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Awesome, I'll link it in the description.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2573696497
It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them and make their own versions, anyone is allowed to do anything with any part of any mod I made.
The main mod has been updated though (but not the lite version) so the new legendarys will get leveled up if you have that anyway (so just the new legendary lord generic lord underlings wont).
I think.
The mod is still fantastic by the way, thanks for the work.
It doesnt, you very likely are over your mod limit.
Do have in mind that while generic lords level up with this, the AI is much more likely to lose lords than the player, suiciding them on the most stupid ways, so even if they leveled the same as legendary lords, in 95% of cases they would rarely have generic lords that are the same level as legendary ones. Either way, I do agree that LLs should be higher leveled and feel more special, so I reduced the experience gain for generic ones.
I think they should have their growth rate inversely proportional to the difference (the closer they are, the slower they grow) and they should also only get up to level 20-ish!
Also, I am using campaign autorun mod to watch the map develop. My faction leader doesn't level up. Does that entirely defeat this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1887932701