Cities: Skylines

Cities: Skylines

Hide Crosswalks V3.3 [EXPERIMENTAL]
208 Comments
Tal-Knight2 9 Mar, 2023 @ 6:41am 
Does this need to be updated?
Snowwie 25 Nov, 2022 @ 11:35am 
Update 25 November 2022: This mod still works perfectly fine. It's just nice when you disable cross walks, they are actually not visible either. So, a tip to get less traffic: Disable the crosswalks at busy junctions, and use Node Controller to make those cross walks further down the road, where it's less busy. Your traffic will like that a lot more.
Lord 25 Sep, 2022 @ 7:52pm 
@jrobertsimpson Link to the stable version is right in the first block of text...........
kian.zarrin  [author] 18 Sep, 2022 @ 6:41am 
there is a stable page. if I want to conduct new experiment it will come here first.
jrobertsimpson 15 Sep, 2022 @ 10:07am 
Is this mod still experimental? Or is it more stable and ready to subscribe for a more average player?
Chamëleon TBN  [author] 16 Mar, 2022 @ 3:14pm 
@SergJack not the way this is done. Therefore exsis Blank Roads (BR3)
SergJack 3 Mar, 2022 @ 5:48am 
Could it be possible for this mod to also remove markings on segments (aka to make roads blank)?
Chamëleon TBN  [author] 24 Feb, 2022 @ 2:02pm 
@Embrao you can do with Intersection Marking Tool :)
Embrao 13 Feb, 2022 @ 9:24am 
Can't wait for the hand made junction texture support :D
kian.zarrin  [author] 27 Jan, 2022 @ 12:12pm 
this mod works only if no other mod fails.
AferiuM 26 Jan, 2022 @ 9:47pm 
So does this mod still work with DLS airports or do we have to wait for an update?
kian.zarrin  [author] 27 Dec, 2021 @ 11:16am 
some other mod is failing preventing hide crossings mod to load.
I suspect its Extended managers mod that is incompatible with some other mod that is causing this mod to fail as a result.
we can provide more help on discord. or talk to mod owner.
StayHungryStayFoolish 26 Dec, 2021 @ 10:26am 
The error message was appeared after subscribing (and unsubscribing to the old one). After a click, the game was running fine. Please check the output.txt. [drive.google.com]
StayHungryStayFoolish 26 Dec, 2021 @ 10:05am 
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x0023b>
at System.Reflection.MethodBase.Invoke (object,object[]) <0x0002f>
at (wrapper dynamic-method) ColossalFramework.Plugins.PluginManager/PluginInfo.ColossalFramework.Plugins.PluginManager+PluginInfo.set_isEnabled_Patch0 (ColossalFramework.Plugins.PluginManager/PluginInfo,bool) <0x001f2>

--- End of inner exception stack trace ---
StayHungryStayFoolish 26 Dec, 2021 @ 10:05am 
System.Exception: A Mod caused an error ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at PrefabCollection`1[NetInfo].GetPrefab (UInt32 index) [0x00000] in <filename unknown>:0
at NetSegment.get_Info () [0x00000] in <filename unknown>:0
at HideCrosswalks.Utils.PrefabUtils.CachePrefabs () [0x00000] in <filename unknown>:0
at HideCrosswalks.Patches.LoadingWrapperPatch.Postfix () [0x00000] in <filename unknown>:0
at HideCrosswalks.HideCrosswalksMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception+)
kian.zarrin  [author] 3 Oct, 2021 @ 2:27pm 
Is complicated.
Asset creators can create toll road without crosswalks using AR mod.
올빼미 3 Oct, 2021 @ 12:05pm 
Is it possible to remove a toll road crosswalk?
doctasax 2 Oct, 2021 @ 12:56pm 
I thought I was only subbed to one, that's what was weird about it.
kian.zarrin  [author] 2 Oct, 2021 @ 11:56am 
only sub to one
doctasax 2 Oct, 2021 @ 11:51am 
I think the latest update to this version got pushed to the stable version, because I ended up with both subscribed. Bit weird.
kian.zarrin  [author] 20 Sep, 2021 @ 2:50pm 
in the mod settings you can exclude them
jXel. 9 Sep, 2021 @ 9:03pm 
I believe i have two broken segments in my parking lot roads that ive ignored and have worked and been there for ever and when i installed this they were still present. However i haven't gotten any issues since that initial error and the mod has been working fine
kian.zarrin  [author] 9 Sep, 2021 @ 4:05pm 
do you have broken segment or missing asset?
jXel. 5 Sep, 2021 @ 9:15pm 
I get thuis Error when i activate the mod
System.Exception: A Mod caused an error ---> System.Reflection.TargetInvocationException:Exception has been thrown by the target of an invocation. ---> System.NullReferenceException:Object reference not set to an instance of an objectat PrefabCollection`1[NetInfo].GetPrefab (UInt32 index) [0x00000] in <filename unknown>:0 at NetSegment.get_Info () [0x00000] in <filename unknown>:0 at HideCrosswalks.Utils.PrefabUtils.CachePrefabs () [0x00000] in <filename unknown>:0 at HideCrosswalks.Patches.LoadingWrapperPatch.Postfix () [0x00000] in <filename unknown>:0at HideCrosswalks.HideCrosswalksMod.OnEnabled () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception+ at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
Chamëleon TBN  [author] 23 Jun, 2021 @ 3:37am 
@Jokemon have youi subbed and activated all dependencies?
Jokemon 20 Jun, 2021 @ 7:40am 
I get this message when I activate this mod:
A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at PrefabCollection`1[NetInfo].GetPrefab (UInt32 index) [0x00000] in <filename unknown>:0
at NetSegment.get_Info () [0x00000] in <filename unknown>:0
at HideCrosswalks.Utils.PrefabUtils.CachePrefabs () [0x00000] in <filename unknown>:0
at HideCrosswalks.Patches.LoadingWrapperPatch.Postfix () [0x00000] in <filename unknown>:0
at HideCrosswalks.HideCrosswalksMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Chamëleon TBN  [author] 31 May, 2021 @ 10:48am 
@Frenklan Rusvelti - yes, there are several ways for this. Either you can use Network Skins - Hide Decorations - Junction Markings or you can use Node Controller Renewal and hide with this the Node Markings
NaN 29 May, 2021 @ 11:59am 
Is there a way to hide the pedestrian crossings markings without actual removing the pedestrian crossing functionality? I want to add my own custom crossings with Intersection Marking Tool
Chamëleon TBN  [author] 6 May, 2021 @ 9:36am 
@RubyRobbins Thanks!
RubyRobbins 20 Apr, 2021 @ 2:06pm 
My most favourite mod! Thank you so much! <3
Chamëleon TBN  [author] 25 Feb, 2021 @ 3:28am 
@sLurMz ofc yes :)
slurmy 24 Feb, 2021 @ 3:07pm 
does this work with Node Controller?
Chamëleon TBN  [author] 19 Feb, 2021 @ 8:01am 
@Laurent - unsub Harmony, unsub the Mods that uses Harmony as dependencies, wait until the folders are deleted, subscribe again to Harmony and afterwards to the other mods.
Pest 16 Feb, 2021 @ 4:21am 
@sebesams I second that. All these modders have made this game so much more enjoyable. I can't even think of playing without a few mods not working atm lol'
Laurent 15 Feb, 2021 @ 1:41pm 
****** ERRRROOORRRRRR!!!!!!!!!! **************
**********************************************
HARMONY MOD DEPENDANCY IS NOT INSTALLED!

solution:
- exit to desktop.
- unsub harmony mod.
- make sure harmony mod is deleted from the content folder
- resub to harmony mod.
- run the game again.
**********************************************
**********************************************
[System.TypeLoadException]

Details:
System.TypeLoadException: Could not load type 'HarmonyLib.Harmony' from assembly 'HideCrosswalks'.
at KianCommons.HarmonyUtil.InstallHarmony (System.String harmonyID) [0x00000] in <filename unknown>:0
kian.zarrin  [author] 14 Feb, 2021 @ 9:45pm 
download Load order mod from my discord channel
Cowabunga 14 Feb, 2021 @ 12:46am 
Thank you for this mod. Looks like the latest Harmony update may have broken it. Get this error when loading save:

[System.TypeLoadException]

Details:
System.TypeLoadException: Could not load type 'HarmonyLib.Harmony' from assembly 'HideCrosswalks'.
at KianCommons.HarmonyUtil.InstallHarmony (System.String harmonyID) [0x00000] in <filename unknown>:0
kian.zarrin  [author] 8 Feb, 2021 @ 12:08pm 
thanks for the kind words
sebesams 7 Feb, 2021 @ 7:31am 
@kian.zarrin: Thank you! That glitch made me realize how much joy this mod brings to my cities! Excelent job on the speedy solution. Thumbs up!
kian.zarrin  [author] 6 Feb, 2021 @ 1:43am 
thanks guys. fixed the issue with vanila+ roads
kian.zarrin  [author] 6 Feb, 2021 @ 12:30am 
> I get an error in HideCrosswalks.log: "did not found options configuration file: Could not find file "G:\SteamLibrary\steamapps\common\Cities_Skylines\HideCrosswalks.Config.txt"."
just ignore it
sebesams 5 Feb, 2021 @ 1:11pm 
Looks like i have the same issue that IC trab found. I use Delta 5-1's Vanilla+ roads extensively, and crosswalks show on most roads now. Since 2 days.

https://gyazo.com/cb02bf1090f5e54514de6cfc6bc16d90
|IC| trab 5 Feb, 2021 @ 8:06am 
One the latest updates seems to have broken compatibility with Delta 5-1's Vanilla± Roads. Crosswalks are being hidden on vanilla and network ext 2 roads but no Vanilla±. Was working fine a couple of days ago. Exception list is untouched. Here are screenshots from 3.0 stable and 3.0 experimental. stable screenie , experimental screenie ,
criscola 4 Feb, 2021 @ 7:45am 
I get an error in HideCrosswalks.log: "did not found options configuration file: Could not find file "G:\SteamLibrary\steamapps\common\Cities_Skylines\HideCrosswalks.Config.txt"."
kian.zarrin  [author] 3 Feb, 2021 @ 8:52am 
I changed my mind. roads with no elevations and tunnels will also be supported.
i need to make this backward compatible and people are already complaining.
kian.zarrin  [author] 3 Feb, 2021 @ 4:49am 
new fixes have been made (see changelog)
roads without tunnels have been excluded mainly because I haven't seen any road without tunnel that is suitable for hide crossing. But if you know some please let me know and I put it back in.

if all goes well I will upload this to HTC stable
ale_donkey 27 Nov, 2020 @ 7:24am 
@kian.zarrin The road in question is Big Suburbs 2 Lane Road

There's no visual crosswalk in the asset but when you prevent pedestrians from using the crosswalk the gray road gradation from your mod shows through the grass. That's why I want to be able to add it to the exceptions list.

This is what is happening: Link
kian.zarrin  [author] 26 Nov, 2020 @ 9:21am 
give me link to the road
ale_donkey 26 Nov, 2020 @ 7:47am 
@kian.zarrin When I open the Options window and select "Mod Settings" for RM Crosswalks 3.0 I see two choices, click on the mod generated "Exceptions List" and "Save." The road that I want the mod to ignore is not in that list and I do not see a feature for adding other roads to the list.

What I see 1
What I see 2
kian.zarrin  [author] 25 Nov, 2020 @ 11:26pm 
> This is great so far, is there a way to add roads to the exception list?
just add roads to the exception list in the settings?