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But I have a problem I need to ask; I am creating some stage or map. Then I am putting them into bag with sky tool. Later whenever I am dropping my bagged stage onto sky tool, to continue my work or edit some details, sky tool gives duplicate error with the assets around table.
Is there any solution for that. Because I need to delete all duplicate assets one by one and its time consuming.
Great job!
@TheSharp I had to resize it to accommodate the dimensions used by SkyTools. You could either change the Skytools scripting to fit the default kraken table, or build maps a bit smaller, maybe draw borders on the sample tile image that represents the default kraken margins.
Depending on how many objects your map uses you might be able to select them all with the scale tool holding alt, which would allow you to scale it down so it fits in your game.
is there a guide to make maps or sthg?
Use this mod only to build your map, the mod is far too big for you to use the expand button to import assets into your other games. You will be using save object on your bagged map so you can load it into your own games. Rename the sample tile to SBx_yourMapName then place it onto the stage tool, now you start building your map, make copies of the assets you want to use then start moving them into position over the stage using the gizmo, once you're finished click the bag icon on the stage object, a bag containing your map will appear in front of the stage tool, right click it and hit save object.
I used this set to make the Gunrunner's Hideout map, get it here and play around with the assets to see how I assembled it steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1940608959
I couldn't find the original uploader unfortunately.
Since this mod is way too large to use the expand option, my goal was to make one well organized, curated place to create maps, but then export those maps using the save object function.
Later on I might categorize all the assets into bags and make a mod with only those bags on the table, that way people could expand and bring in just the categories they want.
@Baryonyx, that church furniture with the photobucket watermark didn't even look that good so I deleted it. I added the rest of the nursery nature items and the fan, thanks for the tip!
Also perhaps splitting this into multiple mods may help when you collect more in the future to reduce lag and or lag spikes for users.
I see you have the foliage from the nursery, in that case you should also put in the fan, or else a lot of potential is lost.
One asset has a photobucket watermark problem. It is the object right in front of the cupboard where the chalice is on. The link is this one: http://i1374.photobucket.com/albums/ag416/JJMark/Altar135_zps841d5b2a.jpg
And finally, I have some models that would fit in here very well, but I didn't feel like releasing them seperately yet. They are modeled garbage piles. Let me know if you want them.
Thanks for this mod!