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But this mod may work for you (I haven't tried it):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1940889083
The container-on-flatcar style of car is not so easy to add cargo types to since the cargo is visible and needs to show up as a model in the game. I haven't looked into it in great detail as to how possible or easy it is.
The open wagons that carry coal and stone, those are exactly the kinds of cars that this mod is supposed to remove grain from.
* add support for High Cube Boxcar and similar wagons that define cargo in terms of a single compartment
- Return the Grain to Máv Faccpp 2K ( Máv Faccpp 4K ), Falns 121 , - the description is not specified, but the game provides; VTG Tank Car Fleet ("Dust waggon") and vanilla Hopper ?
* add Generic UK Freight Wagons v3 to do-not-modify list of wagons since they're "universal" cars
* add compatability with mods like JK's GWR Van Waggons that put wagons into /vehicle/train instead of /vehicle/waggon
* add compatability with wagons that have capacity specified using TpF1-style transportVehicle.capacities instead of TpF2-style transportVehicle.compartments
* add Generic British Wagons & Brake Van to do-not-modify list of wagons since they're "universal" cars
* compatibility with Nafeys Universal Stake Cars mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2113300296
I know I had to make some exceptions in the TpF1 version of this mod for Nafeys. The cargo system is a bit different in TpF2 but I will investigate and see what needs to be changed for this mod.
When both mods are enabled, disabling trains does not help: another, non-freight (!) Train is added to the "error" https://i.imgur.com/vPmEBmC.jpg
Changing the boot order does not help.
* treat Fodder same as Grain, if using another mod that defines Fodder cargo type
I'll release a new version with fodder as a handled type.
https://pastebin.com/tnunW5vs
Airplane Weight Decrease: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1964457348
Ship Power Increase x10: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1964466556
Ship Speed Increase 100%: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1964475501
* bugfix: boxcars with added grain would get a (usually unused) duplicated compartment for food as well
I regularly use combined runs for crude / oil / fuel where they reformat themselves after each dropoff and I am guessing that this is the effect you are also aiming for with grain / food?
If you catch me online I can stream for you to observe / discord voice to assist
Note: If a multi-compartment car picks up any cargo of some type, even just 1 unit, that compartment will be locked to that type of cargo. If you have 100 grain and 1 bread to pick up, it's possible that your 100-capacity boxcar will have 1 bread and 50 grain, this is normal for the game.
If, on the other hand, you have nothing but grain to pick up and it's still only using one compartment that's not right, and I will try to find the problem.
Multi-compartment rail vehicles are new in TpF2 so the code logic is very much changed from the TpF1 version of the mod.