Cities: Skylines

Cities: Skylines

Highways over Wall - 4+4 Lanes - Adaptive Network Road
14 Comments
empwwb 17 Apr, 2022 @ 11:09am 
oh, got it,
I thought it was caused by my incomplete subscription,
The effect of no street lights at night is not very good
SimoG  [author] 17 Apr, 2022 @ 1:37am 
@empwwb it's wanted. as in the real highways they are inspired by. No lights except near intersections or in particularly dangerous points. Anyway, next update will add invisible placeholder lamps so that you can modify them with the Network Skin mod. Any ETA for now.
empwwb 16 Apr, 2022 @ 9:49pm 
In ground mode, no street lights
Jakiplo 25 Nov, 2021 @ 11:20am 
@SimoG ah that's really cool ! Does v5 support up to 2x6 lanes too? :D
SimoG  [author] 25 Nov, 2021 @ 7:41am 
@Ssar1702 Ah, ok I understand what flaws you mean in the transitions. Already fixed in the new version. While for the node controller, I actually didn't think to check (that when I made the v4 it didn't exist yet) so thanks for letting me know. However, the possibility of removing road markings from both segments and nodes via adaptative roads is already added in new version. :-)
SimoG  [author] 13 Nov, 2021 @ 10:36am 
@Ssar1702 you can upload screens here on Steam and then link them here.
Jakiplo 13 Nov, 2021 @ 10:02am 
@SimoG even using IMT doesn't remove the odd aspect on transistions from type to another.

Where could i place the screenshots?
SimoG  [author] 13 Nov, 2021 @ 4:31am 
@Ssar1702 as for the roads, I put them in the list but I was thinking not to add more assets because they start to be many to manage with the updates and I start to struggle to keep up with them. Maybe further on, I'll see ...

Do you have any screenshots to post? because in the tests I did it didn't happen to meperhaps I have never created the situation where it happens. However via adaptative road there is the option to disable them. Eventually you can trace them with IMT in cases where it happens.
Jakiplo 13 Nov, 2021 @ 3:32am 
Also, i would like to point out that the automatic markings don't always look normal when sloping a node with NCR or on transitions from ground to wall or bridge.
Jakiplo 13 Nov, 2021 @ 3:31am 
@ SimoG looks very promissing ! Also, i would like asymetrical versions that keep the emergency lane on both side instead of just 1 and if you planned 2×5 and affiliated ( current max is 2×4 and affiliated)
SimoG  [author] 12 Nov, 2021 @ 9:19am 
@ Ssar1702 I suggest you to switch to the ones with the guiardrail, because I started using a mod (Adaptative Road) which allowed me to add new features to the roads, including the possibility to change the divider or to make the noise barriers appear. Furthermore, in this way you do not necessarily have to subscribe an asset for each of these options, also becoming a little less complex to manage as development :-)

However these things are still WIP, and will be available as soon as I release v5 of my highway collection.

A small preview:

https://www.youtube.com/watch?v=ZKpXHsilDYs&t=1s
Jakiplo 12 Nov, 2021 @ 6:48am 
when will the concrete barrier versions come?
SimoG  [author] 16 Aug, 2020 @ 10:43am 
Road Updated
- New model of the bridge with separate carriageways
- Slightly narrowed lanes to align with new additions to the collection
- Automatic horizontal signage lines (not always complete. See description, as soon as I update it :-D) at intersections and at the passage between various height levels.

This time you should have no problem with the disappearing highway. In testing my bailouts, everything is fine.