Sid Meier's Civilization VI

Sid Meier's Civilization VI

Engineers can rush Walls
13 Comments
JNR  [author] 17 Jun, 2021 @ 5:06am 
it uses a function that is already used elsewhere in the game. I do not know if the AI will actually use it. I don't even know if the AI ever uses Engineers to rush flood barriers or dams, which is a standard feature even without this mod.
Karmapowered 3 Sep, 2020 @ 5:44pm 
> (@xxx78) Nice mod. I just wonder if will Ai use this also?
I also would like to know this. I think the concept of this mod is sound, since historically engineers first existed and were precisely hired to build or destroy city walls, but I don't want to give myself any advantages that the AI couldn't use itself.

Still, thank you for creating and sharing your mod with us. I'm really a fan of quite a lot of them!
JNR  [author] 1 Apr, 2020 @ 3:38am 
It was only patched in after GS launched, so maybe that's why you overlooked it.
MarsEco 31 Mar, 2020 @ 11:49pm 
ohhhh, well you learn something new every day lmfao
JNR  [author] 29 Mar, 2020 @ 10:20pm 
engineers can rush seawalls by default
MarsEco 29 Mar, 2020 @ 8:25pm 
Does it not work towards Seawalls???
xxx78 7 Feb, 2020 @ 1:30pm 
Nice mod. I just wonder if will Ai use this also?
JNR  [author] 11 Jan, 2020 @ 7:23pm 
try again now
JNR  [author] 11 Jan, 2020 @ 7:20pm 
accidentally made it require RF, too. I keep forgetting to make references to RF civs optional. Will fix immediately.
Rafii 11 Jan, 2020 @ 6:58pm 
Dont work with me, in Gathering Storm. What its the secret?
View The Phenom 20 Dec, 2019 @ 9:59am 
Nice, this is another useful addition.
JNR  [author] 19 Dec, 2019 @ 5:33am 
gameplay itself should be, the code is very simple. Not sure if the text description of the engineer might be an issue where one mod will override the other, if both make changes to it. This one does.
Moyocoya 18 Dec, 2019 @ 10:13pm 
Excellent idea. Is this mod apt to be compatible with "Roads Don't Use Charges" ?