Cities: Skylines

Cities: Skylines

Highways over Wall - 1+1 Lanes - Adaptive Network Road
26 Comments
SimoG  [author] 17 Oct, 2023 @ 2:04pm 
@THZ I'll add one thing. Local files and workshop files have different names for CSL: the former only use the asset name, the latter add the Workshop ID in front of the name, so for CSL they are 2 distinct things. So if you decide to use my new highways in the saves where you used the old ones locally, you will have to upgrade the roads manually before deleting the local ones from the PC. I remember that in the very first release of these highways, no one saw the custom pylons that I had created, precisely because of this name difference, even though the file name was identical between the workshop version and the local one on my PC.
SimoG  [author] 17 Oct, 2023 @ 1:57pm 
@THZ Filename does not affect loading. Only the internal name of the asset or subsegments (bridge, elevated, slope, etc...) affect loading, names that I was very careful not to change. I am sure of this thanks to many field tests conducted over the years and and above all also read in the Loading Screen Mod wiki where it was indicated how this part works :-)
THZ 17 Oct, 2023 @ 2:54am 
I've been considering whether to leave a comment, as when I discovered the new file names, I had already located the previous version using a hard drive backup and manually replaced the road network with other roads using RON. So, there was no issue with my city save file this time. I'm just speaking from past experience that updating the road network files can cause problems for city save files that have already been built with that road network. If you don't have this issue, please feel free to disregard my comment. And thank you for your creations; they are excellent. These are translated English, hopefully they all sound polite.
THZ 17 Oct, 2023 @ 2:41am 
In my personal opinion, I wouldn't change the creations’ file names, and the version-name doesn't have to be a part of the file name. Altering the file names could potentially cause issues in existing citysavefile, and the disappearance of the road network of a city is a bigger concern than the buildings' disappearance. When updating creations, please keep the file names as they are now.
ashlandky62 31 Dec, 2021 @ 9:03am 
Thanks! Used these assets in my newly released map - Carolina Crossings.
eegl 2 May, 2021 @ 8:59am 
Thank you! That clears everything up I thought I was missing an asset :')
SimoG  [author] 2 May, 2021 @ 2:03am 
@eegl it's wanted to reflect the appearance of European highways, which usually, do not have street lamps except near intersections or in particularly dangerous points.

@ilcicci1983 I know of a couple of these LUTs, and I also find them too strong in the highlights, especially if an object is white. Personally I found a remedy by slightly adjusting the direct and indirect light with the Ultimate Eyecandy. Now instead of lut I use the relight mod

Unfortunately, going to change the textures now is a colossal undertaking. It almost means redoing the whole set from scratch.
eegl 1 May, 2021 @ 5:57pm 
I love them! but for some reason lights dissapear and i have to put them manually
ilcicci1983 23 Apr, 2021 @ 7:37am 
I use several luts but most of them have a very high contrast (realistic, cleyra, laviante, real neutral, etc.). Which is good normally, but it can make some surfaces too white.
I created my previous map
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2450641319&tscn=1619082238

having to manually position all the guardrails.
These:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1889660581
Nice but Very very uncomfortable and they end up underground out of 25 tiles.

Now I am creating a new map and I am using your Highways because I find them in general also better than Clus highways (Concrete Highways), especially for intersections. Darkening the walls and guardrails just a little are the only things I would retouch, but that said, great work. The best Highway of the workshop.
SimoG  [author] 23 Apr, 2021 @ 6:15am 
@ilcicci1983 Thanks for the feedback .
Do you use any LUTs? I wonder because, with some of them, I also saw that the highlights are a bit too bright.

Yes, the guardrails are less beautiful but it is a compromise to slightly reduce the overall impact of the highway on the FPS considering that they are always present along the entire length of the road itself. :-)
ilcicci1983 23 Apr, 2021 @ 5:36am 
Probably the best custom highway in the workshop! The only flaw, the guardrails, are a little too white (even the wall slightly) and there are better guardrails on the workshop (even the wall slightly). After that it would be perfect. Great work
Katoendraad 20 Mar, 2021 @ 3:05am 
@SimoG That is even more realistic. I manually placed some lights at bridges. Did not had the time to update at intersections so I will certainly see them appear once updated.
SimoG  [author] 19 Mar, 2021 @ 5:16pm 
@Katoendraad Many Thanks :-)
It's wanted for reflect the aspect of the highways here in Italy (but not only here).

I set the lights, in the ground level, so that they only appear at intersections.
Katoendraad 19 Mar, 2021 @ 1:29pm 
Wow, great roads @SimoG with a North European look. But do they come with lighting as well? Missing the light poles. Keep it up!
SimoG  [author] 6 Jan, 2021 @ 2:01am 
@Twelvelands Many thanks. I know well :-D I know well :-D I have a detail-oriented style of play and having to spend all that time aligning lanes with Move it every time pushed me to create this set, much faster to use.
Twelvelands 5 Jan, 2021 @ 8:54pm 
You are not getting enough recognition for this amazing work! Been looking for "mod"/roads like that for ages. I just hate the standard way of 3 lanes and then when you add the 4th for going out, it streches it out, so you never have a proper line/lane, if you know what I mean. What you did, sir, is a piece of art! Big thank you!
SimoG  [author] 5 Dec, 2020 @ 3:07pm 
Capri-Sun Good fun :-)
Tristan 5 Dec, 2020 @ 3:01pm 
@SimoG

Many thanks Im started to really enjoy ur Highway Package :steamhappy:
SimoG  [author] 5 Dec, 2020 @ 2:56pm 
@Capri-Sun Yes, In game is the icon with the traffic light with the crown. when you click them, the tools in the photo I attached earlier appear.
Tristan 5 Dec, 2020 @ 2:46pm 
@SimoG

Ok thank u this is with the Traffic manager tool correct ?

because i got this other tool I forgot the name

ok so i will swap mods

Many thanks
SimoG  [author] 5 Dec, 2020 @ 2:44pm 
Tristan 5 Dec, 2020 @ 1:02pm 
where is the lane connector ?

thank u
SimoG  [author] 5 Dec, 2020 @ 11:46am 
@ Capri-Sun you can use the lane connector or the other tool I don't remember what it's called that acts on the arrows and forbid them from turning of the mod TM:PE (Traffic Manager)
Tristan 5 Dec, 2020 @ 11:06am 
I need ur help again please I am having a hard time with the off ramps
I have also subscribed to all ur road set I just cant find how to make a ramp go RIGHT OR LEFT ONLY

with out interfering with on coming traffic

can u help ?

thank u
SimoG  [author] 16 Aug, 2020 @ 8:00am 
ATTENTION: I am updating all the roads in this set. If you see that something has disappeared from the map, DO NOT save the game, otherwise you will have to do it again once I have completed the operation.
I apologize for the inconvenience.