Stellaris

Stellaris

!Larabee's Modified Star Wars Weapons
130 Comments
Mumm-Ra 16 Sep, 2023 @ 8:20am 
update
Mustard 25 Jul, 2023 @ 4:07am 
i want my pew pew now
Papa_Stalin101 5 Jul, 2023 @ 1:02pm 
Unfortunately this mod has been abandoned including https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1627584927 (Star Wars Shipset mod)
Jayce 29 Mar, 2023 @ 11:40am 
i hope we get an update! <3
WildesWiesel 13 Feb, 2023 @ 4:56pm 
would love an update
matthewdonovan33 25 Jan, 2023 @ 8:39am 
When will you update this mod?
C0nogolis 9 Jan, 2023 @ 1:43pm 
Will this get an Update? This is an amazing mod and use it for every playthrough.
!requiem 21 Dec, 2022 @ 9:57am 
update when?
esbudegador 11 Nov, 2022 @ 5:35pm 
update when?
Rawr'kraine 🐉 25 Oct, 2022 @ 5:51pm 
I sure hope so, it's a great addition that adds more than just weapons
eaglegundam 15 Oct, 2022 @ 11:31am 
will there be an update?
Nottrson 26 Sep, 2022 @ 1:57pm 
Okay
Larabee  [author] 26 Sep, 2022 @ 11:32am 
no
Nottrson 26 Sep, 2022 @ 9:23am 
Does this work in 3.5?
{GDL} Large Sample Nicholas 6 Sep, 2022 @ 12:10pm 
@RandomEdits can you teach me to apply your player-only patch?
Papa Palpatine 8 Aug, 2022 @ 8:33pm 
For anyone wanting this with vanilla weapons I did this according to Larabee's instructions. It works for me so hopefully it does for you.
For Chaos! 1 Aug, 2022 @ 4:48pm 
@xNGDxRevanX I second this.
xNGDxRevanx 25 Jul, 2022 @ 2:00pm 
most of the weapons do not appear within the ship designer
Theta-6 10 Jul, 2022 @ 7:20am 
Can you create a Version of this Mod that Still allows for Use of Vanilla Weapons?
Omnizid 6 Jul, 2022 @ 11:43am 
Would be nice to get an update so i could continue my savegame. Really like this mod.
Alpharius 1 Jul, 2022 @ 2:02pm 
plz update or i will shit my bed
Larabee  [author] 28 Jun, 2022 @ 3:46pm 
yeah the starnet mods probably break everything with these two mods
Apapse 28 Jun, 2022 @ 3:45pm 
Hi! I have the mod and the resource patch downloaded and installed but it doesnt seem to work or show up (i cant find any tech for trubolasers and there seems to only be vanilla components and resources)? I am also using Starnet, Starnet mixed fleets, planetary diversity, and the star wars shipset mod
RandomEdits 25 Jun, 2022 @ 5:39pm 
I'm not really a modder, but I'll see what I can do.
Larabee  [author] 25 Jun, 2022 @ 5:13pm 
you can create a patch mod, this would be you put in only files you override to enable/disable functionality.

To override the vanilla weapons being disabled you could put in a copy of the vanilla weapon tech files from the game installation.
To actually override the mod you just have to make sure that the patch mod is below this mod in the load order, you should be able to ensure this for users by ordering the dependencies in the .mod files.

I can't give you permission to upload the full version as Elratie is the original creator of the star wars weapons mod, but a patch mod will work
RandomEdits 25 Jun, 2022 @ 4:40pm 
Alright, it took me a few hours, but I finally figured out how to not only stop the ai from getting the technology but also make it player exclusive! So, since you don't want to make the option to make it player exclusive, I decided to do it myself. All I had to do was to get rid of the two files that's restricting the vanilla weapons, removed the starting tech code from the starting tech and zeroized all of their weight modifiers. Then, I just added the starting techs to the turbo colors event and that's it! Now, if you'd be so kind to give me permission to upload the edited version of your mod to steam, that would be great.
RandomEdits 25 Jun, 2022 @ 5:15am 
That's fair.
Larabee  [author] 25 Jun, 2022 @ 4:58am 
I can't update the original mod only the sting can, yes I am listed as a developer for it but the steam workshop only allows the original uploader to publish to the branch.
And no I won't add that feature as I don't want it
RandomEdits 24 Jun, 2022 @ 6:34pm 
Okay, but could you make a option to do that or a separate version for that? At least update the original star wars weapons mod.
Larabee  [author] 24 Jun, 2022 @ 6:00pm 
nope
RandomEdits 24 Jun, 2022 @ 5:38pm 
Okay, but can I make it so that only I can use the star wars weapons and no one else?
Larabee  [author] 21 Jun, 2022 @ 9:17am 
It is now updated. I am extremely fucking pissed with the launcher
Larabee  [author] 21 Jun, 2022 @ 8:58am 
This doesn't work in 3.4.4 I have an update but the pradox game launcher refuses to recognise the remote file ID so I cannot update it
Larabee  [author] 7 Jun, 2022 @ 8:32am 
I've never tested if it works tbf
Tobias Dunridge 7 Jun, 2022 @ 5:57am 
bugger i've probs lost it then.
Larabee  [author] 7 Jun, 2022 @ 4:13am 
If you mean vanilla weapons, it should be theoretically possible. There is a one time edict which drops the tech used to disable them into the society tech pool. This enables it for every country and cannot be reversed.
Whether you get the tech is down to the dumb way stellaris does research after that.
Tobias Dunridge 7 Jun, 2022 @ 3:26am 
also can we turn on van weapons?
Tobias Dunridge 7 Jun, 2022 @ 2:51am 
works pretty well for me, maybe you need to move around your mods
JT SCHULTZ GT40 5 Jun, 2022 @ 6:18pm 
na i say na it keep crashing
no ion or terbolasers
JT SCHULTZ GT40 5 Jun, 2022 @ 6:18pm 
well it does not
Larabee  [author] 4 Jun, 2022 @ 5:45am 
yes
JT SCHULTZ GT40 3 Jun, 2022 @ 10:32pm 
does this work with current?
̶S̶N̶E̶E̶J̶ 19 Apr, 2022 @ 9:39am 
Bless RNG
̶S̶N̶E̶E̶J̶ 19 Apr, 2022 @ 12:39am 
pls update
Kovic 27 Mar, 2022 @ 8:31am 
update to 3.3 pls
Tigerai_TTV 23 Feb, 2022 @ 1:01pm 
Hello, the game now crashes when we build a kyber crystal mine (since 3.3), are there any plan to update the mod to 3.3 ?
Nobody100 29 Jan, 2022 @ 12:21pm 
Thanks for the mod. Would it be possible to reenable the vanilla weapons?
Epyk 9 Jan, 2022 @ 4:57pm 
will this be fixed anytime
Fetfrumos96 12 Dec, 2021 @ 1:16pm 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
aBluePegasus 29 Nov, 2021 @ 3:10pm 
Are there any specific requirements for a Planetary Tibanna Mine building to work? Seems like my pops really don't want to work in one I plunked down onto my homeworld, for whatever reason. (They move to be unemployed rather than work at the mines)