Killing Floor

Killing Floor

KF-Corridors
36 Comments
Jenksy 31 Dec, 2013 @ 5:53am 
I gave it a go, I got to say. I think this will be awesome once it is finished :3
fully blazing  [author] 18 Nov, 2013 @ 9:43am 
<3
CloudExSolider 18 Nov, 2013 @ 9:41am 
Well I will be keeping tabs on the map :)
fully blazing  [author] 18 Nov, 2013 @ 9:37am 
Of course, objective mode work is SOOO hard. SOOO depressing. i will do it when i have some time. i have my works, some girls. hah. you know. every map creator / editor have their life! :D
fully blazing  [author] 18 Nov, 2013 @ 9:35am 
Well, objective mode here isn't an option. but i will make a map called KF-LevelThisPerk. For some friends that need to level up their perks! :D (Yes, i will post the map at steam.) (( I will keep the waves, but, if at the final version, i will possibly be able to make an objective mode for the map. *KF-CorridorsFinal / KFO-CorridorsEscape.
CloudExSolider 18 Nov, 2013 @ 9:31am 
Awesome! Because right now its pretty small but ik its Alpha, are you going to make it a objective type map or just keep it waves?
fully blazing  [author] 18 Nov, 2013 @ 9:25am 
I will make it bigger, bigger and BIGGER! I will add more rooms, some corridors ( XD ) and i will make an exit door. the exit of the corridors. Still a surprise. keep an eye here! :D
CloudExSolider 18 Nov, 2013 @ 8:36am 
Ceiling is trippy lol. Just wondering what sort of plans do you have for this map? Are you going to make it bigger? And what things would you like to/plan to add to it?
fully blazing  [author] 16 Nov, 2013 @ 10:23am 
Done! :D
c h i l l a x 16 Nov, 2013 @ 8:50am 
add me please as you friend KFDrakar
c h i l l a x 16 Nov, 2013 @ 8:49am 
yea drakar i find this map very good any i play it today or tommowor
fully blazing  [author] 16 Nov, 2013 @ 4:55am 
@[tE]Adrian Thanks! The map still at alpha, so your "very good" may be "fantastic"!
c h i l l a x 16 Nov, 2013 @ 3:45am 
very good
fully blazing  [author] 12 Nov, 2013 @ 10:46am 
Ah. Thanks :D
Lien Liulfr 12 Nov, 2013 @ 10:27am 
A few of the Alpha version maps on here, tend to either dont spawn ZEDs, the layouts break, or some other thing happens and I get kicked out of game cause of it
fully blazing  [author] 12 Nov, 2013 @ 10:12am 
Sorry, i can't understand what you have said. I'm brazilian, you know
Lien Liulfr 12 Nov, 2013 @ 9:15am 
Not to down anyone else's work here, but this is one of the few Alpha's I played that didnt break on me
fully blazing  [author] 11 Nov, 2013 @ 12:42pm 
Finally someone like ambush can understand this work.
fellsand 11 Nov, 2013 @ 9:00am 
Its the cause of they call it "Alpha"
fellsand 11 Nov, 2013 @ 8:59am 
Just to test, duh
76561198112413399 10 Nov, 2013 @ 6:19pm 
I just looked at the map in the editor.

You have no idea how to map and it's made very clear with your brush work, pathing and placing of volumes.
fully blazing  [author] 10 Nov, 2013 @ 3:07pm 
I already told you. read the comments.
76561198112413399 10 Nov, 2013 @ 12:38pm 
Why are you posting alpha builds of a map to the workshop.

Why are you posting a Work in Progress so early on in development.

These are essentially the same question.
fully blazing  [author] 10 Nov, 2013 @ 12:15pm 
Thank you! I will! :D
Lien Liulfr 10 Nov, 2013 @ 12:04pm 
Well so far nice job. I believe it will come out as something good and something worth playing though over and over again. Keep up the work
fully blazing  [author] 10 Nov, 2013 @ 10:34am 
Thanks man, i'm trying to do it, i will add more big rooms, more "corridors", more spawns, more pickups, well, i told you, its alpha! :D And, yep, i made the map to be "frenetic". "Easy" maps doesn't have fun or anything else.
Lien Liulfr 10 Nov, 2013 @ 10:19am 
For something on the Alpha, I think is alright. I played a few alpha maps on here, but this one seems like it could come up as something good. The celling seemed to have some quick moving effect that made me looked at it more than the ZEDS, and the small room of it makes it next to hard to do quick escapes. Make the map alittle bigger, with some more details, and I think it will come out alright.
fully blazing  [author] 10 Nov, 2013 @ 8:11am 
PS: Players who downloaded it at beta 1.0-1.7 and alpha 1.0-1.9 will receive some prizes at the final version.
76561198112413399 10 Nov, 2013 @ 7:52am 
Why are you posting alpha builds of a map to the workshop.

You didn't answer the question.
fully blazing  [author] 10 Nov, 2013 @ 7:14am 
because the map is still in WIP.
76561198112413399 10 Nov, 2013 @ 6:51am 
Why are you posting alpha builds of a map to the workshop.
fully blazing  [author] 10 Nov, 2013 @ 6:40am 
Nope, the map will be much much bigger, still at alpha, relax :D
76561198112413399 10 Nov, 2013 @ 2:31am 
Is the maximum of 10 brushes a theme you're going with?
fully blazing  [author] 9 Nov, 2013 @ 4:05am 
Thanks Ambush. HF at the map :D
fellsand 9 Nov, 2013 @ 4:01am 
Ryan, it's better than your shits that you sent to the workshop :3
ND4SPD 8 Nov, 2013 @ 9:41pm 
Absolutely terrible.