Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also curious how much of a PITA it is rigging the turrets? playing with the idea of maybe doing some predator tank turrets
Much appreciated.
Leaving them that way of course does make for ease of use so your call
They are presently all sloted for basic energy consumption, pending suggestions for Energy drain & weaponry-adjustments.
```
The first 4 lines of the description.
Also, I haven't yet repaired this, so the problem is two-fold.
Block Icons Proper, are for the next Update. Not today though.
Chaos:
- Macro Battery Model Replaced
- Plasma Cannon Model Replaced
- Broadside Lance Model Replaced & Beam Visual Upgrade
- Lance Battery Beam Visual Upgrade
- Missile Trail Improved
Light Macro Turret Model Replaced, AI system glitched, due for more repairs.
Loyalist:
Weapon-Systems Repaired.
Lance Battery Beam Visual Upgraded.
--- Due to an oversight, I forgot to put the new block cats in, Expect a patch in a few.
Then the Projectiles stopped syncing in MP, and got silenced audio, unless it was a gat.
Which means only 1 Barrel allowed
The Rockets, being homing is pretty much just WC at the moment.
Lasers requiring Scripts of some kind is mostly why a lot of the WC lacks proper Lasers without being attached to a framework
@Kreeg This was the one I was talking about being early beta with no convayer port on the weapons that are not energy based.
A lot changed, so it's not yet at the intended glory.
Turret AI ranges have now also been synced to their weapon-ranges, so they can engage at the intended ranges.
- And that's me assuming the Weapons' have no terminal controls or visuals to the Right-side of Window.
I shall likely do this bit, today \ tomorrow.
So I can dedicate time, to ensuring it works.