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In land_unit_tables each unit has an 'AI usage group' and the original warp grinders, which this ability is stolen from, has melee_gatecrusher. All the units from this mod have the same AI usage group. That's about the limit of my AI modding ability, so if that's not helping then IDK.
Also it makes sense that this mod would conflict with the Idol Constructs mod, as being a 'construct' is an attribute much like breaking walls, so whichever mod loads with priority will take effect.
just wanted to tell you. and i also want to tell you this, Great mod!
As for modded units, the way a unit becomes a wallbreaker is tied to that specific unit entry, it's not a tag you add to a unit that goes around their singular entry. So if you wanted mod units to be affected it would require that mod to add it or you patch it.
Also my general idea was only to use units which had weaponry to hack/smash walls (ex: giants, shagoths, mammoth tusks) or were so large they could conceivably body slam walls to destroy them (dread saurians). Varghulfs were the exception, but VCounts needed a unit like this in the worst way, unless you use something like tireless undead where they suffer no vigor loss for climbing walls (which makes sieging zombies and skeletons suddenly terrifying)