Conan Exiles

Conan Exiles

Conquest World Map
55 Comments
Kloud77 21 Sep, 2023 @ 4:04pm 
This is a great roleplay mod, would love to see it updated.
Rei 12 Apr, 2023 @ 7:22pm 
Is this mod still working for the new version?
Liquidblade 8 Oct, 2022 @ 4:45am 
is this being updated?
Daigan 13 Sep, 2022 @ 5:10pm 
With Funcoms Update today. This mod is now corrupted and needs to be updated.
Daigan 31 Aug, 2022 @ 9:58pm 
Is there a way we can get the map? I'd like to upload it to our discord so ppl can see who owns what in discord as well.
Agonos 27 Aug, 2022 @ 1:15pm 
Thx Zio
Zio  [author] 31 May, 2022 @ 6:40pm 
@agonos Its just a map overlay.
Agonos 31 May, 2022 @ 6:35am 
Hello. We agree: This mod does not include any claim system? It just redraws the original map?
Agonos 31 May, 2022 @ 6:25am 
Hello
@taylorjeffrey : The idea is good but how do you make the Thespian add this variable to all players without having to interact with a Thespian already?
taylorjeffrey 3 Mar, 2022 @ 3:31pm 
If anyone is curious, I am implementing a herald system via mushi script. It works like this:

Each player is assigned a CharVar named "claim". I have mapped each region in this map to a numerical value. S1 = 1, S2 = 2, etc. This is because CharVars are only numeric. So in this example, the player has a CharVar value "claim=1" (they own the S1 region).

I created a herald dialog thespian. The dialog works roughly like this:

Condition Node:
CharVar condion - Equals ==
CharVar name: claim
CharVar value: 1

true - Action Node, Webhook Message, Message: <PlayerName> is rightful ruler of S1

rinse and repeat for each region.

What this will do is announce to a channel on the discord that the player is rightful ruler of a certain region. It will still require some RP actions to enforce, but it guarantees that region ownership rights are verified by in-game variables that either you set or set via merchant thespian or kit or something.
taylorjeffrey 2 Mar, 2022 @ 4:31pm 
@Finch do you still have the thespian scripts? I have no idea how to make land claims work with this. There is another mod that adds conquest banners but when I place one it just adds a small PvP area.
Zio  [author] 5 Jan, 2022 @ 10:43am 
@heathcliff13
The full 4k map image is built into the Dev Kit by default.
Heathcliff13 3 Jan, 2022 @ 7:49am 
@Zio have you got a full map image?
Glausfear 30 Dec, 2021 @ 6:43pm 
is there one like this for siptah
yolagin94 6 Dec, 2021 @ 1:02pm 
its only for multi or that included the npc on single player ?
Braniya 28 Feb, 2021 @ 8:31pm 
@Zio Wonderful! Thank you. :steamthumbsup:
Zio  [author] 28 Feb, 2021 @ 7:35pm 
@brantuna its working. Its just a very basic overlay on the existing map.
Braniya 28 Feb, 2021 @ 6:23pm 
@Zio - Is this still working? I would love to use it with a capture system on the server. :steamhappy:
Sith* - SO 30 Oct, 2020 @ 4:20am 
Need this mod a update for the new funcom patch?
NortoN 28 Sep, 2020 @ 2:24pm 
Hello is this mod just for mom to make counties on the map?
Stea.mPunkette 21 Sep, 2020 @ 11:36am 
Will you be making a similar mod for Siptah in the next few weeks? I'd -love- to divide Siptah into different regions for storytelling purposes.
Khelkhet 10 Aug, 2020 @ 7:46am 
Quackles: the mod ID is 1938058843
Qu4cKLES 5 Aug, 2020 @ 3:06pm 
what is the id of the mod?
mdelriofm 26 Jul, 2020 @ 6:03pm 
Hello, I have a question! Was this mod updated to have the conquest banners included?
ShadySilhouette 15 Jul, 2020 @ 5:58pm 
is there a way you can send me the map image as a whole. You cannot zoom out in game.
0
Foxicula 14 Jun, 2020 @ 3:06am 
@Zio Hi, I was curious how you resolve the caves that lead into the volcano, for example The Dragonsmaw shows the player still in the T1 tile, I was blocked or couldn't find the second load screen spot. Anyway do these space show true as they appear on the map or are they their own space/ tiles?
Crawlie 21 Apr, 2020 @ 8:52pm 
@finch - could I have those scripts?
Zio  [author] 5 Apr, 2020 @ 1:01am 
@finch, I can do that.
Finch 3 Apr, 2020 @ 1:39am 
@Zio, If you make the border's in your next overlay slightly transparent, players would be able to see through them to the map details.
Finch 1 Apr, 2020 @ 10:18pm 
make a webhook in your discord, select the channel you want it to write to and place into Pippi.
Comes up like this in discord...
[6:37 PM] BOT Land Purchase: <playername> has purchased S6 .

I have thespians for T/S/R/Q (Volcano is no build area) more than happy to share the scripts.

@Zio, the overlay is great because it will sit on top of any map if placed below it in modlist.
Zio  [author] 1 Apr, 2020 @ 8:41pm 
怎么才能跟PIPPI链接 - No idea how. its just a simple overlay. I have plans for it. But its just an overlay at the moment.
COUNT 1 Apr, 2020 @ 7:53pm 
怎么才能跟PIPPI链接WEBHOOK?
Addix (GER)© 1 Apr, 2020 @ 8:49am 
@finch @zio Thanks for help.
Finch 31 Mar, 2020 @ 3:04pm 
@ Brogar @Zio
I'd be interested in that method also. Currently I have thespians in the council chambers who sell the land and a webhook for discord to keep a tally of who bought what and for much. It works very well but having claimed colors and also a color for non purchasable property would perfect it.
Zio  [author] 31 Mar, 2020 @ 2:50pm 
@brogar hit me up with a direct message and i'll give you my discord link to obtain it.
NoStepOnSnek 31 Mar, 2020 @ 2:26pm 
This mod is exactly what I was looking for! Bravo! Quick question. Is there a location we can download the map? We're planning on integrating this mod with pippi thespians to be able to make land claims from inside the game. The thespian will call a webhook into discord and a bot will catalog the claim. I'd love to get my hands on the map so I can document where I place thespians and perhaps automate a process to shade the map with claimed colors.
Zio  [author] 25 Mar, 2020 @ 12:07am 
I'll be diving back into the workshop again along with tutorials for UE4 design to see if I can pull it off, to add to my portfolio for game development and knowledge of UE4. I'll post updates when I can. Thanks :)
Finch 24 Mar, 2020 @ 7:17pm 
That is great plan and if you still want to do that, I would suggest having a chat with Hosav as he has considerable knowledge in this field and he is very helpful.
Zio  [author] 24 Mar, 2020 @ 3:05pm 
The original goal I wanted, was to have a legend on the map panel. that allowed admins to modify and change, along with an overlay that allowed you to select colors for clans, and place those overlay colors on the territories themselves. BUT that is far too out of reach for my basic knowledge of UE4 and the workshop.
Finch 24 Mar, 2020 @ 3:31am 
If you are making another map from scratch. would it be possible to make land claim borders as a togglable overlay? reason fro this is players have difficulty in determining the course of rivers in some areas.
Zio  [author] 22 Mar, 2020 @ 11:07am 
Interesting. I'll look into Valenhiem.
Finch 22 Mar, 2020 @ 3:01am 
That is strange, because the author of HS said he left the wall there because it suited the servers purpose, which suggests to me that it could be moved or removed.

In addition to the above, the mod Valenhiem creates its own external area north of the green wall having an entrance gate before it with a portal. Walking into that same area from the gate, there is no invisible wall and the area is surrounded by it's own custom skybox.
Zio  [author] 21 Mar, 2020 @ 7:57pm 
Also i'd have interest on designing the map for that area if I was able to find out how to design the arial view of the zones. It looks like HoS didn't take the time to design one. So making a territory map is difficult.
Zio  [author] 21 Mar, 2020 @ 7:56pm 
Unfortunately I don't think its on the modder's end. I've been in that area without the mod and it appears that there are invisible obstacles blocking areas. And I'm not nearly that skilled at finding something like that to fix or change it.
Finch 21 Mar, 2020 @ 7:49pm 
About Heralds of Strife, the invisible wall behind the disabled green wall, is that really necessary a few met'res ahead of the green wall? I would rather players enter the area on foot or mount naturally w/o warps. Also imo, the invisible wall should span the northern edge of the map where it ends and players are able to jump over and onto the Warmaker dungeon interior and build upon it.
Finch 20 Mar, 2020 @ 9:42pm 
Be looking forward to it :)
Zio  [author] 20 Mar, 2020 @ 8:40pm 
I'm looking into designing another mod that will include the strife land mod into this. I'll keep you posted :)
Finch 20 Mar, 2020 @ 1:55am 
Much appreciated, we have sold 7 plots to date and 2 more reserved for purchase.
Zio  [author] 16 Mar, 2020 @ 8:51pm 
I definitely won't change the map if it negatively effects servers. You have my word.
Finch 16 Mar, 2020 @ 6:57pm 
I downloaded T-Fullscreenmap.TGA but am totally lost on what to with it? Some sort of guide or links to tutorials would be appreciated. Ideally I would like to continue use of your map but expand on it to other areas we wish to use such as those in the desert including the starter area (as we have our own starter points) and to either side to fully flesh out the map in addition to the area covered by Heralds of Strife map to nrth east section.