Left 4 Dead 2

Left 4 Dead 2

MTL Gone To Hell
102 Comments
波奇酱跑了一里地 15 May @ 6:33am 
Ur map is pretty good and perfect
Ynk 3 May @ 3:08am 
风景很不错,第一次见救援工具是飞艇的地图
18 Apr @ 8:23pm 
4/5
MIZUKI77 16 Mar @ 1:25am 
9/10,good map!
地图的风景很棒!很像一个真实的城市,岔路多但指引做得很好,景别很丰富,推荐搭配雪景mod。僵尸的密度少,补给物资比较分散,武器的选择不多,我到最后一关才抢到一把刀,也没有碰到马格南。总之是一副地图设计很不错的观光休闲图,没有碰到什么难受的问题
Murmkuma  [author] 20 Dec, 2024 @ 11:45pm 
v1.29 update released, mostly cosmetic changes, sped up Rescue vehicle slightly, removed some unused files
Murmkuma  [author] 7 Dec, 2024 @ 6:53am 
Do people want the rescue vehicle sped up?
风俗店技师丰川祥子 6 Dec, 2024 @ 8:02am 
The last gate when the tank is attacking but the airship coming so slowly that no one can survive from it.And it is so long for player to restart.
Murmkuma  [author] 13 Nov, 2024 @ 6:51am 
@Blankdesudesu
Thanks, consider this a work in SLOW progress, I chip away when I have time, which with a full time job doesn't leave much. There is an update coming soon, I wanted to push for Halloween, but coming soon, mostly aesthetic.

---

As always folks constructive criticism always welcome and I often incorporate good ideas that improve gameplay or solve bugs/issues. However if you leave a shitty clout chasing insult comment it gets promptly deleted so don't waste our time and just be a good person.
Blankdesudesu 10 Nov, 2024 @ 9:23pm 
Honestly pretty close to the actual setup of Montreal surprisingly. Very well done. It does need a bit of cranking here and there in terms of bugs and mechanics but honestly pretty fun.
mad milk 10 Nov, 2024 @ 4:43pm 
I am quebecois and I can confirm this is my everyday, only in quebec
Elliot-_- 10 Nov, 2024 @ 4:42pm 
it needs a bucket of water to prevent fall damage, please clarify
Fortnite Highwire 10 Nov, 2024 @ 4:42pm 
played this on versus with some friends, genuinely one of the funniest maps ever. it's so open so you can't even spawn or co-ordinate any plays, which leaves room for laughter. The random asf rooms that can explore serve ZERO purpose in the map, the loot is terrible but the aesthetic is cool i guess. liked the transit part with the trains and the buttons, very cool, AI gets stuck on them though and it's over. The finale was complete terrible though on versus, how are u supposed to do that bit without falling off? chargers ahoy. Dead Center? Goodbye. MTL Gone To Hell? best map ive ever played. If you want a laugh with casual fun involved, round up some friends for a nice 2v2/3v3 on this map, blind playthrough, you wouldnt be disappointed. Only In Quebec man
minty 10 Nov, 2024 @ 4:41pm 
not enough tim hortons
Murmkuma  [author] 20 Sep, 2024 @ 2:14pm 
@Hampalang Yes I created IRR, :) Hope you enjoyed my campaigns, some of the places in these campaigns are based on places I used to live/currently live.
Lâmpada dos Deuses 20 Sep, 2024 @ 9:45am 
oh, you're the creator of Innes Rd Rash, which I played about 12 or 13 years ago, good to see you're still doing it.
Mr. Bean 11 Aug, 2024 @ 8:24am 
ScriptDetect 7 Aug, 2024 @ 3:59pm 
i really would like if the map had like, custom textures so that it'd look even closer to MTL
i would love to see a near perfect replica of the city i live in inside of l4d2 lmao
Zero 4 Aug, 2024 @ 1:20pm 
Man I'll probably try again, but when I first played it two survivors had died and they didn't returned, the worst part is that I got into the 3rd chapter with low life and the bot too, so yeah. About the maps, I don't have something to complain about, just that
@ your service 17 May, 2024 @ 2:29pm 
Idk if it was due to the long sightlines but the first map barely had any commons. (I guess the first map is relatively low stakes before it picks up)
but i liked the size of it and the branching paths.

My favorite was the finale. Climbing down the complex was terrifying.
(Maybe my graphics/fog glitched out but it felt like the daytime changed as you progressed the finale as the sky went from brown to blue which was a nice touch)

Other than some occational floating props and the first saferoom having a breakable window i loved this!
Nightprideenclavestudio 2 Feb, 2024 @ 2:34pm 
ok now i really post this map in garry mod
:3 1 Feb, 2024 @ 6:45pm 
this map is ok
Rene 1 Dec, 2023 @ 7:26am 
very good campaign loved it 10/10:2019love:
★★S.W.A.T★★ 13 Nov, 2023 @ 10:13am 
Another grate camp , good job :steamthumbsup:
゜albedo 12 Sep, 2023 @ 7:10pm 
FUNNY
第一关有作者的房间和family,第四关的箭头引导错误,右边绕过去,逛街风景图,物资很分散。
陈开路 10 Sep, 2023 @ 12:27am 
还不错
noemarcusthian2021cb 5 Sep, 2023 @ 11:38pm 
i'll give it a 10/10 for the effort of creating a huge map.
if only this campaign has more idle zombies through out the maps and more rooms to explore plus puzzles then it will be perfect. i dont mind playing this map for 2hours if that will be made possible in the future.
also 10/10 for more belt fed MGs. i don't know if there are laser sights around or i just missed it ;)
Leon 13 Aug, 2023 @ 7:31am 
High difficulty campaign that features 5 long and large maps. The design was plain and many areas are empty. The railway with electricity gave bots a hard time because they usually walk at middle when they are following you. Map 2 safehouse are empty so good luck finding meds and ammo outside. Finale took place on a mountain but climbing it is painful.
唐琛 19 Jul, 2023 @ 6:52am 
Nice city style map, but I can not enjoy it with AI survivors because some places are impossible for AI to pass. And the final episode deserves improving. The ladder kills survivors easily and the road to the peak is too long. Also, the guns and other resources are not enough.
GPR2068 17 Jul, 2023 @ 7:55am 
Very very good campaign !!! :steamhappy:
Shapeshifter 12 Jun, 2023 @ 7:31am 
Nice simple and fun map but I don't really understand why it has to be so big and empty for no reason but yeah that's not really a downside I'm just saying. Good map nonetheless
ƓའįⱮⱮ 12 Jun, 2023 @ 7:26am 
nice one easy and fast 8/10
LittleBigSmoak 28 Mar, 2023 @ 6:32pm 
Its alright.
Murmkuma  [author] 21 Mar, 2023 @ 8:22pm 
Last update was mostly cosmetic changes, may have been some fixes but most of the work was done months ago, I dont remember the changes. A death in the family has caused me to take a bit of a break from development.
のあ 21 Mar, 2023 @ 7:42pm 
What is change in the last update?
EDOG 8 Mar, 2023 @ 5:19am 
Don't play with bots.
Yostra 2 Mar, 2023 @ 7:16pm 
재미있었습니다.
Dong / 小冬冬 16 Feb, 2023 @ 5:53am 
可以,很gta:steamthumbsup:
lokionsun 28 Jan, 2023 @ 7:38am 
good map, but the final can be better
Rin_AegisKalar 25 Sep, 2022 @ 11:16pm 
nice work
Murmkuma  [author] 16 Sep, 2022 @ 4:41am 
There are some Easter Eggs in the campaign, such as the apartment I lived in while creating this campaign....you can find in chapter 1! And Chapter 4/5 safehouse is the apartment I lived in 10 years ago when I first moved back to Montreal.
Murmkuma  [author] 16 Sep, 2022 @ 4:40am 
I just moved back to Ottawa from Montreal...once things are settled here a bit more I will release an update with some fixes and maybe fill things in a bit more. Thanks for the feedback.
虾仁猪心 15 Sep, 2022 @ 10:50am 
You show us a beautiful and real city. It's a big, open world, but maybe not everyone likes it, and there is still some optimization work to be done. Anyway, good job!:steamhappy:
Murmkuma  [author] 27 Jul, 2022 @ 2:54am 
@Lukey1028
Thanks for the feedback, I'll see what I can do along critical paths to fill things in more.I will be doing future updates, although mostly just for maintenance as I will be focusing more on Unity and C#. I agree the city parts could use more props, but I have to be careful with the scale of my maps it is always a balancing act of making sure I dont add soo much detail the engine can't handle it.

I have a fix version coming soon, I'll try to add more props and whatnot as I maintain the campaign. This is the first Non-Beta Full version, so there will still be some development, but nothing too major unless bugs pop-up.
❃Sticky Medic GF❃ 26 Jul, 2022 @ 9:38pm 
I like the feel of how open this map is, its more fun than exploring a single forced path. Though if I may offer a suggestion the city parts would be more enjoyable if they had more filling. Like trash cans, garbage on the ground, maybe some unique props set up (Ie a car crashing into a building, a fallen pole, ect) to give it more life. Right now it feels rather repeated and half empty.
Murmkuma  [author] 25 Jun, 2022 @ 4:23am 
Just finished a test-run, there is a bug in chapter 4, if you use the glass elevator closest to the beginning safe-room in the mall, it will trigger the elevator door in the apartment building at the end of the chapter to close and you will not be able to use and have to take the stairs.
Murmkuma  [author] 24 Jun, 2022 @ 7:17pm 
v1.27 Released - Beta done! Full version Release!

Thanks for everyone who gave helpful feedback, There were many many mostly cosmetic changes since the last version, too many to list.

There could be bugs but I think I got any major issues. Let me know if you guys find any issues, I'll shoot for a fix version in the next week or so if there are any.
Murmkuma  [author] 15 Apr, 2022 @ 4:54pm 
Working on a big update - will be full release no more beta. Thanks for everyone who gave helpful feedback during beta phase. Mostly all cosmetic updates, minor logic and nav edits as well.
Murmkuma  [author] 24 Dec, 2021 @ 5:48am 
v1.26

Merry Christmas/ Happy Holidays!!!
Not as much work done on this update as I was hoping.

- Minor cosmetic changes on all chapters
- Updated textures
- Chapter 3 - addition of Gas Station/Store, Added Emergency entrance/ Hallways to the Hospital, some nav updates and added models to the Metro station.
- Chapter 5 - Smoothed some terrain, added some models, updated some gaps on the path to the lookout.

I would have liked to have done more, but I'm feelin the fatigue of a long-ass year.
Keep the bugs coming, more updates in the new year.

Thanks again to everyone bringing value to the conversation here, appreciate the feedback. All the best this Holiday Season!
jimmy 6 Dec, 2021 @ 3:57pm 
Hey man, that's cool. You can take as much time as you need, it's your map after all and it'll be done when YOU feel like it's done. I might have forgotten that this was a BETA when I wrote some of this stuff but I think it should still give you a good idea of what to focus on for the future :steamthumbsup: