RimWorld

RimWorld

Vanilla Weapons Expanded CE 1.6
46 Comments
Pleccy  [author] 10 Jul, 2020 @ 8:09am 
@DA TRAP, CE has built in support for Vanilla Weapons so this patch is no longer needed
NEGUS MANNUS 10 Jul, 2020 @ 7:21am 
Will this be updated to 1.1?
someoneinapt 2 Feb, 2020 @ 7:51am 
Solved! It was the sneaky Alpha Animals patch that I didn't realise came integrated into CE:FT. It works perfectly now, on my old save, and things have the correct penetration.
Thank you very much for your help!
someoneinapt 2 Feb, 2020 @ 7:30am 
Nope. I've spent the last hour or so trying to figure it out, but I can't get Fasttrack to work as it throws up a bunch of errors on mod load, the exact same mods that regular CE works fine on. Even with a fresh mod list, it's causing problems the moment I enable Simple Sidearms and CE:FT. Even if I go back to my old mod list and disable SS, it still throws the same error.
Pleccy  [author] 2 Feb, 2020 @ 3:23am 
@me too thanks, are you using Combat Extended: Fast Track as doing so may allow certain ammo types that go unused in normal CE (such as the lever-action rifle and the crossbow's ammo) to have better and more balanced penetration values and could fix the issues you are having.
someoneinapt 1 Feb, 2020 @ 4:26pm 
Thanks for the patch. Some stuff seems to still be missing penetration though, like the lever-action rifle and crossbow.
red 30 Jan, 2020 @ 9:38pm 
I'm happy to wait and see how things shake out. Thanks so much for all the work you've already done.
Pleccy  [author] 28 Jan, 2020 @ 12:29pm 
@red, Additionally, due to the problems VFE - Security patch is causing the patch author has recommending keeping at the very end of you load order so if I had to guess moving it around is most likely what caused all the other issues (invisible walls and missing UI).

I'm afraid I don't think I can do anything to fix issues between the two mods as I believe the bugs you've reported are either issues specific to my patch alone or issues on VFE - Security Patch's side. Sorry I couldn't have been more help but if you do plan to play with VFE - Security again I'd recommend using normal CE with the patch loaded right at the bottom for the least issues, though it does seem that issues may still arise so waiting a week or so to see how development progress may be the best bet at this point.

(2/2)
Pleccy  [author] 28 Jan, 2020 @ 12:29pm 
@red, thanks for all the additional information it's been really helpful to me with identifying some potential pre-existing bugs in my patches code when using regular CE instead of CE:FT which could possibly be the cause of some of the problems you've experienced. I'm still uncertain to both where the errors are coming from and whether or not they are errors you see on load up though I am fairly certain these errors are not a result of a mod conflict so hopefully I should be able to fix them in a day or two.

From what I can tell the VFE-Security patch is currently extremely bugged on a C# level and as such is causing very major issues with a lot of different patches and mods. It seems from my own testing, and bug reports on the patches on workshop page, that there are a lot of issues if you are using Combat Extended: Fast Track so if you are using CE:FT removing it and try using normal CE as it could help to alleviate problems.

(1/2)
red 27 Jan, 2020 @ 6:51pm 
@PleccyMM at first I was having trouble finding uranium slugs for the turrets. Then I noticed that there were some error message on loadup with them both installed. I tried rearranging the priority of just those mods and their patches and it wrecked my save (Walls were invisible and UI was missing), so I uninstalled VFE-Security and the patch entirely and I'm back to working.

Sorry I can't offer more info than that, don't have it installed anymore.
Pleccy  [author] 26 Jan, 2020 @ 1:50pm 
@red I'll look into this tomorrow; if you have any specifically known bugs with ammo could you please let me know as I should be able to find a solution quicker with extra information.
red 26 Jan, 2020 @ 10:45am 
Anyone have any experience trying to get this to work with the Vanilla Furniture - Security CE Patch? It seems like there are some incompatibilities that cause some types of ammo to be missing.
Pleccy  [author] 24 Jan, 2020 @ 1:24pm 
@YariMurai, thanks for the input I'll be sure to up the carbine's range soon. Things like range of weapons, mass and bulk were some of the things I left unmodified from the previous patch (I mostly just fixed bugs and implemented CE's new penetration system to all weapons to allow people to play whilst the main patch is worked on) so if whilst you play you feel any other weapons have too little range or any other balancing concerns please let me know.

In regards to the FN 5.7x28mm the patch does not add nor modify this ammo type. If your having issues with it try using Combat Extended: Fast Track Edition, it could rectify this issue as it adds more support to unused ammo in vanilla Combat Extended.
Raymond 23 Jan, 2020 @ 11:46pm 
btw, is the FN 5.8x28mm a new type of ammo that you guys just added? it has absolutely no ap value whatsoever, so pretty much the gun that us it (PDW from quick draw) is useless.
Raymond 23 Jan, 2020 @ 11:41pm 
hey, I am checking out the vanilla expanded mods with CE, and notice some weird balancing stuff. Basically, the carbine has less range than the battle rifle, but in CE it has more range. Please check the balancing again. you should use the vanilla assault rifle in CE as a reference.
Pleccy  [author] 23 Jan, 2020 @ 1:41am 
@YariMurai yes it does
Raymond 23 Jan, 2020 @ 1:02am 
does this mod also patch for Vanilla weapon expanded quickdraw?
Pleccy  [author] 16 Jan, 2020 @ 12:15pm 
@Dwigg, I've done a bit of testing and even without any research placing a loading bench in god mode gives me the option to build 9x19mm Parabellum cartridges so I'm fairly certain that this patch isn't causing the issue. Are there possibly other mods that could be causing issues or maybe you've just missed seeing them in the loading bench bills menu?
kwikcast 15 Jan, 2020 @ 7:14pm 
I can't craft 9x19 mm. I researched machining and loading bench, until blowback firearms, but the ammo for 9x19 cals are missing. Can you look at it if this patch is causing the issue. I'm using Fast Track CE btw.
Pleccy  [author] 27 Dec, 2019 @ 7:50am 
@Juan Perez de la Rosa, I've patched charge rocket launchers so their explosion radius is much higher with a generally more powerful explosion type (originally the patch was changing it to be an EMP explosion for some reason), decreased the min distance to fire them and upped the amount of fragments released by 150. This should return them to being a better version of the doomsday rocket launcher but if you feel they're still off in anyway could you let me know, thanks.
Pleccy  [author] 27 Dec, 2019 @ 12:49am 
@Juan Perez de la Rosa, I imagine it's a bug as they were one of the few things I never tested, law later today I'll try to fix them.
Juan Perez de la Rosa 26 Dec, 2019 @ 7:54pm 
I don't know if it's a glitch or not, but charge rocket launchers are trash.
Schmooples 25 Dec, 2019 @ 9:48pm 
@PleccyMM That's so cool, thank you so much! It fits the theme so much better now.
FrenchTheToast 23 Dec, 2019 @ 10:17pm 
Thanks for reverting the names back to the VWE names, the renaming of them felt so out of place in rimworld.
Pleccy  [author] 23 Dec, 2019 @ 5:10am 
@Schmooples, I've reverted all the names back to the original VWE names. Subscribing and unsubscribing from the patch should cause it to update instantly.
Pleccy  [author] 23 Dec, 2019 @ 3:56am 
@Schmooples, thanks for letting me know, I wasn't aware the patch changed this. I personally also prefer the original VWE names as I feel it fits better with RimWorld's style so later today I'll make sure to remove the code that renames them.
Schmooples 23 Dec, 2019 @ 1:54am 
Using this patch renames all the weapons to their technical names from the mod names. For example, the Service Rifle is changed to AK-47. This doesn't happen when loading just Vanilla Weapons Expanded and Combat Extended, it only pops up when I add this mod. It also happens if I try the older CE patch from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=1819425140 .
SSJ4Nappa 22 Dec, 2019 @ 11:11am 
Thank you so much for this patch, just lost the start to a commitment naked run because my axe brawler hits were being blocked by cloth armor. Seemed a lot of the tools' armor penetration values were missing.
MisterIgor 20 Dec, 2019 @ 12:10pm 
Good to know, i will try to find the mod here and disable it, thanks for the reply
Pleccy  [author] 20 Dec, 2019 @ 1:56am 
@Igor, are you using other weapons mods because I don't believe that tribal javelins are added by Vanilla Weapons Expanded?
MisterIgor 19 Dec, 2019 @ 9:45pm 
Hey, im getting error with tribal javelin weapons,it says it have no support from combat extended
cimoyama 17 Dec, 2019 @ 11:51pm 
thanks for quick response!
Pleccy  [author] 17 Dec, 2019 @ 5:27am 
OK, compound arrows should weigh less now (0.08 mass and bulk), subscribing and unsubscribing from the mod should cause it to update immediately
Pleccy  [author] 17 Dec, 2019 @ 5:21am 
@cimoyama, Yeah I noticed that as well in testing and I was unsure on how to balance it. I'll do an update now to change the weights.
cimoyama 17 Dec, 2019 @ 5:18am 
I think CompoundArrow's is too heavy/bulky.
it has 0.8kg mass/0.8 bulk while (bigger)great arrow has only 0.1kg mass/ 0.32 bulk.
maybe one-tenth is good for balance?
Pleccy  [author] 16 Dec, 2019 @ 9:58am 
@G_Malinov, Glad to hear it's working now, good luck with your colony :)

@Lonfield, Fast Track is pretty much identical to normal Combat Extended but it contains a load more built in patches for mods which are very well maintained and a couple of additional ammo types for modders to use.
Lonfield 16 Dec, 2019 @ 9:33am 
What are the advantages of Fast Track?,

I came here because the old patch just spawned a service rifle without ammo and thus unable to shoot what led to boring raid. Thanks for the patch man!
G_Malinov 16 Dec, 2019 @ 9:20am 
@PleccyMM Okay, so I deleted some left-over CE compatibility mods, and moved CE: FT to the top of the load order, and now I see the recipes for the missing stuff. It was probably the latter that fixed it, so all is good now, thanks for the help, and the mod! :)
nomoretime 16 Dec, 2019 @ 4:52am 
finally thanks
Pleccy  [author] 16 Dec, 2019 @ 3:04am 
@G_Malinov Hi, I've been unable to replicate your bug with not being able to find and craft lead balls and crossbow bolts (crossbow bolts aren't actually added by this patch and are instead a normal feature in CE). To craft both of them you need to use a smithing table so if you were looking to craft them in a loading bench you wouldn't be able to find them. If this isn't the cause of the problem you're having could I please have a list of the mods you're running as I feel it would have to be a mod conflict otherwise.
cimoyama 16 Dec, 2019 @ 12:31am 
thanks!
Pleccy  [author] 15 Dec, 2019 @ 11:57pm 
@G_Malinov Shouldn't be as I also use fast-track, I'll make sure to look into the issue later today. Which bench are you trying to craft them at?
G_Malinov 15 Dec, 2019 @ 7:46pm 
Cool! I seem to have some problems tho, such as not being able to craft (or even find) crossbow bolts and lead balls, does this have to do with the fact that I'm using the Fast Track edition over regular CE?
flashram 15 Dec, 2019 @ 5:36pm 
Thanks :D
AlexIlTabaccaio 15 Dec, 2019 @ 11:29am 
Looks like we have a hero here.
TheBulletKin 15 Dec, 2019 @ 10:55am 
Nice