Wildermyth

Wildermyth

Expanded Humans: Traits
50 Comments
𝖗𝖎𝖉𝖘𝖙𝖗𝖎𝖈 2 Jul, 2024 @ 7:15am 
@smoker
ive messed around alot with this mods but i still havent been able to figure out how to make a custom trait of my own without editing an existing one and thus taking its place
stylean 18 Oct, 2022 @ 1:21am 
@Smoker

Hi Smoker, thanks for the mod.

Just wanted to check whether I actually need all 3 Base/Fat/Thin.json files? I made a script that generates all 243 instances in one file so would it work if everything is just in one humanBase.json? Also I noticed that it's humanBase.001 and everything else is humanBaseTown.XXX, is there any reason for this?
Smoker  [author] 26 Mar, 2022 @ 1:56pm 
You are welcome, the last updates are simplifying many mods and making them much more easy to tweek.
BloodXIII 26 Mar, 2022 @ 1:44pm 
Thanks for making such a easily editable mod! Managed to tailor the stats to my play-style and touched up some text to reflect it. A really essential mod in my opinion.
Kyle Bagel 27 Jan, 2022 @ 2:37pm 
@ smoker no worries mate
Smoker  [author] 27 Jan, 2022 @ 12:50pm 
@Kyle Bagel: I have come back to update, play and rebalance but i dont know if i will have time to finish the content that i started time ago, it's a shame cause it's almost done, we will see. I don't have the free time needed anymore.

@Sparky: Try to remove it and download again.

@Fei: You can add traits manually with dev mode when you are inside a campaign, I don't know if you can remove dev mode middle campaign thou.. (as long as you don't care of the extra info ev should be fine)
Fei 1 Jan, 2022 @ 7:16pm 
Is there a way to choice de trait we want or not? I tried to reoll over and over but always get things that don't match what i want :/
Sparky Summers 20 Aug, 2021 @ 7:09am 
This isn't showing on my mod options when I start a campaign.
Kyle Bagel 17 Aug, 2021 @ 6:35pm 
Hi, just checking in to see if you made any progress on that race mod.

Cheers
Smoker  [author] 10 Jul, 2021 @ 10:21pm 
No it doesn't, the only mods subsceptible to block achievements are mods that add skills to the game (usually Theme skills) and all my mods were updated to include achievements.
CallMyKryptonite 10 Jul, 2021 @ 7:35pm 
Does this mod disable achievements?
Kyle Bagel 26 Jun, 2021 @ 5:34pm 
Thanks again, Ill keep my eye out for it. Really love the game, and I use nearly all of your mods. Thanks for your hard work.
Smoker  [author] 26 Jun, 2021 @ 4:20pm 
Yee it cost me some hours too X) but finally I got it, you will see, very easy to add new fantasy races or make your own on top of my mod, and very glad you can use it.
Kyle Bagel 26 Jun, 2021 @ 4:13pm 
Oh wow thanks I really appreciate that,

also this whole time I was trying to make a dark elf, just thought it was kinda funny that you suggested it XD.
Smoker  [author] 26 Jun, 2021 @ 4:01pm 
Ok i have founds lots of bugs with that, so what I previously said its not true, i will release a mod adding 5 races tomorrow or day later, you are very welcome to add extra races to that or make your own like orcs, dark elfs using my mod :)
Kyle Bagel 26 Jun, 2021 @ 3:39pm 
Oh sorry man, I meant my custom aspect. I was one of the guys that asked a couple days ago if it was possible to make more races.

My bad, I should have said that.
Smoker  [author] 26 Jun, 2021 @ 3:34pm 
I just check and its working, unsubscribe and subscribe again steam is shit, and i mean it, they dont have a minimum pride.
Kyle Bagel 26 Jun, 2021 @ 3:12pm 
Hi, I can't seem to get the aspect to appear. If I use the devMode I can see it in game but no matter how much I reroll it won't spawn.

Any help would be appreciated, cheers.
商天の月 23 Jun, 2021 @ 5:57pm 
身体特性会影响具体属性
Smoker  [author] 23 Jun, 2021 @ 3:54pm 
Race size could be done just making possible to add a min and max to size customitzation and increasing the parameters on that function. Need the Devs though
Fresh Prince of Solaire 23 Jun, 2021 @ 10:27am 
Thanks for those tips, and that's awesome that you had the same thought there Kyle! It's been cool creating those kinds of characters but it's a shame that it's impossible to encounter different races organically in the game. Would also be nice to see a variation on the body sliders so that smaller and larger scale races could be more differentiated; like elf warriors using a slender body regardless of gender, or dwarfs having a wide but short body type for all class types. That'd require messing around with the scale of respective armors too, but it would be cool if via the code the assigned body types could be matched with the different races.
Kyle Bagel 23 Jun, 2021 @ 8:39am 
Thanks, really appreciate it. Love your mods by the way
Smoker  [author] 23 Jun, 2021 @ 7:13am 
You can do the same without using my mod, but then they wont be compatible.

In the game there is just one human humanBase.001, you can create elfBase.001 and work from there, it will be easier (you can make it compatible with this mod later if you like, make sure you have this mod inactive while you are testing or the elf will be lost between the 200 humans X)

humanBase.001 its in Wildermyth/assets/data/history/humanBase.
Smoker  [author] 23 Jun, 2021 @ 7:05am 
Yes you can use this mod to create new races, inside the files of the mod go to data/assets/histoy you will see there is more that 200 humans there, the first one being smokerAttributeshumanBase.002 The game takes one random. Open all the files with a text processor in a PROJECT that allows you to change words in all files at the same time.
-Change smoker for your name so all entries will look like this kyleBagelAttributeshumanBase.002 etc.
-Change "human" for "elf" for example in all files and thats it. It should be very easy if you have a text processor that allows you open files in a project.
-Now you only have to create "elf" aspect, take "human" aspect as example in Wildermyth/assets/data/aspect/humans. Apply layers (images) in the new aspect, add effects (skills passive or active, defenses etc) and the initial stats of the race.
That should be it.
Kyle Bagel 22 Jun, 2021 @ 11:02pm 
Basically same question as Fresh Prince. I want to toy around with making some new "races" elves, dwarfs, the usual. I stumbled upon your mod when looking for aspect mods.

Could you point me to a guide for modding aspects? I tried looking it up on my own but the modding guide section on aspects seems to just be telling you what aspects are, rather than a guide on how to mod it.

Maybe i'm missing something but any help would be appreciated, cheers.
Fresh Prince of Solaire 22 Jun, 2021 @ 8:57pm 
I love all these mods you've done! Out of curiosity, since there's a mod that customizes the faces so much that you can make "elves", "orcs", etc., how easy would it be to make a submod for this that could allow you to configure those traits? I've been making characters into fantasy classes like that and wondering more broadly how tricky it'd be to tie certain visuals with certain traits; like if a character is set as an "elf" (instead of them all being "human") they'd always have the ear configured to match up for them. I like how open the game appears to be for modding and this may very well be more of a question for the game devs, but you've released so many mods you might as well be a dev yourself, haha, just curious!
Hedgehog 22 Jun, 2021 @ 5:35pm 
na its not about the traits its about chances, and the generator seemingly preeferse those tree, tahts what im saying. i dont ahve anithing agianst those traits, its just boring that seemingly every second hero has them. this is not about eprsonal preference this is about random number generation (or however the game/your mod is handling it) as always just pointing out what im seeing
Smoker  [author] 22 Jun, 2021 @ 3:45pm 
Ugly Fat and Small are very good warrior tanks :)
Smoker  [author] 22 Jun, 2021 @ 3:40pm 
lol what do you have against ugly, fat and small? X) There is more than 200 different humans in the mod, everyone different, tha game picks one each time.
Hedgehog 22 Jun, 2021 @ 3:30pm 
hm seems that the randomnumber generator is a bit off, there are some strange combinations. maybe ad a roll on how manny max traits a charkter can have (like for example 5-9) because heros tend to be stuffed with your traits and mostly they are ugly, fat and small XD (or a combination of all tree :P) nad thers little chance for a 'normal' cahracter
Hedgehog 22 Jun, 2021 @ 9:59am 
HAIL THO THE WHILDERMYTH MODING GOD!
Smoker  [author] 20 Apr, 2021 @ 3:27am 
Hi :) yur welcome. It doesn't matter, i changed some names but they are correct in the text, it's just the file that the names are the "old" ones.
Berkolas 18 Apr, 2021 @ 5:44am 
Hello Smoker. First of all, thanks for all the great mods. I'm going to try them out for the first time. I wanted to report a bug with the Expanded Humans. Some of the names for the various aspects don't match. For example, "Clumsy" had "Calm" in the aspects properties file, and Flexible had a typo. Would it be possible for you to take a look?

Thanks again for the mods!
Smoker  [author] 30 Nov, 2020 @ 12:19am 
jejeje a health 3 warrior can be a littlte too much :). Keep in mind you can use "young" to add some bonus that will go away in one chapter, just to avoid really low stats at the begining.
Smoker  [author] 30 Nov, 2020 @ 12:17am 
Thx! :) Yeah double the bonus is too much, to tell you the truth it was a little experiment. I already have a new version with reduced stats but i didn't update cause i don't know what to do with hooks, leave some bonus o remove them completely. Today will be on a new update, i will probably leave them but with reduced bonus. Make a copy of the files you modified :) and thx, any suggestion is much appreciated.
Minic78 29 Nov, 2020 @ 5:22pm 
Adding stats to hooks was a really nice change. Making every fresh unit feel that little bit more unique goes a long way. Double the bonus after hook quest seems like too much, but as advertised it was very easy to edit. I also added drawbacks to spice up the early game without resorting to extra calamities. Wish my warrior with 3 health good luck.
The Former 22 Apr, 2020 @ 1:45am 
Okay, thanks. :)
Smoker  [author] 22 Apr, 2020 @ 1:43am 
I don't think it's possible, sadly the mod isnt done throug weights but actually writing all the 243 humans, the game picks one random.

Yu can change the stats every attribute gives and the names very easily though..
The Former 21 Apr, 2020 @ 9:48pm 
Where might I go about editing the odds of these aspects showing up? I'm having trouble divining that element of the mod files.
Monster Tamer Bloba 18 Mar, 2020 @ 3:28pm 
Oooo this looks nice! will be trying it soon for sure!
Smoker  [author] 5 Jan, 2020 @ 3:50am 
@steelmidnight: lolz
steelmidnight 5 Jan, 2020 @ 3:06am 
"The best character is a short, fat, dumb, ugly bastard"

So basically, in this reality my mother in law rocks?
Smoker  [author] 4 Jan, 2020 @ 10:22pm 
You are welcome. There is no numerical limit to the attributes you can create, however, there is a hard limitation on it. The way is done right now, each of the 243 variations are writen, if you take a look at the files you will notice there are 243 humans there (in fact there is only 240, but I dunno wich i miss and I'm not gonna check again everything just for 3). So to do it you will need a program that gives you the combinations, and copy paste like no tomorrow.

If this is done in a more elegant way throw weights and random rolls, this would be very easy, but i couldn't figure out how to do it, so i used the manual way.

Yes you can add any visual you want to new created characters, maimed limbs, eye patches etc.. What i'm not able to do yet is setting the size and face of the chars automatically, but it should be possible, not a big deal anyway.

An update of this mod will add human races, one of them begining with tattoed faces.
Inzu 4 Jan, 2020 @ 3:20pm 
Great mod. Thanks for making this.
Is there a numerical limit to how many attributes can be added.

Could the number be upped to twenty or thirty to create a more varied pool of characters?

Is there a way to link the art assets to the character attributes at the creation process. Say, have a starting character already missing a limb.
Smoker  [author] 4 Jan, 2020 @ 1:13pm 
The best character is a short, clumsy, dumb, ugly, fat bastard :)
Smoker  [author] 22 Dec, 2019 @ 11:48pm 
Yes through cheats you can do it. Just ADD ASPECT in the character sheet, look for the ones you want. You can also REMOVE ASPECT. But be aware cheats won't give you any steam awards, it won't say you have completed the campaign for example and little things like that.
Anu-Lex 21 Dec, 2019 @ 8:49am 
Thats a nice Idea! However, I would like to change the aspects my characters have when creating them. Is there a possibility to do so? (Maybe through Cheats?) Thanks!
Smoker  [author] 15 Dec, 2019 @ 12:00pm 
Races Mod meaning Werewolf Treemen etc. ofcourse.
Smoker  [author] 15 Dec, 2019 @ 3:17am 
You are welcome :) I will improve my Off-hands mod before taking any new project, but i do have some mods in testing that makes combat longuer and varied wich i plan to release soon. I'm working on a "races" mod but i'm having more problems than anticipated.
℘คʉƖ ❖ 14 Dec, 2019 @ 6:43pm 
Another great mod, thanks for this. Can't wait to see more expanded options, thanks Smoker