Arma 3
[ARCHIVE] KP_Liberation WW2 Pulau
23 Comments
WhiskeyVictor 14 Feb @ 7:58am 
Hey that's awesome I'll be the first to download it whenever it comes out haha
Mars_Beepolars  [author] 13 Feb @ 6:51am 
I was working on a new version for it. No promises if it's gonna be out soon thought
WhiskeyVictor 2 Feb @ 6:45pm 
I actually discovered that I can run this mission even without that mod in SP or MP, local or dedicated. It actually doesn't matter that it's outdated haha
Mars_Beepolars  [author] 2 Feb @ 4:34pm 
Hi, true, the mod is outdated. I don't know if it'll be possible to do it with island hopping style, as there is no helicopters. I would start off already landed but I think it's more fun when we get to pick where to land. I surely am looking forward to check if the Landing craft got it's unload fixed so I can do it easier.
WhiskeyVictor 15 Jan @ 3:02pm 
These are my favourite kind of maps ever. I would love if you kept porting liberation over to WW2 Pacific maps. No pressure tho haha. It would also be great if they didnt include the missing and outdated mod "IFA3_AIO_LITE".
Mars_Beepolars  [author] 19 Dec, 2024 @ 8:05am 
btw I am subscribed to all items so I can see what you guys type. Maybe if many people keep complaining I might go back to making missions. I really want to make an arma 3 campaign someday. I got new cinematic ideas for it.
Mars_Beepolars  [author] 19 Dec, 2024 @ 8:03am 
So to reply, I stopped working on arma 3 missions simply because I couldn't take the L of having to deal with issues with the landing crafts and lack of support for amphibious operations in this game. I have a big passion for WW2 in the pacific but sometimes I get so frustrated that it's not the same with most of mods. I want to see if the Landing craft is fixed so I can go back to modding arma 3. But otherwise I'm not touching modding in arma 3 so soon. I will update the titles of my mods to abandoned so it's not confusing anymore. I hope Amphibious operations would not be as painful to code as it was a few years ago in arma 3.
hrklok 19 Dec, 2024 @ 7:52am 
hi, so don't know if you still work on it but, it seems ace does'nt work, do you have any idea why, it semms like it's overruling with faces of war and ifa3?
Mars_Beepolars  [author] 22 Nov, 2020 @ 12:54am 
xD I'm no longer working at the mission anymore, since the Ion front guys, didn't fix the LCM3 vehicle in vehicle disembark.
mightybjorn1984 20 Nov, 2020 @ 7:10pm 
I really like the mission and what not but the enemy spawning keeps locking up. It spawns a bunch of enemies and active sectors as soon as the mission starts and nothing else will spawn at all.
Mars_Beepolars  [author] 27 May, 2020 @ 11:17am 
GUYS There's a problem with the mission since my last update on day 27 of may.
I'm already fixing it.

It's because I placed a extra comma somewhere on the script
B1E 18 May, 2020 @ 2:45pm 
Love it this has always been my favorite mission, and kp lib has come along way but zee WWII especially Pacific.
Mars_Beepolars  [author] 18 May, 2020 @ 4:06am 
I'm updating to one later version of KP liberation. Hope it works.
And I don't want to use another barge from another ERA, because it would be less realistic.
I'm changing the carrier version, because of some recent changes on their mod.
I want the mission to be very detailed and realistic to the WW2 aspects era.

I'm very glad to know that you're waiting for the time to come. Even in this quarantine I'm very excited too.

-my OLD toughs about getting into the arma 3 mission editing:-
//I din't wanted to get back to re-do the mission from scratch.//
B1E 17 May, 2020 @ 7:43pm 
Is that something that is fixable I have been dying to play this operation, especially now that my son is old enough I bought him Arma and liberation is much better with two people, I really hope to play Palalau.
Mars_Beepolars  [author] 3 Mar, 2020 @ 9:41am 
Guys I've found out what is the problem. When unloading the vehicle something made it unload a little behind of the supposed right place to unload. in other words: the vehicle in vehicle config of the LCM-3 seems to have a issue.
Mars_Beepolars  [author] 21 Feb, 2020 @ 1:49am 
There's also one mod that I should increment. The Vehicle in Vehicle script.
Mars_Beepolars  [author] 21 Feb, 2020 @ 1:44am 
Guys. Be advised:
I'm not at holidays anymore. Expect me to be available only at july. Otherwise I'll stay you informed.
AlabasterSlim 19 Feb, 2020 @ 7:50am 
no enemy in zones am i missing something have all mods loaded
B1E 27 Dec, 2019 @ 12:44pm 
Ok I'll try again this week I know I could do it before you remade it I just need to remember exactly what I did it was always a challenge.
Mars_Beepolars  [author] 27 Dec, 2019 @ 2:02am 
B1E it's true, and i need to modify the vehicle to make it be inside of the barge. or modify their configuration, wich require license
B1E 26 Dec, 2019 @ 9:40am 
I am trying but can not for the life of me land the command vehicle with out destroying it.
Mars_Beepolars  [author] 22 Dec, 2019 @ 9:57am 
GUYS ITS FIXED >_< I cant believe it. test the barges and vehicles inside of them. and you'll see what I am talking about
TenbearZZ 18 Dec, 2019 @ 8:41pm 
This is one worth saving and sharing with others. Very well done, very intense. Nice Work Green Earth, very nice