44 8 Dec, 2024 @ 12:00pm 
Feels like it, the errors almost always reference coresystems and a sound issue in regards to the 25mm nato gattiling sound. And the crashes happen when npcs spawn in and get into range of myself. I am hoping the author can figure it out and fix it since Cythlon stopped updating his SW weapons & energy shields mod a long time ago.
JohnJ44 8 Dec, 2024 @ 11:57am 
nukeguard  [author] 8 Dec, 2024 @ 11:46am 
I think there was an issue like that before, I don't remember what was the cause, but it might be a configuration issue on the weapons, or they have a sound file that is 0kb
JohnJ44 8 Dec, 2024 @ 11:33am 
@Nukeguard

I removed the weaponcore version Star Wars weapons mod and that fixed it. In the chat, the mod author said they do not know how to fix the crashing issue.
Captain Harlock 7 Dec, 2024 @ 12:45am 
Hi, can you please change the block descriptions that can be seen in the HUD? It still shows the vanilla weapon range, which can be very confusing, especially for inexperienced players with little experience with WeaponCore.
ServTechnic 1 Dec, 2024 @ 12:29pm 
How to change the firing range?
nukeguard  [author] 29 Nov, 2024 @ 10:29am 
you've been playing SE a while :-) glad you like the mods, hope you can narrow this down
JohnJ44 29 Nov, 2024 @ 10:24am 
@Nukeguard

Thank you for all your mods and contributions to SE by the way. I really appreciate it. It's been a ton of fun using your's, and other peoples mods since I got into SE back around 2013ish.
JohnJ44 29 Nov, 2024 @ 10:22am 
Thank you, I'd love it if the debug would specify the mod and make this a 5 minute fix. I got lucky on another crash I was having when it gave the workshop number for that one. I am just going through the list turning stuff off and seeing what makes it stop at this point.
nukeguard  [author] 29 Nov, 2024 @ 10:06am 
There's been no sound changes to this mod in the last 4 week or longer
JohnJ44 29 Nov, 2024 @ 10:04am 
I have view distance set pretty high. I'll have to check, but it should be around 15km. I've only been having these crashes the last 4 weeks or so, and they have been increasing in frequency.
JohnJ44 29 Nov, 2024 @ 10:03am 
When it happens, it is always while a npc ship is trying to spawn. I am kinda wondering if it has something to do with small grid ships. I loaded up the game after taking out Battle Cannons & Turrets WC to see if it was the 25mm NATO gattlings in there, but the game crashed a couple minutes in when I attacked a npc large grid ship and a bunch of fighters started spawning in.
nukeguard  [author] 29 Nov, 2024 @ 9:51am 
looks maybe like that sound tried to play when the object didn't exist, maybe the object was hidden, view distance?
nukeguard  [author] 29 Nov, 2024 @ 9:50am 
no, this mod uses vanilla sounds
JohnJ44 29 Nov, 2024 @ 9:00am 
2024-11-27 11:57:15.094 - Thread: 1 -> Error: Sound error with ammo: 25mm NATO from soundID ArcWepShipGatlingShot cuename WepShipGatlingShotFireEmitter.Entity null? False
Origin: X:-56673.3620134641 Y:-1967107.51948139 Z:557003.439369352

Any chance this mod could be causing this? I am trying to narrow down the source on this and the log error file isn't being specific.
Ace 21 Nov, 2024 @ 11:04am 
I finally got them to work, I'm just a noob with weaponscore. Thanks for the help.
Abisius Xarvenius Carbensius 12 Nov, 2024 @ 1:24pm 
@Ace
the rockets form this mod are no basic replaced versio nlike the wc integrated but have guided functions and require you to lockon to an enemy via the wc targeting system and beeing in range for them to hit to be able to fire them.

depending on your cameramode you will need to use a combination of ctrl or alt together with lmb or rmb for the different targetingmodes.
alternativly you can scroll troght the targets with pgup and pgdown.

might help you sort it out:
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Player-Tips
Ace 12 Nov, 2024 @ 12:44pm 
I just cannot for the life of me get the damn missile launchers to fire anything. Gatlings work fine, but rocket pods don't.
Abisius Xarvenius Carbensius 24 Oct, 2024 @ 10:30am 
@Ahris
as long as they use the vanilla weapons and not vanilla based weapons they will be replaced by the wc internal replacer with the basic replacement or if a additional wc vanilla replacer is used the version of that additional replacer mod.

it will not touch any modded weapons based on the vanilla weapon system and these will stay incompatible with weaponcore unless you use a weaponcore based version of these weapons.
Ahris 24 Oct, 2024 @ 10:25am 
I have installed several MES Mods (Modular Encounter System).
Do all (Vanilla and Modded) Ships use the replaced weapons from this mod
or do they use the vanilla weapons?
nukeguard  [author] 16 Oct, 2024 @ 9:35am 
To use the vanilla weapons without WC, you can't use WC in world.
nukeguard  [author] 16 Oct, 2024 @ 9:34am 
Like Abisius said, but also, this replacer was the original before they were integrated into WC, these now increase ranges and add a bit of tracking to the rocket turrets.
Abisius Xarvenius Carbensius 16 Oct, 2024 @ 6:53am 
@DarkLordDLDL
its not needed though it does a bit more than the integrated replacer which does not add any higher wc functionalities, it only has a very basic replacer which just makes it compatible with wc.
DarkLordDLDL 16 Oct, 2024 @ 6:46am 
Is this mod actually needed to use all the vanilla weapons?
Since WeaponCore converts all the default vanilla weapons to WC versions.
Code Digits 16 Oct, 2024 @ 6:19am 
That was fast!!! thank you so much!