Total War: WARHAMMER II

Total War: WARHAMMER II

Never Obsolete Generic Lords (Outdated)
41 Comments
Trubble 14 Aug, 2021 @ 6:06am 
Great, and thanks for the good work Anyndel! :-)
Anyndel  [author] 14 Aug, 2021 @ 3:08am 
@Trubble
Awesome, I'll link it in the description.
Trubble 13 Aug, 2021 @ 6:13am 
DeathNote 14 Mar, 2021 @ 8:19pm 
Please update, I'll send you 60 bucks
MorglumNecksnapper 25 Jan, 2021 @ 7:03am 
This mod still works and oh boy does it make the game hard.
Anyndel  [author] 21 Sep, 2020 @ 8:31am 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them and make their own versions, anyone is allowed to do anything with any part of any mod I made.
endurstonehelm 24 Jun, 2020 @ 3:10pm 
Great mod. An update would be awesome.
ElMustachioRojo 2 Jun, 2020 @ 9:00pm 
@anyndel, any chance for an update?
marc.on.pluto514 31 May, 2020 @ 1:25am 
update
cybvep 29 May, 2020 @ 6:35am 
Unfortunately I haven't seen any updates to the author's mods for a while.
Twitchey 29 May, 2020 @ 6:31am 
pretty sure you can manually copy paste out the appropriate lines if you really want, but im sure it will get patched soon enough.
Twitchey 29 May, 2020 @ 6:28am 
still works just doesnt work for the new LLs and subsequently their underlords.

The main mod has been updated though (but not the lite version) so the new legendarys will get leveled up if you have that anyway (so just the new legendary lord generic lord underlings wont).

I think.
Green Rabbit 26 May, 2020 @ 5:21am 
does this mod still work?
ailaier 24 May, 2020 @ 4:22am 
update please, the mod is great
Avrahammer 18 May, 2020 @ 12:09pm 
Works well with the Lite version?
Twitchey 17 May, 2020 @ 10:59am 
Is it possible to make this mod (or more specifically the script) more streamlined to just add x amount of xp to all generals per turn? (rather than linking to all LL references specifically, they would get xp by virtue of also being a general. And I guess also so this mod doesnt need to rely on the LL xp mod).

The mod is still fantastic by the way, thanks for the work.
Rachel L 7 Mar, 2020 @ 7:53pm 
Could you make a Lite version?
Spiritouspath 3 Feb, 2020 @ 8:57am 
i am at 49 so few mod limit of the limit oh well
Anyndel  [author] 2 Feb, 2020 @ 4:53pm 
@spirit
It doesnt, you very likely are over your mod limit.
Spiritouspath 2 Feb, 2020 @ 4:51pm 
mod makes game crash at launch
Herald of Sigmar 9 Jan, 2020 @ 1:33pm 
Good change. My problem was not so much with lords but with enemy heroes who easily become level 30+. On my Alith Anar campaign DE had almost maxed heroes when my best unit was White Lions. Their heroes would die but not before they killed a few hundreds of my men. Using the faster level up evens the scales quite well and you end up with a lot of high level characters which I like to have.
cybvep 5 Jan, 2020 @ 5:07am 
Great mod and sensible changes. Keep up the good work :).
Anyndel  [author] 5 Jan, 2020 @ 4:28am 
Generic lords now level 25% slower than Legendary Lords.
Do have in mind that while generic lords level up with this, the AI is much more likely to lose lords than the player, suiciding them on the most stupid ways, so even if they leveled the same as legendary lords, in 95% of cases they would rarely have generic lords that are the same level as legendary ones. Either way, I do agree that LLs should be higher leveled and feel more special, so I reduced the experience gain for generic ones.
Caellach 1 Jan, 2020 @ 2:09pm 
im gonna have to agree with saying that generic lords should be lower level that the legendary lords
laian41 1 Jan, 2020 @ 12:06pm 
I think it would honestly still be an even challenge if they were always half the LL's level. At level 15, you start getting level 7-8 generic lords which is already a huge step up from vanilla
laian41 1 Jan, 2020 @ 12:05pm 
I agree with Gallant, generic lords should always be quite a bit lower than the Legendary Lords.

I think they should have their growth rate inversely proportional to the difference (the closer they are, the slower they grow) and they should also only get up to level 20-ish!
GallantPirate 30 Dec, 2019 @ 8:10pm 
Please make a lite version. Naggarond steamrolled my ass with 15 stacks of generic 20+ level lords. Thanks.
Sophist88 30 Dec, 2019 @ 8:03am 
Does this apply to added LLs that are not covered in NNOBBs mod?
Also, I am using campaign autorun mod to watch the map develop. My faction leader doesn't level up. Does that entirely defeat this mod?
Vollhov 26 Dec, 2019 @ 4:17pm 
very cool !!! :steamhappy:
Saldyn 22 Dec, 2019 @ 6:45pm 
Great addition!
cybvep 21 Dec, 2019 @ 11:41pm 
Good idea, although it would be perfect if you made a version for "lite" version of NNOBBs as well :).
=[NK]= Col. Jack O'Neil 20 Dec, 2019 @ 4:41pm 
Once again, thank you! :)
mcoig 20 Dec, 2019 @ 12:13pm 
Good job
MorglumNecksnapper 20 Dec, 2019 @ 11:33am 
Thank you for posting this!
Decomposed 20 Dec, 2019 @ 8:44am 
Cool!
Heero 20 Dec, 2019 @ 8:29am 
thank you
Shatilov 20 Dec, 2019 @ 7:28am 
amazing thank you :)
Anyndel  [author] 20 Dec, 2019 @ 7:22am 
Yeah, its just the "cm:add_agent_experience" parts you have to edit, pretty much, make sure you give as much experience as he does in his lite version.
Shatilov 20 Dec, 2019 @ 7:20am 
anyway I can edit these settings using PFM ?can you tell me what row or table to edit or modify ? to make it on par with the Lite Version.
Anyndel  [author] 20 Dec, 2019 @ 7:00am 
Yeah, though it might mean generic lords might get more xp than the AI LL ones.