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Сообщить о проблеме с переводом
Their weapons aren't so powerful as to force a player to use them, their outfits are only useful in the extreme earlygame, and the variety and challenge they present in combat is always a welcome break from the constant hordes of starving bandits.
Перевод на русский готов
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2977809605
?
Сейчас делаю перевод мода на русский
nevermind, working as intended
SORRY!
is there any way i could send you a screencapture of the .mesh render vs what i'm getting in game?
the blade is cool but the hilt is different
any suggestions?
That is why you have manufacturers such as Prim making low-level Catun weapons, Chain being incredibly wild in quality depending on how old the weapon is, Council weapons using the opposite reasoning (more councils = more sharing of knowledge), lots of middle-of-the-road Mk I - Mk III smiths with wildly different bonuses because its perhaps the apex of Kenshi's experience when you start finding weapons of this quality, several Edge-quality smiths, Phoenixsmiths and three Prismatic Smiths for one step-below Meitou quality, and finally, the Skysmiths which STILL do not have Meitou-quality weapons, but have much lighter models. All manufacturers are supposed to be 100% vanilla-friendly and lore-wise accurate.
I thought that manufacturers were related to the first group that made use of that kind of material in their weapons.
Ancient is old iron/steel/bronze?
Catun is iron/bronze weapons
Skeleton is steel
Edge maybe refined/folded steel
Cross(?) unkown material or ore from another planet or a truly advanced process.
2. I thought living world added NPC's but I might be mistaken on that so if I am, my bad.
I don't understand how my mod could be patched with Living World; its not a weapon mod.